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This is the result of running `dprint fmt` after removing `src/` from the list of excluded directories. This also reformats the Rust code: we might want to tweak this a bit in the future since some of the changes removes the hand-formatting. Of course, this formatting can be seen as a mis-feature, so maybe this is good overall. Thanks to mdbook-i18n-helpers 0.2, the POT file is nearly unchanged after this, meaning that all existing translations remain valid! A few messages were changed because of stray whitespace characters: msgid "" "Slices always borrow from another object. In this example, `a` has to remain " -"'alive' (in scope) for at least as long as our slice. " +"'alive' (in scope) for at least as long as our slice." msgstr "" The formatting is enforced in CI and we will have to see how annoying this is in practice for the many contributors. If it becomes annoying, we should look into fixing dprint/check#11 so that `dprint` can annotate the lines that need fixing directly, then I think we can consider more strict formatting checks. I added more customization to `rustfmt.toml`. This is to better emulate the dense style used in the course: - `max_width = 85` allows lines to take up the full width available in our code blocks (when taking margins and the line numbers into account). - `wrap_comments = true` ensures that we don't show very long comments in the code examples. I edited some comments to shorten them and avoid unnecessary line breaks — please trim other unnecessarily long comments when you see them! Remember we're writing code for slides 😄 - `use_small_heuristics = "Max"` allows for things like struct literals and if-statements to take up the full line width configured above. The formatting settings apply to all our Rust code right now — I think we could improve this with https://github.com/dprint/dprint/issues/711 which lets us add per-directory `dprint` configuration files. However, the `inherit: true` setting is not yet implemented (as far as I can tell), so a nested configuration file will have to copy most or all of the top-level file.
109 lines
2.9 KiB
Rust
109 lines
2.9 KiB
Rust
// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#![allow(dead_code)]
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// ANCHOR: solution
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// ANCHOR: event
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#[derive(Debug)]
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/// An event in the elevator system that the controller must react to.
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enum Event {
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// ANCHOR_END: event
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/// A button was pressed.
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ButtonPressed(Button),
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/// The car has arrived at the given floor.
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CarArrived(Floor),
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/// The car's doors have opened.
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CarDoorOpened,
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/// The car's doors have closed.
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CarDoorClosed,
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}
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/// A floor is represented as an integer.
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type Floor = i32;
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// ANCHOR: direction
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/// A direction of travel.
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#[derive(Debug)]
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enum Direction {
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Up,
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Down,
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}
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// ANCHOR_END: direction
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/// A user-accessible button.
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#[derive(Debug)]
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enum Button {
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/// A button in the elevator lobby on the given floor.
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LobbyCall(Direction, Floor),
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/// A floor button within the car.
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CarFloor(Floor),
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}
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// ANCHOR: car_arrived
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/// The car has arrived on the given floor.
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fn car_arrived(floor: i32) -> Event {
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// ANCHOR_END: car_arrived
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Event::CarArrived(floor)
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}
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// ANCHOR: car_door_opened
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/// The car doors have opened.
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fn car_door_opened() -> Event {
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// ANCHOR_END: car_door_opened
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Event::CarDoorOpened
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}
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// ANCHOR: car_door_closed
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/// The car doors have closed.
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fn car_door_closed() -> Event {
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// ANCHOR_END: car_door_closed
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Event::CarDoorClosed
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}
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// ANCHOR: lobby_call_button_pressed
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/// A directional button was pressed in an elevator lobby on the given floor.
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fn lobby_call_button_pressed(floor: i32, dir: Direction) -> Event {
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// ANCHOR_END: lobby_call_button_pressed
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Event::ButtonPressed(Button::LobbyCall(dir, floor))
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}
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// ANCHOR: car_floor_button_pressed
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/// A floor button was pressed in the elevator car.
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fn car_floor_button_pressed(floor: i32) -> Event {
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// ANCHOR_END: car_floor_button_pressed
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Event::ButtonPressed(Button::CarFloor(floor))
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}
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// ANCHOR: main
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fn main() {
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println!(
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"A ground floor passenger has pressed the up button: {:?}",
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lobby_call_button_pressed(0, Direction::Up)
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);
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println!("The car has arrived on the ground floor: {:?}", car_arrived(0));
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println!("The car door opened: {:?}", car_door_opened());
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println!(
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"A passenger has pressed the 3rd floor button: {:?}",
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car_floor_button_pressed(3)
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);
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println!("The car door closed: {:?}", car_door_closed());
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println!("The car has arrived on the 3rd floor: {:?}", car_arrived(3));
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}
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// ANCHOR_END: main
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