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23 Commits
4.2.0 ... 4.3.0

Author SHA1 Message Date
mokou
a303d508cf release: 4.3.0 2020-12-29 11:39:26 +01:00
mokou
44d39112ff feat: Rewrite default out text
This has been in place for a long time now, before we had an install
script, so it ended up repeating a bunch of the same things that the
install script does automatically. I rewrote it so that it gives more
helpful information about how you're supposed to do Rustlings.
Hopefully this will reduce the number of "I started Rustlings and it
gave me an error" issues (no offense to anyone who opened one of those,
it was pretty unclear that it _wasn't_ an error).
2020-12-29 11:34:52 +01:00
mokou
28020d0c54 docs: Add note on uninstalling to README 2020-12-29 11:23:08 +01:00
Axel Viala
0ef95947cc fix(functions2): Change signature to trigger precise error message: (#605)
Now trigger this error:
```
error: expected type, found `)`
  --> exercises/functions/functions2.rs:10:16
   |
10 | fn call_me(num:) {
   |                ^ expected type

```
2020-12-27 12:36:38 +01:00
allcontributors[bot]
4ac70a99ae docs: add seancad as a contributor
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2020-12-15 08:33:47 +01:00
seancad
bcf14cf677 fix: update structs README 2020-12-15 08:32:46 +01:00
fmoko
1dae782cd4 Merge pull request #598 from JuliaCao/update_exec_order
fix: added missing exercises to info.toml
2020-12-13 02:30:57 +01:00
JuliaCao
90cfb6ff28 fix: added missing exercises to info.toml 2020-12-12 10:34:59 -08:00
allcontributors[bot]
26110da7ca docs: add pcn as a contributor
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
2020-12-08 10:12:57 +01:00
Peter N
30644c9a06 fix: gives a bit more context to magic number 2020-12-08 10:08:25 +01:00
JuliaCao
033bf1198f feat: match exercise order to book chapters (#541)
Added exercise to book chapter mapping table to exercise README
2020-12-07 15:37:19 +01:00
fmoko
cdc7d92e57 Merge pull request #592 from tinkhauser/vec1_bugfix
fix(vec1): Have test compare every element in a and v
2020-12-06 15:09:45 +01:00
fmoko
af0e3b8f17 Merge pull request #594 from xakon/fix/try_from_into
feat(try_from_into): remove duplicate annotation
2020-12-03 18:23:48 +01:00
Christos Kontas
04f1d079aa feat(try_from_into): remove duplicate annotation 2020-12-03 17:51:30 +01:00
Jacob Tinkhauser
9b6c629397 fix(vec1): Have test compare every element in a and v
The previous test would stop comparing elements in array a and vec v upon reaching the last element of either. This resulted in the test passing even if v did not contain all the elements in a. This change to the test fixes that bug and should only pass if all the elements in a and v are present and equal.
2020-11-29 01:35:14 +00:00
fmoko
5aa467bef2 Merge pull request #587 from wh5a/bugfix
fix(try_from_into): type error
2020-11-12 16:36:50 +01:00
fmoko
af7ad27f89 chore: Remove buildkite build file 2020-11-12 09:50:55 +01:00
fmoko
d6d57bfbb8 docs: Remove buildkite badge from README 2020-11-12 09:50:39 +01:00
Wei Hu
4f4cfcf3c3 fix(try_from_into): type error 2020-11-11 21:02:00 -08:00
Brock
fa9f522b7f feat: Crab? (#586)
Crab?
2020-11-11 23:06:14 +01:00
Caleb Webber
838f9f3008 feat: add "rustlings list" command 2020-11-10 18:36:19 +01:00
JP
96347df9df fix(try_from_into): Update description (#584)
Description update
2020-11-08 19:30:40 +01:00
Brock
9334783da3 fix(structs1): Adjust wording (#573)
Co-authored-by: fmoko <mokou@posteo.de>
2020-11-08 10:31:45 +01:00
15 changed files with 705 additions and 601 deletions

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@@ -637,6 +637,24 @@
"contributions": [
"maintenance"
]
},
{
"login": "pcn",
"name": "Peter N",
"avatar_url": "https://avatars2.githubusercontent.com/u/1056756?v=4",
"profile": "https://github.com/pcn",
"contributions": [
"maintenance"
]
},
{
"login": "seancad",
"name": "seancad",
"avatar_url": "https://avatars1.githubusercontent.com/u/47405611?v=4",
"profile": "https://github.com/seancad",
"contributions": [
"maintenance"
]
}
],
"contributorsPerLine": 8,

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@@ -1,3 +1,26 @@
<a name="4.3.0"></a>
## 4.3.0 (2020-12-29)
#### Features
* Rewrite default out text ([44d39112](https://github.com/rust-lang/rustlings/commit/44d39112ff122b29c9793fe52e605df1612c6490))
* match exercise order to book chapters (#541) ([033bf119](https://github.com/rust-lang/rustlings/commit/033bf1198fc8bfce1b570e49da7cde010aa552e3))
* Crab? (#586) ([fa9f522b](https://github.com/rust-lang/rustlings/commit/fa9f522b7f043d7ef73a39f003a9272dfe72c4f4))
* add "rustlings list" command ([838f9f30](https://github.com/rust-lang/rustlings/commit/838f9f30083d0b23fd67503dcf0fbeca498e6647))
* **try_from_into:** remove duplicate annotation ([04f1d079](https://github.com/rust-lang/rustlings/commit/04f1d079aa42a2f49af694bc92c67d731d31a53f))
#### Bug Fixes
* update structs README ([bcf14cf6](https://github.com/rust-lang/rustlings/commit/bcf14cf677adb3a38a3ac3ca53f3c69f61153025))
* added missing exercises to info.toml ([90cfb6ff](https://github.com/rust-lang/rustlings/commit/90cfb6ff28377531bfc34acb70547bdb13374f6b))
* gives a bit more context to magic number ([30644c9a](https://github.com/rust-lang/rustlings/commit/30644c9a062b825c0ea89435dc59f0cad86b110e))
* **functions2:** Change signature to trigger precise error message: (#605) ([0ef95947](https://github.com/rust-lang/rustlings/commit/0ef95947cc30482e63a7045be6cc2fb6f6dcb4cc))
* **structs1:** Adjust wording (#573) ([9334783d](https://github.com/rust-lang/rustlings/commit/9334783da31d821cc59174fbe8320df95828926c))
* **try_from_into:**
* type error ([4f4cfcf3](https://github.com/rust-lang/rustlings/commit/4f4cfcf3c36c8718c7c170c9c3a6935e6ef0618c))
* Update description (#584) ([96347df9](https://github.com/rust-lang/rustlings/commit/96347df9df294f01153b29d9ad4ba361f665c755))
* **vec1:** Have test compare every element in a and v ([9b6c6293](https://github.com/rust-lang/rustlings/commit/9b6c629397b24b944f484f5b2bbd8144266b5695))
<a name="4.2.0"></a>
## 4.2.0 (2020-11-07)

590
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
[package]
name = "rustlings"
version = "4.2.0"
version = "4.3.0"
authors = ["Marisa <mokou@posteo.de>", "Carol (Nichols || Goulding) <carol.nichols@gmail.com>"]
edition = "2018"

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@@ -1,9 +1,9 @@
![crab pet](https://i.imgur.com/LbZJgmm.gif)
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-68-orange.svg?style=flat-square)](#contributors-)
[![All Contributors](https://img.shields.io/badge/all_contributors-70-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->
# rustlings 🦀❤️ [![Build status](https://badge.buildkite.com/7af93d81dc522c67a1ec8e33ff5705861b1cb36360b774807f.svg)](https://buildkite.com/mokou/rustlings)
# rustlings 🦀❤️
Greetings and welcome to `rustlings`. This project contains small exercises to get you used to reading and writing Rust code. This includes reading and responding to compiler messages!
@@ -61,7 +61,7 @@ Basically: Clone the repository, checkout to the latest tag, run `cargo install`
```bash
git clone https://github.com/rust-lang/rustlings
cd rustlings
git checkout tags/4.2.0 # or whatever the latest version is (find out at https://github.com/rust-lang/rustlings/releases/latest)
git checkout tags/4.3.0 # or whatever the latest version is (find out at https://github.com/rust-lang/rustlings/releases/latest)
cargo install --force --path .
```
@@ -118,6 +118,24 @@ cargo uninstall rustlings
rm -r rustlings/ # or on Windows: rmdir /s rustlings
```
## Uninstalling Rustlings
If you want to remove Rustlings from your system, there's two steps. First, you'll need to remove the exercises folder that the install script created
for you:
``` bash
rm -rf rustlings # or your custom folder name, if you chose and or renamed it
```
Second, since Rustlings got installed via `cargo install`, it's only reasonable to assume that you can also remove it using Cargo, and
exactly that is the case. Run `cargo uninstall` to remove the `rustlings` binary:
``` bash
cargo uninstall rustlings
```
Now you should be done!
## Completion
Rustlings isn't done; there are a couple of sections that are very experimental and don't have proper documentation. These include:
@@ -233,6 +251,8 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d
<td align="center"><a href="https://darnuria.eu"><img src="https://avatars1.githubusercontent.com/u/2827553?v=4" width="100px;" alt=""/><br /><sub><b>Axel Viala</b></sub></a><br /><a href="https://github.com/rust-lang/rustlings/commits?author=darnuria" title="Code">💻</a></td>
<td align="center"><a href="https://sazid.github.io"><img src="https://avatars1.githubusercontent.com/u/2370167?v=4" width="100px;" alt=""/><br /><sub><b>Mohammed Sazid Al Rashid</b></sub></a><br /><a href="#content-sazid" title="Content">🖋</a> <a href="https://github.com/rust-lang/rustlings/commits?author=sazid" title="Code">💻</a></td>
<td align="center"><a href="https://codingthemsoftly.com"><img src="https://avatars1.githubusercontent.com/u/17479099?v=4" width="100px;" alt=""/><br /><sub><b>Caleb Webber</b></sub></a><br /><a href="#maintenance-seeplusplus" title="Maintenance">🚧</a></td>
<td align="center"><a href="https://github.com/pcn"><img src="https://avatars2.githubusercontent.com/u/1056756?v=4" width="100px;" alt=""/><br /><sub><b>Peter N</b></sub></a><br /><a href="#maintenance-pcn" title="Maintenance">🚧</a></td>
<td align="center"><a href="https://github.com/seancad"><img src="https://avatars1.githubusercontent.com/u/47405611?v=4" width="100px;" alt=""/><br /><sub><b>seancad</b></sub></a><br /><a href="#maintenance-seancad" title="Maintenance">🚧</a></td>
</tr>
</table>

View File

@@ -1,5 +0,0 @@
steps:
- label: "Test with stable"
command: rustup run stable cargo test
- label: "Test with beta"
command: rustup run beta cargo test

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@@ -1,19 +1,25 @@
Thanks for installing Rustlings!
Is this your first time?
Is this your first time? Don't worry, Rustlings was made for beginners! We are
going to teach you a lot of things about Rust, but before we can get
started, here's a couple of notes about how Rustlings operates:
Let's make sure you're up to speed:
- You have Rust installed, preferably via `rustup`
- You have `~/.cargo/bin` added to your PATH variable
- You have cloned this repository (https://github.com/rust-lang/rustlings)
- You have installed Rust language support for your editor
- You have locally installed the `rustlings` command by running an
installation script or manually executing:
1. The central concept behind Rustlings is that you solve exercises. These
exercises usually have some sort of syntax error in them, which will cause
them to fail compliation or testing. Sometimes there's a logic error instead
of a syntax error. No matter what error, it's your job to find it and fix it!
You'll know when you fixed it because then, the exercise will compile and
Rustlings will be able to move on to the next exercise.
2. If you run Rustlings in watch mode (which we recommend), it'll automatically
start with the first exercise. Don't get confused by an error message popping
up as soon as you run Rustlings! This is part of the exercise that you're
supposed to solve, so open the exercise file in an editor and start your
detective work!
3. If you're stuck on an exercise, there is a helpful hint you can view by typing
'hint' (in watch mode), or running `rustlings hint myexercise`.
4. If an exercise doesn't make sense to you, feel free to open an issue on GitHub!
(https://github.com/rust-lang/rustlings/issues/new). We look at every issue,
and sometimes, other learners do too so you can help each other out!
cargo install --force --path .
If you've done all of this (or even most of it), congrats! You're ready
to start working with Rust.
To get started, run `rustlings watch` in order to get the first exercise.
Make sure to have your editor open!
Got all that? Great! To get started, run `rustlings watch` in order to get the first
exercise. Make sure to have your editor open!

24
exercises/README.md Normal file
View File

@@ -0,0 +1,24 @@
# Exercise to Book Chapter mapping
| Exercise | Book Chapter |
|------------------------|--------------|
| variables | §3.1 |
| functions | §3.3 |
| if | §3.5 |
| move_semantics | §4.1 |
| primitive_types | §4.3 |
| structs | §5.1 |
| enums | §6 |
| modules | §7.2 |
| collections | §8.1 |
| strings | §8.2 |
| error_handling | §9 |
| generics | §10 |
| option | §10.1 |
| traits | §10.2 |
| tests | §11.1 |
| standard_library_types | §13.2 |
| threads | §16.1 |
| macros | §19.6 |
| clippy | n/a |
| conversions | n/a |

View File

@@ -20,6 +20,6 @@ mod tests {
#[test]
fn test_array_and_vec_similarity() {
let (a, v) = array_and_vec();
assert!(a.iter().zip(v.iter()).all(|(x, y)| x == y));
assert_eq!(a, v[..]);
}
}

View File

@@ -15,12 +15,12 @@ struct Color {
// Your task is to complete this implementation
// and return an Ok result of inner type Color.
// You need create implementation for a tuple of three integer,
// an array of three integer and slice of integer.
// You need to create an implementation for a tuple of three integers,
// an array of three integers and a slice of integers.
//
// Note, that implementation for tuple and array will be checked at compile-time,
// but slice implementation need check slice length!
// Also note, that chunk of correct rgb color must be integer in range 0..=255.
// Note that the implementation for tuple and array will be checked at compile time,
// but the slice implementation needs to check the slice length!
// Also note that correct RGB color values must be integers in the 0..=255 range.
// Tuple implementation
impl TryFrom<(i16, i16, i16)> for Color {
@@ -88,21 +88,20 @@ mod tests {
}
#[test]
fn test_array_out_of_range_positive() {
let c: Color = [1000, 10000, 256].try_into();
let c: Result<Color, String> = [1000, 10000, 256].try_into();
assert!(c.is_err());
}
#[test]
fn test_array_out_of_range_negative() {
let c: Color = [-10, -256, -1].try_into();
let c: Result<Color, String> = [-10, -256, -1].try_into();
assert!(c.is_err());
}
#[test]
fn test_array_sum() {
let c: Color = [-1, 255, 255].try_into();
let c: Result<Color, String> = [-1, 255, 255].try_into();
assert!(c.is_err());
}
#[test]
#[test]
fn test_array_correct() {
let c: Result<Color, String> = [183, 65, 14].try_into();
assert_eq!(

View File

@@ -7,7 +7,7 @@ fn main() {
call_me(3);
}
fn call_me(num) {
fn call_me(num:) {
for i in 0..num {
println!("Ring! Call number {}", i + 1);
}

View File

@@ -4,4 +4,4 @@ Rust has three struct types: a classic c struct, a tuple struct, and a unit stru
#### Book Sections
- [Structures](https://doc.rust-lang.org/rust-by-example/custom_types/structs.html)
- [Structures](https://doc.rust-lang.org/book/ch05-01-defining-structs.html)

View File

@@ -1,7 +1,8 @@
// threads1.rs
// Make this compile! Execute `rustlings hint threads1` for hints :)
// The idea is the thread spawned on line 21 is completing jobs while the main thread is
// monitoring progress until 10 jobs are completed. If you see 6 lines
// monitoring progress until 10 jobs are completed. Because of the difference between the
// spawned threads' sleep time, and the waiting threads sleep time, when you see 6 lines
// of "waiting..." and the program ends without timing out when running,
// you've got it :)

526
info.toml
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@@ -71,31 +71,6 @@ Read more about constants under 'Differences Between Variables and Constants' in
https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants
"""
# IF
[[exercises]]
name = "if1"
path = "exercises/if/if1.rs"
mode = "test"
hint = """
It's possible to do this in one line if you would like!
Some similar examples from other languages:
- In C(++) this would be: `a > b ? a : b`
- In Python this would be: `a if a > b else b`
Remember in Rust that:
- the `if` condition does not need to be surrounded by parentheses
- `if`/`else` conditionals are expressions
- Each condition is followed by a `{}` block."""
[[exercises]]
name = "if2"
path = "exercises/if/if2.rs"
mode = "test"
hint = """
For that first compiler error, it's important in Rust that each conditional
block return the same type! To get the tests passing, you will need a couple
conditions checking different input values."""
# FUNCTIONS
[[exercises]]
@@ -146,6 +121,31 @@ They are not the same. There are two solutions:
1. Add a `return` ahead of `num * num;`
2. remove `;`, make it to be `num * num`"""
# IF
[[exercises]]
name = "if1"
path = "exercises/if/if1.rs"
mode = "test"
hint = """
It's possible to do this in one line if you would like!
Some similar examples from other languages:
- In C(++) this would be: `a > b ? a : b`
- In Python this would be: `a if a > b else b`
Remember in Rust that:
- the `if` condition does not need to be surrounded by parentheses
- `if`/`else` conditionals are expressions
- Each condition is followed by a `{}` block."""
[[exercises]]
name = "if2"
path = "exercises/if/if2.rs"
mode = "test"
hint = """
For that first compiler error, it's important in Rust that each conditional
block return the same type! To get the tests passing, you will need a couple
conditions checking different input values."""
# TEST 1
[[exercises]]
@@ -154,6 +154,62 @@ path = "exercises/quiz1.rs"
mode = "test"
hint = "No hints this time ;)"
# MOVE SEMANTICS
[[exercises]]
name = "move_semantics1"
path = "exercises/move_semantics/move_semantics1.rs"
mode = "compile"
hint = """
So you've got the "cannot borrow immutable local variable `vec1` as mutable" error on line 13,
right? The fix for this is going to be adding one keyword, and the addition is NOT on line 13
where the error is."""
[[exercises]]
name = "move_semantics2"
path = "exercises/move_semantics/move_semantics2.rs"
mode = "compile"
hint = """
So `vec0` is being *moved* into the function `fill_vec` when we call it on
line 10, which means it gets dropped at the end of `fill_vec`, which means we
can't use `vec0` again on line 13 (or anywhere else in `main` after the
`fill_vec` call for that matter). We could fix this in a few ways, try them
all!
1. Make another, separate version of the data that's in `vec0` and pass that
to `fill_vec` instead.
2. Make `fill_vec` borrow its argument instead of taking ownership of it,
and then copy the data within the function in order to return an owned
`Vec<i32>`
3. Make `fill_vec` *mutably* borrow its argument (which will need to be
mutable), modify it directly, then not return anything. Then you can get rid
of `vec1` entirely -- note that this will change what gets printed by the
first `println!`"""
[[exercises]]
name = "move_semantics3"
path = "exercises/move_semantics/move_semantics3.rs"
mode = "compile"
hint = """
The difference between this one and the previous ones is that the first line
of `fn fill_vec` that had `let mut vec = vec;` is no longer there. You can,
instead of adding that line back, add `mut` in one place that will change
an existing binding to be a mutable binding instead of an immutable one :)"""
[[exercises]]
name = "move_semantics4"
path = "exercises/move_semantics/move_semantics4.rs"
mode = "compile"
hint = """
Stop reading whenever you feel like you have enough direction :) Or try
doing one step and then fixing the compiler errors that result!
So the end goal is to:
- get rid of the first line in main that creates the new vector
- so then `vec0` doesn't exist, so we can't pass it to `fill_vec`
- we don't want to pass anything to `fill_vec`, so its signature should
reflect that it does not take any arguments
- since we're not creating a new vec in `main` anymore, we need to create
a new vec in `fill_vec`, similarly to the way we did in `main`"""
# PRIMITIVE TYPES
[[exercises]]
@@ -225,12 +281,13 @@ name = "structs1"
path = "exercises/structs/structs1.rs"
mode = "test"
hint = """
Rust has more than one type of struct. Both variants are used to package related data together.
On the one hand, there are normal, or classic, structs. These are named collections of related data stored in fields.
The other variant is tuple structs. Basically just named tuples.
In this exercise you need to implement one of each kind.
Rust has more than one type of struct. Three actually, all variants are used to package related data together.
There are normal (or classic) structs. These are named collections of related data stored in fields.
Tuple structs are basically just named tuples.
Finally, Unit structs. These don't have and fields and are useful for generics.
Read more about structs in The Book: https://doc.rust-lang.org/stable/book/ch05-00-structs.html"""
In this exercise you need to complete and implement one of each kind.
Read more about structs in The Book: https://doc.rust-lang.org/book/ch05-01-defining-structs.html"""
[[exercises]]
name = "structs2"
@@ -254,37 +311,6 @@ For calculate_transport_fees: Bigger is more expensive usually, we don't have si
Have a look in The Book, to find out more about method implementations: https://doc.rust-lang.org/book/ch05-03-method-syntax.html"""
# STRINGS
[[exercises]]
name = "strings1"
path = "exercises/strings/strings1.rs"
mode = "compile"
hint = """
The `current_favorite_color` function is currently returning a string slice with the `'static`
lifetime. We know this because the data of the string lives in our code itself -- it doesn't
come from a file or user input or another program -- so it will live as long as our program
lives. But it is still a string slice. There's one way to create a `String` by converting a
string slice covered in the Strings chapter of the book, and another way that uses the `From`
trait."""
[[exercises]]
name = "strings2"
path = "exercises/strings/strings2.rs"
mode = "compile"
hint = """
Yes, it would be really easy to fix this by just changing the value bound to `word` to be a
string slice instead of a `String`, wouldn't it?? There is a way to add one character to line
9, though, that will coerce the `String` into a string slice."""
# TEST 2
[[exercises]]
name = "quiz2"
path = "exercises/quiz2.rs"
mode = "compile"
hint = "No hints this time ;)"
# ENUMS
[[exercises]]
@@ -308,46 +334,6 @@ path = "exercises/enums/enums3.rs"
mode = "test"
hint = "No hints this time ;)"
# TESTS
[[exercises]]
name = "tests1"
path = "exercises/tests/tests1.rs"
mode = "test"
hint = """
You don't even need to write any code to test -- you can just test values and run that, even
though you wouldn't do that in real life :) `assert!` is a macro that needs an argument.
Depending on the value of the argument, `assert!` will do nothing (in which case the test will
pass) or `assert!` will panic (in which case the test will fail). So try giving different values
to `assert!` and see which ones compile, which ones pass, and which ones fail :)"""
[[exercises]]
name = "tests2"
path = "exercises/tests/tests2.rs"
mode = "test"
hint = """
Like the previous exercise, you don't need to write any code to get this test to compile and
run. `assert_eq!` is a macro that takes two arguments and compares them. Try giving it two
values that are equal! Try giving it two arguments that are different! Try giving it two values
that are of different types! Try switching which argument comes first and which comes second!"""
[[exercises]]
name = "tests3"
path = "exercises/tests/tests3.rs"
mode = "test"
hint = """
You can call a function right where you're passing arguments to `assert!` -- so you could do
something like `assert!(having_fun())`. If you want to check that you indeed get false, you
can negate the result of what you're doing using `!`, like `assert!(!having_fun())`."""
# TEST 3
[[exercises]]
name = "quiz3"
path = "exercises/quiz3.rs"
mode = "test"
hint = "No hints this time ;)"
# MODULES
[[exercises]]
@@ -378,13 +364,10 @@ path = "exercises/collections/vec1.rs"
mode = "test"
hint = """
In Rust, there are two ways to define a Vector.
1. One way is to use the `Vec::new()` function to create a new vector
and fill it with the `push()` method.
2. The second way, which is simpler is to use the `vec![]` macro and
define your elements inside the square brackets.
Check this chapter: https://doc.rust-lang.org/stable/book/ch08-01-vectors.html
of the Rust book to learn more.
"""
@@ -396,7 +379,6 @@ mode = "test"
hint = """
Hint 1: `i` is each element from the Vec as they are being iterated.
Can you try multiplying this?
Hint 2: Check the suggestion from the compiler error ;)
"""
@@ -407,7 +389,6 @@ mode = "test"
hint = """
Hint 1: Take a look at the return type of the function to figure out
the type for the `basket`.
Hint 2: Number of fruits should be at least 5. And you have to put
at least three different types of fruits.
"""
@@ -418,115 +399,40 @@ path = "exercises/collections/hashmap2.rs"
mode = "test"
hint = """
Use the `entry()` and `or_insert()` methods of `HashMap` to achieve this.
Learn more at https://doc.rust-lang.org/stable/book/ch08-03-hash-maps.html#only-inserting-a-value-if-the-key-has-no-value
"""
# MACROS
# STRINGS
[[exercises]]
name = "macros1"
path = "exercises/macros/macros1.rs"
name = "strings1"
path = "exercises/strings/strings1.rs"
mode = "compile"
hint = """
When you call a macro, you need to add something special compared to a
regular function call. If you're stuck, take a look at what's inside
`my_macro`."""
The `current_favorite_color` function is currently returning a string slice with the `'static`
lifetime. We know this because the data of the string lives in our code itself -- it doesn't
come from a file or user input or another program -- so it will live as long as our program
lives. But it is still a string slice. There's one way to create a `String` by converting a
string slice covered in the Strings chapter of the book, and another way that uses the `From`
trait."""
[[exercises]]
name = "macros2"
path = "exercises/macros/macros2.rs"
name = "strings2"
path = "exercises/strings/strings2.rs"
mode = "compile"
hint = """
Macros don't quite play by the same rules as the rest of Rust, in terms of
what's available where.
Yes, it would be really easy to fix this by just changing the value bound to `word` to be a
string slice instead of a `String`, wouldn't it?? There is a way to add one character to line
9, though, that will coerce the `String` into a string slice."""
Unlike other things in Rust, the order of "where you define a macro" versus
"where you use it" actually matters."""
# TEST 2
[[exercises]]
name = "macros3"
path = "exercises/macros/macros3.rs"
name = "quiz2"
path = "exercises/quiz2.rs"
mode = "compile"
hint = """
In order to use a macro outside of its module, you need to do something
special to the module to lift the macro out into its parent.
The same trick also works on "extern crate" statements for crates that have
exported macros, if you've seen any of those around."""
[[exercises]]
name = "macros4"
path = "exercises/macros/macros4.rs"
mode = "compile"
hint = """
You only need to add a single character to make this compile.
The way macros are written, it wants to see something between each
"macro arm", so it can separate them."""
# TEST 4
[[exercises]]
name = "quiz4"
path = "exercises/quiz4.rs"
mode = "test"
hint = "No hints this time ;)"
# MOVE SEMANTICS
[[exercises]]
name = "move_semantics1"
path = "exercises/move_semantics/move_semantics1.rs"
mode = "compile"
hint = """
So you've got the "cannot borrow immutable local variable `vec1` as mutable" error on line 13,
right? The fix for this is going to be adding one keyword, and the addition is NOT on line 13
where the error is."""
[[exercises]]
name = "move_semantics2"
path = "exercises/move_semantics/move_semantics2.rs"
mode = "compile"
hint = """
So `vec0` is being *moved* into the function `fill_vec` when we call it on
line 10, which means it gets dropped at the end of `fill_vec`, which means we
can't use `vec0` again on line 13 (or anywhere else in `main` after the
`fill_vec` call for that matter). We could fix this in a few ways, try them
all!
1. Make another, separate version of the data that's in `vec0` and pass that
to `fill_vec` instead.
2. Make `fill_vec` borrow its argument instead of taking ownership of it,
and then copy the data within the function in order to return an owned
`Vec<i32>`
3. Make `fill_vec` *mutably* borrow its argument (which will need to be
mutable), modify it directly, then not return anything. Then you can get rid
of `vec1` entirely -- note that this will change what gets printed by the
first `println!`"""
[[exercises]]
name = "move_semantics3"
path = "exercises/move_semantics/move_semantics3.rs"
mode = "compile"
hint = """
The difference between this one and the previous ones is that the first line
of `fn fill_vec` that had `let mut vec = vec;` is no longer there. You can,
instead of adding that line back, add `mut` in one place that will change
an existing binding to be a mutable binding instead of an immutable one :)"""
[[exercises]]
name = "move_semantics4"
path = "exercises/move_semantics/move_semantics4.rs"
mode = "compile"
hint = """
Stop reading whenever you feel like you have enough direction :) Or try
doing one step and then fixing the compiler errors that result!
So the end goal is to:
- get rid of the first line in main that creates the new vector
- so then `vec0` doesn't exist, so we can't pass it to `fill_vec`
- we don't want to pass anything to `fill_vec`, so its signature should
reflect that it does not take any arguments
- since we're not creating a new vec in `main` anymore, we need to create
a new vec in `fill_vec`, similarly to the way we did in `main`"""
# ERROR HANDLING
[[exercises]]
@@ -606,6 +512,40 @@ get a warning if you don't handle a `Result` that you get in your
function. Read more about that in the `std::result` module docs:
https://doc.rust-lang.org/std/result/#results-must-be-used"""
# Generics
[[exercises]]
name = "generics1"
path = "exercises/generics/generics1.rs"
mode = "compile"
hint = """
Vectors in rust make use of generics to create dynamically sized arrays of any type.
You need to tell the compiler what type we are pushing onto this vector."""
[[exercises]]
name = "generics2"
path = "exercises/generics/generics2.rs"
mode = "test"
hint = """
Currently we are wrapping only values of type 'u32'.
Maybe we could update the explicit references to this data type somehow?
If you are still stuck https://doc.rust-lang.org/stable/book/ch10-01-syntax.html#in-method-definitions
"""
[[exercises]]
name = "generics3"
path = "exercises/generics/generics3.rs"
mode = "test"
hint = """
To find the best solution to this challenge you're going to need to think back to your
knowledge of traits, specifically Trait Bound Syntax - you may also need this: "use std::fmt::Display;"
This is definitely harder than the last two exercises! You need to think about not only making the
ReportCard struct generic, but also the correct property - you will need to change the implementation
of the struct slightly too...you can do it!
"""
# OPTIONS / RESULTS
[[exercises]]
@@ -648,21 +588,67 @@ hint = """
It should be doing some checking, returning an `Err` result if those checks fail, and only
returning an `Ok` result if those checks determine that everything is... okay :)"""
# CLIPPY
# TRAITS
[[exercises]]
name = "clippy1"
path = "exercises/clippy/clippy1.rs"
mode = "clippy"
name = "traits1"
path = "exercises/traits/traits1.rs"
mode = "test"
hint = """
Floating point calculations are usually imprecise, so asking if two values are exactly equal is asking for trouble"""
A discussion about Traits in Rust can be found at:
https://doc.rust-lang.org/book/ch10-02-traits.html
"""
[[exercises]]
name = "clippy2"
path = "exercises/clippy/clippy2.rs"
mode = "clippy"
name = "traits2"
path = "exercises/traits/traits2.rs"
mode = "test"
hint = """
`for` loops over Option values are more clearly expressed as an `if let`"""
Notice how the trait takes ownership of 'self',and returns `Self'.
Try mutating the incoming string vector.
Vectors provide suitable methods for adding an element at the end. See
the documentation at: https://doc.rust-lang.org/std/vec/struct.Vec.html"""
# TESTS
[[exercises]]
name = "tests1"
path = "exercises/tests/tests1.rs"
mode = "test"
hint = """
You don't even need to write any code to test -- you can just test values and run that, even
though you wouldn't do that in real life :) `assert!` is a macro that needs an argument.
Depending on the value of the argument, `assert!` will do nothing (in which case the test will
pass) or `assert!` will panic (in which case the test will fail). So try giving different values
to `assert!` and see which ones compile, which ones pass, and which ones fail :)"""
[[exercises]]
name = "tests2"
path = "exercises/tests/tests2.rs"
mode = "test"
hint = """
Like the previous exercise, you don't need to write any code to get this test to compile and
run. `assert_eq!` is a macro that takes two arguments and compares them. Try giving it two
values that are equal! Try giving it two arguments that are different! Try giving it two values
that are of different types! Try switching which argument comes first and which comes second!"""
[[exercises]]
name = "tests3"
path = "exercises/tests/tests3.rs"
mode = "test"
hint = """
You can call a function right where you're passing arguments to `assert!` -- so you could do
something like `assert!(having_fun())`. If you want to check that you indeed get false, you
can negate the result of what you're doing using `!`, like `assert!(!having_fun())`."""
# TEST 3
[[exercises]]
name = "quiz3"
path = "exercises/quiz3.rs"
mode = "test"
hint = "No hints this time ;)"
# STANDARD LIBRARY TYPES
@@ -705,12 +691,8 @@ Step 1:
We need to apply something to the collection `my_fav_fruits` before we start to go through
it. What could that be? Take a look at the struct definition for a vector for inspiration:
https://doc.rust-lang.org/std/vec/struct.Vec.html.
Step 2 & step 2.1:
Very similar to the lines above and below. You've got this!
Step 3:
An iterator goes through all elements in a collection, but what if we've run out of
elements? What should we expect here? If you're stuck, take a look at
@@ -760,62 +742,6 @@ a mutable variable. Or, you might write code utilizing recursion
and a match clause. In Rust you can take another functional
approach, computing the factorial elegantly with ranges and iterators."""
# TRAITS
[[exercises]]
name = "traits1"
path = "exercises/traits/traits1.rs"
mode = "test"
hint = """
A discussion about Traits in Rust can be found at:
https://doc.rust-lang.org/book/ch10-02-traits.html
"""
[[exercises]]
name = "traits2"
path = "exercises/traits/traits2.rs"
mode = "test"
hint = """
Notice how the trait takes ownership of 'self',and returns `Self'.
Try mutating the incoming string vector.
Vectors provide suitable methods for adding an element at the end. See
the documentation at: https://doc.rust-lang.org/std/vec/struct.Vec.html"""
# Generics
[[exercises]]
name = "generics1"
path = "exercises/generics/generics1.rs"
mode = "compile"
hint = """
Vectors in rust make use of generics to create dynamically sized arrays of any type.
You need to tell the compiler what type we are pushing onto this vector."""
[[exercises]]
name = "generics2"
path = "exercises/generics/generics2.rs"
mode = "test"
hint = """
Currently we are wrapping only values of type 'u32'.
Maybe we could update the explicit references to this data type somehow?
If you are still stuck https://doc.rust-lang.org/stable/book/ch10-01-syntax.html#in-method-definitions
"""
[[exercises]]
name = "generics3"
path = "exercises/generics/generics3.rs"
mode = "test"
hint = """
To find the best solution to this challenge you're going to need to think back to your
knowledge of traits, specifically Trait Bound Syntax - you may also need this: "use std::fmt::Display;"
This is definitely harder than the last two exercises! You need to think about not only making the
ReportCard struct generic, but also the correct property - you will need to change the implementation
of the struct slightly too...you can do it!
"""
# THREADS
[[exercises]]
@@ -855,6 +781,72 @@ If you've learned from the sample solutions, I encourage you to come
back to this exercise and try it again in a few days to reinforce
what you've learned :)"""
# MACROS
[[exercises]]
name = "macros1"
path = "exercises/macros/macros1.rs"
mode = "compile"
hint = """
When you call a macro, you need to add something special compared to a
regular function call. If you're stuck, take a look at what's inside
`my_macro`."""
[[exercises]]
name = "macros2"
path = "exercises/macros/macros2.rs"
mode = "compile"
hint = """
Macros don't quite play by the same rules as the rest of Rust, in terms of
what's available where.
Unlike other things in Rust, the order of "where you define a macro" versus
"where you use it" actually matters."""
[[exercises]]
name = "macros3"
path = "exercises/macros/macros3.rs"
mode = "compile"
hint = """
In order to use a macro outside of its module, you need to do something
special to the module to lift the macro out into its parent.
The same trick also works on "extern crate" statements for crates that have
exported macros, if you've seen any of those around."""
[[exercises]]
name = "macros4"
path = "exercises/macros/macros4.rs"
mode = "compile"
hint = """
You only need to add a single character to make this compile.
The way macros are written, it wants to see something between each
"macro arm", so it can separate them."""
# TEST 4
[[exercises]]
name = "quiz4"
path = "exercises/quiz4.rs"
mode = "test"
hint = "No hints this time ;)"
# CLIPPY
[[exercises]]
name = "clippy1"
path = "exercises/clippy/clippy1.rs"
mode = "clippy"
hint = """
Floating point calculations are usually imprecise, so asking if two values are exactly equal is asking for trouble"""
[[exercises]]
name = "clippy2"
path = "exercises/clippy/clippy2.rs"
mode = "clippy"
hint = """
`for` loops over Option values are more clearly expressed as an `if let`"""
# TYPE CONVERSIONS
[[exercises]]

View File

@@ -25,7 +25,7 @@ mod verify;
fn main() {
let matches = App::new("rustlings")
.version(crate_version!())
.author("Olivia Hugger, Carol Nichols")
.author("Marisa, Carol Nichols")
.about("Rustlings is a collection of small exercises to get you used to writing and reading Rust code")
.arg(
Arg::with_name("nocapture")
@@ -54,6 +54,11 @@ fn main() {
.about("Returns a hint for the current exercise")
.arg(Arg::with_name("name").required(true).index(1)),
)
.subcommand(
SubCommand::with_name("list")
.alias("l")
.about("Lists the exercises available in rustlings")
)
.get_matches();
if matches.subcommand_name().is_none() {
@@ -88,6 +93,9 @@ fn main() {
let exercises = toml::from_str::<ExerciseList>(toml_str).unwrap().exercises;
let verbose = matches.is_present("nocapture");
if matches.subcommand_matches("list").is_some() {
exercises.iter().for_each(|e| println!("{}", e.name));
}
if let Some(ref matches) = matches.subcommand_matches("run") {
let name = matches.value_of("name").unwrap();
@@ -130,6 +138,26 @@ fn main() {
emoji = Emoji("🎉", "")
);
println!();
println!("+----------------------------------------------------+");
println!("| You made it to the Fe-nish line! |");
println!("+-------------------------- ------------------------+");
println!(" \\/ ");
println!(" ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒ ");
println!(" ▒▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒ ");
println!(" ▒▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒ ");
println!(" ░░▒▒▒▒░░▒▒ ▒▒ ▒▒ ▒▒ ▒▒░░▒▒▒▒ ");
println!(" ▓▓▓▓▓▓▓▓ ▓▓ ▓▓██ ▓▓ ▓▓██ ▓▓ ▓▓▓▓▓▓▓▓ ");
println!(" ▒▒▒▒ ▒▒ ████ ▒▒ ████ ▒▒░░ ▒▒▒▒ ");
println!(" ▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ");
println!(" ▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓▒▒▒▒▒▒▒▒▓▓▒▒▓▓▒▒▒▒▒▒▒▒ ");
println!(" ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ");
println!(" ▒▒▒▒▒▒▒▒▒▒██▒▒▒▒▒▒██▒▒▒▒▒▒▒▒▒▒ ");
println!(" ▒▒ ▒▒▒▒▒▒▒▒▒▒██████▒▒▒▒▒▒▒▒▒▒ ▒▒ ");
println!(" ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒ ");
println!(" ▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒ ▒▒ ");
println!(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ");
println!(" ▒▒ ▒▒ ▒▒ ▒▒ ");
println!();
println!("We hope you enjoyed learning about the various aspects of Rust!");
println!("If you noticed any issues, please don't hesitate to report them to our repo.");
println!("You can also contribute your own exercises to help the greater community!");