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joplin/packages/app-desktop/ElectronAppWrapper.ts

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import Logger from '@joplin/utils/Logger';
import { PluginMessage } from './services/plugins/PluginRunner';
import shim from '@joplin/lib/shim';
import { isCallbackUrl } from '@joplin/lib/callbackUrlUtils';
import { BrowserWindow, Tray, screen } from 'electron';
import bridge from './bridge';
const url = require('url');
const path = require('path');
const { dirname } = require('@joplin/lib/path-utils');
const fs = require('fs-extra');
import { dialog, ipcMain } from 'electron';
import { _ } from '@joplin/lib/locale';
import restartInSafeModeFromMain from './utils/restartInSafeModeFromMain';
import { clearTimeout, setTimeout } from 'timers';
interface RendererProcessQuitReply {
canClose: boolean;
}
interface PluginWindows {
[key: string]: any;
}
export default class ElectronAppWrapper {
private logger_: Logger = null;
private electronApp_: any;
private env_: string;
private isDebugMode_: boolean;
private profilePath_: string;
private win_: BrowserWindow = null;
private willQuitApp_ = false;
private tray_: any = null;
private buildDir_: string = null;
private rendererProcessQuitReply_: RendererProcessQuitReply = null;
private pluginWindows_: PluginWindows = {};
private initialCallbackUrl_: string = null;
public constructor(electronApp: any, env: string, profilePath: string|null, isDebugMode: boolean, initialCallbackUrl: string) {
this.electronApp_ = electronApp;
this.env_ = env;
this.isDebugMode_ = isDebugMode;
this.profilePath_ = profilePath;
this.initialCallbackUrl_ = initialCallbackUrl;
}
public electronApp() {
return this.electronApp_;
}
public setLogger(v: Logger) {
this.logger_ = v;
}
public logger() {
return this.logger_;
}
public window() {
return this.win_;
}
public env() {
return this.env_;
}
public initialCallbackUrl() {
return this.initialCallbackUrl_;
}
// Call when the app fails in a significant way.
//
// Assumes that the renderer process may be in an invalid state and so cannot
// be accessed.
public async handleAppFailure(errorMessage: string, canIgnore: boolean, isTesting?: boolean) {
await bridge().captureException(new Error(errorMessage));
const buttons = [];
buttons.push(_('Quit'));
const exitIndex = 0;
if (canIgnore) {
buttons.push(_('Ignore'));
}
const restartIndex = buttons.length;
buttons.push(_('Restart in safe mode'));
const { response } = await dialog.showMessageBox({
message: _('An error occurred: %s', errorMessage),
buttons,
});
if (response === restartIndex) {
await restartInSafeModeFromMain();
// A hung renderer seems to prevent the process from exiting completely.
// In this case, crashing the renderer allows the window to close.
//
// Also only run this if not testing (crashing the renderer breaks automated
// tests).
if (this.win_ && !this.win_.webContents.isCrashed() && !isTesting) {
this.win_.webContents.forcefullyCrashRenderer();
}
} else if (response === exitIndex) {
process.exit(1);
}
}
public createWindow() {
// Set to true to view errors if the application does not start
const debugEarlyBugs = this.env_ === 'dev' || this.isDebugMode_;
const windowStateKeeper = require('electron-window-state');
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const stateOptions: any = {
defaultWidth: Math.round(0.8 * screen.getPrimaryDisplay().workArea.width),
defaultHeight: Math.round(0.8 * screen.getPrimaryDisplay().workArea.height),
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file: `window-state-${this.env_}.json`,
};
if (this.profilePath_) stateOptions.path = this.profilePath_;
// Load the previous state with fallback to defaults
const windowState = windowStateKeeper(stateOptions);
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const windowOptions: any = {
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x: windowState.x,
y: windowState.y,
width: windowState.width,
height: windowState.height,
minWidth: 100,
minHeight: 100,
backgroundColor: '#fff', // required to enable sub pixel rendering, can't be in css
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webPreferences: {
nodeIntegration: true,
contextIsolation: false,
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spellcheck: true,
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enableRemoteModule: true,
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},
webviewTag: true,
// We start with a hidden window, which is then made visible depending on the showTrayIcon setting
// https://github.com/laurent22/joplin/issues/2031
//
// On Linux/GNOME, however, the window doesn't show correctly if show is false initially:
// https://github.com/laurent22/joplin/issues/8256
show: debugEarlyBugs || shim.isGNOME(),
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};
// Linux icon workaround for bug https://github.com/electron-userland/electron-builder/issues/2098
// Fix: https://github.com/electron-userland/electron-builder/issues/2269
if (shim.isLinux()) windowOptions.icon = path.join(__dirname, '..', 'build/icons/128x128.png');
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this.win_ = new BrowserWindow(windowOptions);
require('@electron/remote/main').enable(this.win_.webContents);
if (!screen.getDisplayMatching(this.win_.getBounds())) {
const { width: windowWidth, height: windowHeight } = this.win_.getBounds();
const { width: primaryDisplayWidth, height: primaryDisplayHeight } = screen.getPrimaryDisplay().workArea;
this.win_.setPosition(primaryDisplayWidth / 2 - windowWidth, primaryDisplayHeight / 2 - windowHeight);
}
let unresponsiveTimeout: ReturnType<typeof setTimeout>|null = null;
this.win_.webContents.on('unresponsive', () => {
// Don't show the "unresponsive" dialog immediately -- the "unresponsive" event
// can be fired when showing a dialog or modal (e.g. the update dialog).
//
// This gives us an opportunity to cancel it.
if (unresponsiveTimeout === null) {
const delayMs = 1000;
unresponsiveTimeout = setTimeout(() => {
unresponsiveTimeout = null;
void this.handleAppFailure(_('Window unresponsive.'), true);
}, delayMs);
}
});
this.win_.webContents.on('responsive', () => {
if (unresponsiveTimeout !== null) {
clearTimeout(unresponsiveTimeout);
unresponsiveTimeout = null;
}
});
this.win_.webContents.on('render-process-gone', async _event => {
await this.handleAppFailure('Renderer process gone.', false);
});
this.win_.webContents.on('did-fail-load', async event => {
if ((event as any).isMainFrame) {
await this.handleAppFailure('Renderer process failed to load', false);
}
});
void this.win_.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true,
}));
// Note that on Windows, calling openDevTools() too early results in a white window with no error message.
// Waiting for one of the ready events might work but they might not be triggered if there's an error, so
// the easiest is to use a timeout. Keep in mind that if you get a white window on Windows it might be due
// to this line though.
if (debugEarlyBugs) {
setTimeout(() => {
try {
this.win_.webContents.openDevTools();
} catch (error) {
// This will throw an exception "Object has been destroyed" if the app is closed
// in less that the timeout interval. It can be ignored.
console.warn('Error opening dev tools', error);
}
}, 3000);
}
// will-frame-navigate is fired by clicking on a link within the BrowserWindow.
this.win_.webContents.on('will-frame-navigate', event => {
// If the link changes the URL of the browser window,
if (event.isMainFrame) {
event.preventDefault();
void bridge().openExternal(event.url);
}
});
this.win_.on('close', (event: any) => {
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// If it's on macOS, the app is completely closed only if the user chooses to close the app (willQuitApp_ will be true)
// otherwise the window is simply hidden, and will be re-open once the app is "activated" (which happens when the
// user clicks on the icon in the task bar).
// On Windows and Linux, the app is closed when the window is closed *except* if the tray icon is used. In which
// case the app must be explicitly closed with Ctrl+Q or by right-clicking on the tray icon and selecting "Exit".
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let isGoingToExit = false;
if (process.platform === 'darwin') {
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if (this.willQuitApp_) {
isGoingToExit = true;
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} else {
event.preventDefault();
this.hide();
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}
} else {
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if (this.trayShown() && !this.willQuitApp_) {
event.preventDefault();
this.win_.hide();
} else {
isGoingToExit = true;
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}
}
if (isGoingToExit) {
if (!this.rendererProcessQuitReply_) {
// If we haven't notified the renderer process yet, do it now
// so that it can tell us if we can really close the app or not.
// Search for "appClose" event for closing logic on renderer side.
event.preventDefault();
if (this.win_) this.win_.webContents.send('appClose');
} else {
// If the renderer process has responded, check if we can close or not
if (this.rendererProcessQuitReply_.canClose) {
// Really quit the app
this.rendererProcessQuitReply_ = null;
this.win_ = null;
} else {
// Wait for renderer to finish task
event.preventDefault();
this.rendererProcessQuitReply_ = null;
}
}
}
});
ipcMain.on('asynchronous-message', (_event: any, message: string, args: any) => {
if (message === 'appCloseReply') {
// We got the response from the renderer process:
// save the response and try quit again.
this.rendererProcessQuitReply_ = args;
this.quit();
}
});
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// This handler receives IPC messages from a plugin or from the main window,
// and forwards it to the main window or the plugin window.
ipcMain.on('pluginMessage', (_event: any, message: PluginMessage) => {
try {
if (message.target === 'mainWindow') {
this.win_.webContents.send('pluginMessage', message);
}
if (message.target === 'plugin') {
const win = this.pluginWindows_[message.pluginId];
if (!win) {
this.logger().error(`Trying to send IPC message to non-existing plugin window: ${message.pluginId}`);
return;
}
win.webContents.send('pluginMessage', message);
}
} catch (error) {
// An error might happen when the app is closing and a plugin
// sends a message. In which case, the above code would try to
// access a destroyed webview.
// https://github.com/laurent22/joplin/issues/4570
console.error('Could not process plugin message:', message);
console.error(error);
}
});
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// Let us register listeners on the window, so we can update the state
// automatically (the listeners will be removed when the window is closed)
// and restore the maximized or full screen state
windowState.manage(this.win_);
// HACK: Ensure the window is hidden, as `windowState.manage` may make the window
// visible with isMaximized set to true in window-state-${this.env_}.json.
// https://github.com/laurent22/joplin/issues/2365
if (!windowOptions.show) {
this.win_.hide();
}
}
public registerPluginWindow(pluginId: string, window: any) {
this.pluginWindows_[pluginId] = window;
}
public async waitForElectronAppReady() {
if (this.electronApp().isReady()) return Promise.resolve();
return new Promise<void>((resolve) => {
const iid = setInterval(() => {
if (this.electronApp().isReady()) {
clearInterval(iid);
resolve(null);
}
}, 10);
});
}
public quit() {
this.electronApp_.quit();
}
public exit(errorCode = 0) {
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this.electronApp_.exit(errorCode);
}
public trayShown() {
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return !!this.tray_;
}
// This method is used in macOS only to hide the whole app (and not just the main window)
// including the menu bar. This follows the macOS way of hiding an app.
public hide() {
this.electronApp_.hide();
}
public buildDir() {
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if (this.buildDir_) return this.buildDir_;
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let dir = `${__dirname}/build`;
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if (!fs.pathExistsSync(dir)) {
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dir = `${dirname(__dirname)}/build`;
if (!fs.pathExistsSync(dir)) throw new Error('Cannot find build dir');
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}
this.buildDir_ = dir;
return dir;
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}
private trayIconFilename_() {
let output = '';
if (process.platform === 'darwin') {
output = 'macos-16x16Template.png'; // Electron Template Image format
} else {
output = '16x16.png';
}
if (this.env_ === 'dev') output = '16x16-dev.png';
return output;
}
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// Note: this must be called only after the "ready" event of the app has been dispatched
public createTray(contextMenu: any) {
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try {
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this.tray_ = new Tray(`${this.buildDir()}/icons/${this.trayIconFilename_()}`);
this.tray_.setToolTip(this.electronApp_.name);
this.tray_.setContextMenu(contextMenu);
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this.tray_.on('click', () => {
if (!this.window()) {
console.warn('The window object was not available during the click event from tray icon');
return;
}
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this.window().show();
});
} catch (error) {
console.error('Cannot create tray', error);
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}
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}
public destroyTray() {
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if (!this.tray_) return;
this.tray_.destroy();
this.tray_ = null;
}
public ensureSingleInstance() {
if (this.env_ === 'dev') return false;
const gotTheLock = this.electronApp_.requestSingleInstanceLock();
if (!gotTheLock) {
// Another instance is already running - exit
this.quit();
return true;
}
// Someone tried to open a second instance - focus our window instead
this.electronApp_.on('second-instance', (_e: any, argv: string[]) => {
const win = this.window();
if (!win) return;
if (win.isMinimized()) win.restore();
win.show();
win.focus();
if (process.platform !== 'darwin') {
const url = argv.find((arg) => isCallbackUrl(arg));
if (url) {
void this.openCallbackUrl(url);
}
}
});
return false;
}
public async start() {
// Since we are doing other async things before creating the window, we might miss
// the "ready" event. So we use the function below to make sure that the app is ready.
await this.waitForElectronAppReady();
const alreadyRunning = this.ensureSingleInstance();
if (alreadyRunning) return;
this.createWindow();
this.electronApp_.on('before-quit', () => {
this.willQuitApp_ = true;
});
this.electronApp_.on('window-all-closed', () => {
this.quit();
});
this.electronApp_.on('activate', () => {
this.win_.show();
});
this.electronApp_.on('open-url', (event: any, url: string) => {
event.preventDefault();
void this.openCallbackUrl(url);
});
}
public async openCallbackUrl(url: string) {
this.win_.webContents.send('asynchronous-message', 'openCallbackUrl', {
url: url,
});
}
}