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comprehensive-rust/src/modules/filesystem.md
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---
minutes: 5
---
# Filesystem Hierarchy
Omitting the module content will tell Rust to look for it in another file:
```rust,editable,compile_fail
mod garden;
```
This tells Rust that the `garden` module content is found at `src/garden.rs`.
Similarly, a `garden::vegetables` module can be found at
`src/garden/vegetables.rs`.
The `crate` root is in:
- `src/lib.rs` (for a library crate)
- `src/main.rs` (for a binary crate)
Modules defined in files can be documented, too, using "inner doc comments".
These document the item that contains them -- in this case, a module.
```rust,editable,compile_fail
//! This module implements the garden, including a highly performant germination
//! implementation.
// Re-export types from this module.
pub use garden::Garden;
pub use seeds::SeedPacket;
/// Sow the given seed packets.
pub fn sow(seeds: Vec<SeedPacket>) {
todo!()
}
/// Harvest the produce in the garden that is ready.
pub fn harvest(garden: &mut Garden) {
todo!()
}
```
<details>
- Before Rust 2018, modules needed to be located at `module/mod.rs` instead of
`module.rs`, and this is still a working alternative for editions after 2018.
- The main reason to introduce `filename.rs` as alternative to `filename/mod.rs`
was because many files named `mod.rs` can be hard to distinguish in IDEs.
- Deeper nesting can use folders, even if the main module is a file:
```ignore
src/
├── main.rs
├── top_module.rs
└── top_module/
└── sub_module.rs
```
- The place rust will look for modules can be changed with a compiler directive:
```rust,ignore
#[path = "some/path.rs"]
mod some_module;
```
This is useful, for example, if you would like to place tests for a module in
a file named `some_module_test.rs`, similar to the convention in Go.
</details>