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Add links to glossary entries
This is again done with Gemini, though I double checked most of the entries.
This commit is contained in:
150
src/glossary.md
150
src/glossary.md
@@ -31,7 +31,8 @@ h1#glossary ~ ul > li:first-line {
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- allocate:\
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Dynamic memory allocation on [the heap](memory-management/review.md).
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- argument:\
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Information that is passed into a function or method.
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Information that is passed into a [function](control-flow-basics/functions.md)
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or method.
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- associated type:\
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A type associated with a specific trait. Useful for defining the relationship
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between types.
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@@ -43,165 +44,192 @@ h1#glossary ~ ul > li:first-line {
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- borrow:\
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See [Borrowing](borrowing/shared.md).
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- borrow checker:\
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The part of the Rust compiler which checks that all borrows are valid.
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The part of the Rust compiler which checks that all
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[borrows](borrowing/borrowck.md) are valid.
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- brace:\
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`{` and `}`. Also called _curly brace_, they delimit _blocks_.
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`{` and `}`. Also called _curly brace_, they delimit
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[_blocks_](control-flow-basics/blocks-and-scopes.md).
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- build:\
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The process of converting source code into executable code or a usable
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program.
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program. See [Running Code Locally with Cargo](cargo/running-locally.md).
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- call:\
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To invoke or execute a function or method.
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To invoke or execute a [function or method](control-flow-basics/functions.md).
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- channel:\
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Used to safely pass messages [between threads](concurrency/channels.md).
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- Comprehensive Rust 🦀:\
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The courses here are jointly called Comprehensive Rust 🦀.
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- concurrency:\
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The execution of multiple tasks or processes at the same time.
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The execution of multiple tasks or processes at the same time. See
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[Welcome to Concurrency in Rust](concurrency/welcome.md).
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- Concurrency in Rust:\
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See [Concurrency in Rust](concurrency/welcome.md).
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- constant:\
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A value that does not change during the execution of a program.
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A value that does not change during the execution of a program. See
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[const](user-defined-types/const.md).
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- control flow:\
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The order in which the individual statements or instructions are executed in a
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program.
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program. See [Control Flow Basics](control-flow-basics.md).
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- crash:\
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An unexpected and unhandled failure or termination of a program.
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An unexpected and unhandled failure or termination of a program. See
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[panic](error-handling/panics.md).
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- enumeration:\
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A data type that holds one of several named constants, possibly with an
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associated tuple or struct.
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associated tuple or struct. See [enum](user-defined-types/enums.md).
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- error:\
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An unexpected condition or result that deviates from the expected behavior.
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See [Error Handling](error-handling.md).
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- error handling:\
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The process of managing and responding to errors that occur during program
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execution.
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The process of managing and responding to [errors](error-handling.md) that
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occur during program execution.
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- exercise:\
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A task or problem designed to practice and test programming skills.
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- function:\
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A reusable block of code that performs a specific task.
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A reusable block of code that performs a specific task. See
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[Functions](control-flow-basics/functions.md).
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- garbage collector:\
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A mechanism that automatically frees up memory occupied by objects that are no
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longer in use.
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longer in use. See
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[Approaches to Memory Management](memory-management/approaches.md).
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- generics:\
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A feature that allows writing code with placeholders for types, enabling code
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reuse with different data types.
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reuse with different data types. See [Generics](generics.md).
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- immutable:\
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Unable to be changed after creation.
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Unable to be changed after creation. See
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[Variables](types-and-values/variables.md).
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- integration test:\
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A type of test that verifies the interactions between different parts or
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components of a system.
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components of a system. See [Other Types of Tests](testing/other.md).
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- keyword:\
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A reserved word in a programming language that has a specific meaning and
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cannot be used as an identifier.
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- library:\
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A collection of precompiled routines or code that can be used by programs.
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A collection of precompiled routines or code that can be used by programs. See
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[Modules](modules.md).
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- macro:\
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Rust macros can be recognized by a `!` in the name. Macros are used when
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normal functions are not enough. A typical example is `format!`, which takes a
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variable number of arguments, which isn't supported by Rust functions.
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Rust [macros](control-flow-basics/macros.md) can be recognized by a `!` in the
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name. Macros are used when normal functions are not enough. A typical example
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is `format!`, which takes a variable number of arguments, which isn't
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supported by Rust functions.
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- `main` function:\
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Rust programs start executing with the `main` function.
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Rust programs start executing with the
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[`main` function](types-and-values/hello-world.md).
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- match:\
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A control flow construct in Rust that allows for pattern matching on the value
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of an expression.
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A control flow construct in Rust that allows for
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[pattern matching](pattern-matching.md) on the value of an expression.
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- memory leak:\
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A situation where a program fails to release memory that is no longer needed,
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leading to a gradual increase in memory usage.
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leading to a gradual increase in memory usage. See
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[Approaches to Memory Management](memory-management/approaches.md).
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- method:\
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A function associated with an object or a type in Rust.
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A function associated with an object or a type in Rust. See
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[Methods](methods-and-traits/methods.md).
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- module:\
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A namespace that contains definitions, such as functions, types, or traits, to
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organize code in Rust.
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organize code in Rust. See [Modules](modules.md).
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- move:\
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The transfer of ownership of a value from one variable to another in Rust.
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The transfer of ownership of a value from one variable to another in Rust. See
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[Move Semantics](memory-management/move.md).
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- mutable:\
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A property in Rust that allows variables to be modified after they have been
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declared.
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A property in Rust that allows [variables](types-and-values/variables.md) to
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be modified after they have been declared.
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- ownership:\
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The concept in Rust that defines which part of the code is responsible for
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managing the memory associated with a value.
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managing the memory associated with a value. See
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[Ownership](memory-management/ownership.md).
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- panic:\
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An unrecoverable error condition in Rust that results in the termination of
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the program.
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the program. See [Panics](error-handling/panics.md).
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- parameter:\
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A value that is passed into a function or method when it is called.
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A value that is passed into a
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[function or method](control-flow-basics/functions.md) when it is called.
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- pattern:\
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A combination of values, literals, or structures that can be matched against
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an expression in Rust.
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an expression in Rust. See [Pattern Matching](pattern-matching.md).
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- payload:\
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The data or information carried by a message, event, or data structure.
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- program:\
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A set of instructions that a computer can execute to perform a specific task
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or solve a particular problem.
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or solve a particular problem. See
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[Hello, World](types-and-values/hello-world.md).
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- programming language:\
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A formal system used to communicate instructions to a computer, such as Rust.
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A formal system used to communicate instructions to a computer, such as
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[Rust](hello-world/what-is-rust.md).
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- receiver:\
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The first parameter in a Rust method that represents the instance on which the
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method is called.
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The first parameter in a Rust [method](methods-and-traits/methods.md) that
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represents the instance on which the method is called.
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- reference counting:\
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A memory management technique in which the number of references to an object
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is tracked, and the object is deallocated when the count reaches zero.
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is tracked, and the object is deallocated when the count reaches zero. See
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[Rc](smart-pointers/rc.md).
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- return:\
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A keyword in Rust used to indicate the value to be returned from a function.
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A keyword in Rust used to indicate the value to be returned from a
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[function](control-flow-basics/functions.md).
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- Rust:\
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A systems programming language that focuses on safety, performance, and
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concurrency.
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concurrency. See [What is Rust?](hello-world/what-is-rust.md).
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- Rust Fundamentals:\
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Days 1 to 4 of this course.
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Days 1 to 4 of this course. See [Welcome to Day 1](welcome-day-1.md).
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- Rust in Android:\
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See [Rust in Android](android.md).
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- Rust in Chromium:\
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See [Rust in Chromium](chromium.md).
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- safe:\
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Refers to code that adheres to Rust's ownership and borrowing rules,
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preventing memory-related errors.
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preventing memory-related errors. See [Unsafe Rust](unsafe-rust.md).
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- scope:\
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The region of a program where a variable is valid and can be used.
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The region of a program where a variable is valid and can be used. See
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[Blocks and Scopes](control-flow-basics/blocks-and-scopes.md).
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- standard library:\
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A collection of modules providing essential functionality in Rust.
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A collection of modules providing essential functionality in Rust. See
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[Standard Library](std-types/std.md).
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- static:\
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A keyword in Rust used to define static variables or items with a `'static`
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lifetime.
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lifetime. See [static](user-defined-types/static.md).
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- string:\
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A data type storing textual data. See [Strings](references/strings.html) for
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more.
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A data type storing textual data. See [Strings](references/strings.md).
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- struct:\
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A composite data type in Rust that groups together variables of different
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types under a single name.
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types under a single name. See [Structs](user-defined-types/named-structs.md).
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- test:\
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A Rust module containing functions that test the correctness of other
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functions.
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A function that tests the correctness of other code. Rust has a built-in test
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runner. See [Testing](testing.md).
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- thread:\
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A separate sequence of execution in a program, allowing concurrent execution.
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See [Threads](concurrency/threads.md).
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- thread safety:\
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The property of a program that ensures correct behavior in a multithreaded
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environment.
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environment. See [Send and Sync](concurrency/send-sync.md).
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- trait:\
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A collection of methods defined for an unknown type, providing a way to
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achieve polymorphism in Rust.
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achieve polymorphism in Rust. See [Traits](methods-and-traits/traits.md).
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- trait bound:\
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An abstraction where you can require types to implement some traits of your
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interest.
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interest. See [Trait Bounds](generics/trait-bounds.md).
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- tuple:\
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A composite data type that contains variables of different types. Tuple fields
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have no names, and are accessed by their ordinal numbers.
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have no names, and are accessed by their ordinal numbers. See
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[Tuples](tuples-and-arrays/tuples.md).
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- type:\
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A classification that specifies which operations can be performed on values of
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a particular kind in Rust.
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a particular kind in Rust. See [Types and Values](types-and-values.md).
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- type inference:\
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The ability of the Rust compiler to deduce the type of a variable or
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expression.
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expression. See [Type Inference](types-and-values/inference.md).
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- undefined behavior:\
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Actions or conditions in Rust that have no specified result, often leading to
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unpredictable program behavior.
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unpredictable program behavior. See [Unsafe Rust](unsafe-rust.md).
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- union:\
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A data type that can hold values of different types but only one at a time.
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See [Unions](unsafe-rust/unions.md).
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- unit test:\
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Rust comes with built-in support for running small unit tests and larger
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integration tests. See [Unit Tests](testing/unit-tests.html).
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integration tests. See [Unit Tests](testing/unit-tests.md).
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- unit type:\
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Type that holds no data, written as a tuple with no members.
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Type that holds no data, written as a tuple with no members. See
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[Values](types-and-values/values.md).
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- unsafe:\
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The subset of Rust which allows you to trigger _undefined behavior_. See
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[Unsafe Rust](unsafe-rust/unsafe.md).
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- variable:\
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A memory location storing data. Variables are valid in a _scope_.
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A memory location storing data. Variables are valid in a _scope_. See
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[Variables](types-and-values/variables.md).
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