2023-11-29 10:39:24 -05:00
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// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#![allow(dead_code)]
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// ANCHOR: solution
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// ANCHOR: event
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#[derive(Debug)]
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/// An event in the elevator system that the controller must react to.
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enum Event {
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// ANCHOR_END: event
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/// A button was pressed.
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ButtonPressed(Button),
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/// The car has arrived at the given floor.
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CarArrived(Floor),
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/// The car's doors have opened.
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CarDoorOpened,
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/// The car's doors have closed.
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CarDoorClosed,
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}
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/// A floor is represented as an integer.
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type Floor = i32;
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// ANCHOR: direction
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/// A direction of travel.
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#[derive(Debug)]
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enum Direction {
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Up,
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Down,
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}
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// ANCHOR_END: direction
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/// A user-accessible button.
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#[derive(Debug)]
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enum Button {
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/// A button in the elevator lobby on the given floor.
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LobbyCall(Direction, Floor),
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/// A floor button within the car.
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CarFloor(Floor),
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}
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// ANCHOR: car_arrived
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/// The car has arrived on the given floor.
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fn car_arrived(floor: i32) -> Event {
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// ANCHOR_END: car_arrived
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Event::CarArrived(floor)
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}
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// ANCHOR: car_door_opened
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/// The car doors have opened.
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fn car_door_opened() -> Event {
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// ANCHOR_END: car_door_opened
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Event::CarDoorOpened
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}
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// ANCHOR: car_door_closed
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/// The car doors have closed.
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fn car_door_closed() -> Event {
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// ANCHOR_END: car_door_closed
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Event::CarDoorClosed
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}
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// ANCHOR: lobby_call_button_pressed
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/// A directional button was pressed in an elevator lobby on the given floor.
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fn lobby_call_button_pressed(floor: i32, dir: Direction) -> Event {
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// ANCHOR_END: lobby_call_button_pressed
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Event::ButtonPressed(Button::LobbyCall(dir, floor))
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}
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// ANCHOR: car_floor_button_pressed
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/// A floor button was pressed in the elevator car.
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fn car_floor_button_pressed(floor: i32) -> Event {
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// ANCHOR_END: car_floor_button_pressed
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Event::ButtonPressed(Button::CarFloor(floor))
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}
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// ANCHOR: main
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fn main() {
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println!(
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"A ground floor passenger has pressed the up button: {:?}",
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lobby_call_button_pressed(0, Direction::Up)
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);
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println!("The car has arrived on the ground floor: {:?}", car_arrived(0));
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println!("The car door opened: {:?}", car_door_opened());
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println!(
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"A passenger has pressed the 3rd floor button: {:?}",
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car_floor_button_pressed(3)
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);
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println!("The car door closed: {:?}", car_door_closed());
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println!("The car has arrived on the 3rd floor: {:?}", car_arrived(3));
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}
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// ANCHOR_END: main
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