1
0
mirror of https://github.com/google/comprehensive-rust.git synced 2025-04-26 01:04:35 +02:00
2023-01-12 11:50:28 +01:00

25 lines
1.1 KiB
Markdown

# Memory Management in Rust
Memory management in Rust is a mix:
* Safe and correct like Java, but without a garbage collector.
* Depending on which abstraction (or combonation of abstractions) you choose, can be a single unique pointer, reference counted, or atomically reference counted.
* Scope-based like C++, but the compiler enforces full adherence.
* A Rust user can choose the right abstraction for the situation, some even have no cost at runtime like C.
It achieves this by modeling _ownership_ explicitly.
<details>
* If asked how at this point, you can mention that in Rust this is usually handled by RAII wrapper types such as [Box], [Vec], [Rc], or [Arc]. These encapsulate ownership and memory allocation via various means, and prevent the potential errors in C.
* You may be asked about destructors here, the [Drop] trait is the Rust equivalent.
</details>
[Box]: https://doc.rust-lang.org/std/boxed/struct.Box.html
[Vec]: https://doc.rust-lang.org/std/vec/struct.Vec.html
[Rc]: https://doc.rust-lang.org/std/rc/struct.Rc.html
[Arc]: https://doc.rust-lang.org/std/sync/struct.Arc.html
[Drop]: https://doc.rust-lang.org/std/ops/trait.Drop.html