2019-08-15 02:56:11 +02:00
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/*
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* Copyright (c) 2019 Eugene Lyapustin
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* 360 video conversion filter.
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* Principle of operation:
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*
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2019-08-20 11:48:15 +02:00
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* (for each pixel in output frame)
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* 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j)
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* 2) Apply 360 operations (rotation, mirror) to (x, y, z)
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* 3) Calculate pixel position (u, v) in input frame
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2019-08-15 02:56:11 +02:00
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* 4) Calculate interpolation window and weight for each pixel
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*
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2019-08-20 11:48:15 +02:00
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* (for each frame)
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* 5) Remap input frame to output frame using precalculated data
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2019-08-15 02:56:11 +02:00
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*/
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#include "libavutil/imgutils.h"
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#include "libavutil/pixdesc.h"
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#include "libavutil/opt.h"
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#include "avfilter.h"
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#include "formats.h"
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#include "internal.h"
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#include "video.h"
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enum Projections {
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EQUIRECTANGULAR,
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CUBEMAP_3_2,
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CUBEMAP_6_1,
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EQUIANGULAR,
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FLAT,
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2019-08-15 02:56:13 +02:00
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DUAL_FISHEYE,
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2019-08-18 19:26:36 +02:00
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FACEBOOK,
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2019-08-15 02:56:11 +02:00
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NB_PROJECTIONS,
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};
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enum InterpMethod {
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NEAREST,
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BILINEAR,
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BICUBIC,
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LANCZOS,
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NB_INTERP_METHODS,
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};
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enum Faces {
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TOP_LEFT,
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TOP_MIDDLE,
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TOP_RIGHT,
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BOTTOM_LEFT,
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BOTTOM_MIDDLE,
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BOTTOM_RIGHT,
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NB_FACES,
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};
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enum Direction {
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RIGHT, ///< Axis +X
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LEFT, ///< Axis -X
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UP, ///< Axis +Y
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DOWN, ///< Axis -Y
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FRONT, ///< Axis -Z
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BACK, ///< Axis +Z
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NB_DIRECTIONS,
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};
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enum Rotation {
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ROT_0,
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ROT_90,
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ROT_180,
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ROT_270,
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NB_ROTATIONS,
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};
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typedef struct V360Context {
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const AVClass *class;
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int in, out;
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int interp;
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int width, height;
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char* in_forder;
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char* out_forder;
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char* in_frot;
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char* out_frot;
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int in_cubemap_face_order[6];
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int out_cubemap_direction_order[6];
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int in_cubemap_face_rotation[6];
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int out_cubemap_face_rotation[6];
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2019-08-15 02:56:12 +02:00
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float in_pad, out_pad;
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2019-08-15 02:56:11 +02:00
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float yaw, pitch, roll;
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int h_flip, v_flip, d_flip;
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float h_fov, v_fov;
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float flat_range[3];
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int planewidth[4], planeheight[4];
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int inplanewidth[4], inplaneheight[4];
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int nb_planes;
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void *remap[4];
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int (*remap_slice)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
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} V360Context;
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typedef struct ThreadData {
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V360Context *s;
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AVFrame *in;
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AVFrame *out;
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int nb_planes;
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} ThreadData;
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#define OFFSET(x) offsetof(V360Context, x)
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#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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static const AVOption v360_options[] = {
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{ "input", "set input projection", OFFSET(in), AV_OPT_TYPE_INT, {.i64=EQUIRECTANGULAR}, 0, NB_PROJECTIONS-1, FLAGS, "in" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "in" },
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{ "c3x2", "cubemap3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, "in" },
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{ "c6x1", "cubemap6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, "in" },
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{ "eac", "equi-angular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "in" },
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2019-08-15 02:56:13 +02:00
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{ "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, "in" },
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2019-08-18 19:26:36 +02:00
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{ "fb", "facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=FACEBOOK}, 0, 0, FLAGS, "in" },
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2019-08-15 02:56:11 +02:00
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{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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{ "c3x2", "cubemap3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, "out" },
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{ "c6x1", "cubemap6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, "out" },
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{ "eac", "equi-angular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "out" },
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{ "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, "out" },
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2019-08-18 19:26:36 +02:00
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{ "fb", "facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=FACEBOOK}, 0, 0, FLAGS, "out" },
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2019-08-15 02:56:11 +02:00
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "line", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, "interp" },
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{ "linear", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, "interp" },
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{ "cube", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, "interp" },
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{ "cubic", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, "interp" },
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{ "lanc", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, "interp" },
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{ "lanczos", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, "interp" },
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{ "w", "output width", OFFSET(width), AV_OPT_TYPE_INT, {.i64=0}, 0, INT_MAX, FLAGS, "w"},
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{ "h", "output height", OFFSET(height), AV_OPT_TYPE_INT, {.i64=0}, 0, INT_MAX, FLAGS, "h"},
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{ "in_forder", "input cubemap face order", OFFSET(in_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "in_forder"},
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{"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "out_forder"},
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{ "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "in_frot"},
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{ "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "out_frot"},
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2019-08-15 02:56:12 +02:00
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{ "in_pad", "input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"},
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{ "out_pad", "output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"},
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2019-08-15 02:56:11 +02:00
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{ "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"},
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{ "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"},
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{ "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"},
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{ "h_fov", "horizontal field of view", OFFSET(h_fov), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, 0.f, 180.f, FLAGS, "h_fov"},
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{ "v_fov", "vertical field of view", OFFSET(v_fov), AV_OPT_TYPE_FLOAT, {.dbl=45.f}, 0.f, 90.f, FLAGS, "v_fov"},
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{ "h_flip", "flip video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "h_flip"},
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{ "v_flip", "flip video vertically", OFFSET(v_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "v_flip"},
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{ "d_flip", "flip video indepth", OFFSET(d_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "d_flip"},
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{ NULL }
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};
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AVFILTER_DEFINE_CLASS(v360);
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static int query_formats(AVFilterContext *ctx)
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{
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static const enum AVPixelFormat pix_fmts[] = {
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// YUVA444
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AV_PIX_FMT_YUVA444P, AV_PIX_FMT_YUVA444P9,
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AV_PIX_FMT_YUVA444P10, AV_PIX_FMT_YUVA444P12,
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AV_PIX_FMT_YUVA444P16,
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// YUVA422
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AV_PIX_FMT_YUVA422P, AV_PIX_FMT_YUVA422P9,
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AV_PIX_FMT_YUVA422P10, AV_PIX_FMT_YUVA422P12,
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AV_PIX_FMT_YUVA422P16,
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// YUVA420
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AV_PIX_FMT_YUVA420P, AV_PIX_FMT_YUVA420P9,
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AV_PIX_FMT_YUVA420P10, AV_PIX_FMT_YUVA420P16,
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// YUVJ
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AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P,
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AV_PIX_FMT_YUVJ422P, AV_PIX_FMT_YUVJ420P,
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AV_PIX_FMT_YUVJ411P,
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// YUV444
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AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV444P9,
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AV_PIX_FMT_YUV444P10, AV_PIX_FMT_YUV444P12,
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AV_PIX_FMT_YUV444P14, AV_PIX_FMT_YUV444P16,
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// YUV440
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AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUV440P10,
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AV_PIX_FMT_YUV440P12,
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// YUV422
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AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV422P9,
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AV_PIX_FMT_YUV422P10, AV_PIX_FMT_YUV422P12,
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AV_PIX_FMT_YUV422P14, AV_PIX_FMT_YUV422P16,
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// YUV420
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AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV420P9,
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AV_PIX_FMT_YUV420P10, AV_PIX_FMT_YUV420P12,
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AV_PIX_FMT_YUV420P14, AV_PIX_FMT_YUV420P16,
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// YUV411
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AV_PIX_FMT_YUV411P,
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// YUV410
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AV_PIX_FMT_YUV410P,
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// GBR
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AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9,
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AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
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AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
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// GBRA
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AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10,
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AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
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// GRAY
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AV_PIX_FMT_GRAY8, AV_PIX_FMT_GRAY9,
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AV_PIX_FMT_GRAY10, AV_PIX_FMT_GRAY12,
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AV_PIX_FMT_GRAY14, AV_PIX_FMT_GRAY16,
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AV_PIX_FMT_NONE
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};
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AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts);
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if (!fmts_list)
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return AVERROR(ENOMEM);
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return ff_set_common_formats(ctx, fmts_list);
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}
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typedef struct XYRemap1 {
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uint16_t u;
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uint16_t v;
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} XYRemap1;
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/**
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* Generate no-interpolation remapping function with a given pixel depth.
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*
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* @param bits number of bits per pixel
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* @param div number of bytes per pixel
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*/
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#define DEFINE_REMAP1(bits, div) \
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static int remap1_##bits##bit_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \
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{ \
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ThreadData *td = (ThreadData*)arg; \
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const V360Context *s = td->s; \
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const AVFrame *in = td->in; \
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AVFrame *out = td->out; \
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\
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int plane, x, y; \
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\
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for (plane = 0; plane < td->nb_planes; plane++) { \
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const int in_linesize = in->linesize[plane] / div; \
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const int out_linesize = out->linesize[plane] / div; \
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const uint##bits##_t *src = (const uint##bits##_t *)in->data[plane]; \
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uint##bits##_t *dst = (uint##bits##_t *)out->data[plane]; \
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const XYRemap1 *remap = s->remap[plane]; \
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const int width = s->planewidth[plane]; \
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const int height = s->planeheight[plane]; \
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\
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const int slice_start = (height * jobnr ) / nb_jobs; \
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const int slice_end = (height * (jobnr + 1)) / nb_jobs; \
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\
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for (y = slice_start; y < slice_end; y++) { \
|
|
|
|
uint##bits##_t *d = dst + y * out_linesize; \
|
|
|
|
for (x = 0; x < width; x++) { \
|
|
|
|
const XYRemap1 *r = &remap[y * width + x]; \
|
|
|
|
\
|
|
|
|
*d++ = src[r->v * in_linesize + r->u]; \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
\
|
|
|
|
return 0; \
|
|
|
|
}
|
|
|
|
|
|
|
|
DEFINE_REMAP1( 8, 1)
|
|
|
|
DEFINE_REMAP1(16, 2)
|
|
|
|
|
|
|
|
typedef struct XYRemap2 {
|
|
|
|
uint16_t u[2][2];
|
|
|
|
uint16_t v[2][2];
|
|
|
|
float ker[2][2];
|
|
|
|
} XYRemap2;
|
|
|
|
|
|
|
|
typedef struct XYRemap4 {
|
|
|
|
uint16_t u[4][4];
|
|
|
|
uint16_t v[4][4];
|
|
|
|
float ker[4][4];
|
|
|
|
} XYRemap4;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generate remapping function with a given window size and pixel depth.
|
|
|
|
*
|
|
|
|
* @param window_size size of interpolation window
|
|
|
|
* @param bits number of bits per pixel
|
|
|
|
* @param div number of bytes per pixel
|
|
|
|
*/
|
|
|
|
#define DEFINE_REMAP(window_size, bits, div) \
|
|
|
|
static int remap##window_size##_##bits##bit_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \
|
|
|
|
{ \
|
|
|
|
ThreadData *td = (ThreadData*)arg; \
|
|
|
|
const V360Context *s = td->s; \
|
|
|
|
const AVFrame *in = td->in; \
|
|
|
|
AVFrame *out = td->out; \
|
|
|
|
\
|
|
|
|
int plane, x, y, i, j; \
|
|
|
|
\
|
|
|
|
for (plane = 0; plane < td->nb_planes; plane++) { \
|
|
|
|
const int in_linesize = in->linesize[plane] / div; \
|
|
|
|
const int out_linesize = out->linesize[plane] / div; \
|
|
|
|
const uint##bits##_t *src = (const uint##bits##_t *)in->data[plane]; \
|
|
|
|
uint##bits##_t *dst = (uint##bits##_t *)out->data[plane]; \
|
|
|
|
const XYRemap##window_size *remap = s->remap[plane]; \
|
|
|
|
const int width = s->planewidth[plane]; \
|
|
|
|
const int height = s->planeheight[plane]; \
|
|
|
|
\
|
|
|
|
const int slice_start = (height * jobnr ) / nb_jobs; \
|
|
|
|
const int slice_end = (height * (jobnr + 1)) / nb_jobs; \
|
|
|
|
\
|
|
|
|
for (y = slice_start; y < slice_end; y++) { \
|
|
|
|
uint##bits##_t *d = dst + y * out_linesize; \
|
|
|
|
for (x = 0; x < width; x++) { \
|
|
|
|
const XYRemap##window_size *r = &remap[y * width + x]; \
|
|
|
|
float tmp = 0.f; \
|
|
|
|
\
|
|
|
|
for (i = 0; i < window_size; i++) { \
|
|
|
|
for (j = 0; j < window_size; j++) { \
|
|
|
|
tmp += r->ker[i][j] * src[r->v[i][j] * in_linesize + r->u[i][j]]; \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
\
|
|
|
|
*d++ = av_clip_uint##bits(roundf(tmp)); \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
\
|
|
|
|
return 0; \
|
|
|
|
}
|
|
|
|
|
|
|
|
DEFINE_REMAP(2, 8, 1)
|
|
|
|
DEFINE_REMAP(4, 8, 1)
|
|
|
|
DEFINE_REMAP(2, 16, 2)
|
|
|
|
DEFINE_REMAP(4, 16, 2)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save nearest pixel coordinates for remapping.
|
|
|
|
*
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
* @param shift shift for remap array
|
|
|
|
* @param r_tmp calculated 4x4 window
|
|
|
|
* @param r_void remap data
|
|
|
|
*/
|
|
|
|
static void nearest_kernel(float du, float dv, int shift, const XYRemap4 *r_tmp, void *r_void)
|
|
|
|
{
|
|
|
|
XYRemap1 *r = (XYRemap1*)r_void + shift;
|
|
|
|
const int i = roundf(dv) + 1;
|
|
|
|
const int j = roundf(du) + 1;
|
|
|
|
|
|
|
|
r->u = r_tmp->u[i][j];
|
|
|
|
r->v = r_tmp->v[i][j];
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate kernel for bilinear interpolation.
|
|
|
|
*
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
* @param shift shift for remap array
|
|
|
|
* @param r_tmp calculated 4x4 window
|
|
|
|
* @param r_void remap data
|
|
|
|
*/
|
|
|
|
static void bilinear_kernel(float du, float dv, int shift, const XYRemap4 *r_tmp, void *r_void)
|
|
|
|
{
|
|
|
|
XYRemap2 *r = (XYRemap2*)r_void + shift;
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
|
|
for (j = 0; j < 2; j++) {
|
|
|
|
r->u[i][j] = r_tmp->u[i + 1][j + 1];
|
|
|
|
r->v[i][j] = r_tmp->v[i + 1][j + 1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
r->ker[0][0] = (1.f - du) * (1.f - dv);
|
|
|
|
r->ker[0][1] = du * (1.f - dv);
|
|
|
|
r->ker[1][0] = (1.f - du) * dv;
|
|
|
|
r->ker[1][1] = du * dv;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 1-dimensional cubic coefficients.
|
|
|
|
*
|
|
|
|
* @param t relative coordinate
|
|
|
|
* @param coeffs coefficients
|
|
|
|
*/
|
|
|
|
static inline void calculate_bicubic_coeffs(float t, float *coeffs)
|
|
|
|
{
|
|
|
|
const float tt = t * t;
|
|
|
|
const float ttt = t * t * t;
|
|
|
|
|
|
|
|
coeffs[0] = - t / 3.f + tt / 2.f - ttt / 6.f;
|
|
|
|
coeffs[1] = 1.f - t / 2.f - tt + ttt / 2.f;
|
|
|
|
coeffs[2] = t + tt / 2.f - ttt / 2.f;
|
|
|
|
coeffs[3] = - t / 6.f + ttt / 6.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate kernel for bicubic interpolation.
|
|
|
|
*
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
* @param shift shift for remap array
|
|
|
|
* @param r_tmp calculated 4x4 window
|
|
|
|
* @param r_void remap data
|
|
|
|
*/
|
|
|
|
static void bicubic_kernel(float du, float dv, int shift, const XYRemap4 *r_tmp, void *r_void)
|
|
|
|
{
|
|
|
|
XYRemap4 *r = (XYRemap4*)r_void + shift;
|
|
|
|
int i, j;
|
|
|
|
float du_coeffs[4];
|
|
|
|
float dv_coeffs[4];
|
|
|
|
|
|
|
|
calculate_bicubic_coeffs(du, du_coeffs);
|
|
|
|
calculate_bicubic_coeffs(dv, dv_coeffs);
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
for (j = 0; j < 4; j++) {
|
|
|
|
r->u[i][j] = r_tmp->u[i][j];
|
|
|
|
r->v[i][j] = r_tmp->v[i][j];
|
|
|
|
r->ker[i][j] = du_coeffs[j] * dv_coeffs[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 1-dimensional lanczos coefficients.
|
|
|
|
*
|
|
|
|
* @param t relative coordinate
|
|
|
|
* @param coeffs coefficients
|
|
|
|
*/
|
|
|
|
static inline void calculate_lanczos_coeffs(float t, float *coeffs)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float sum = 0.f;
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
const float x = M_PI * (t - i + 1);
|
|
|
|
if (x == 0.f) {
|
|
|
|
coeffs[i] = 1.f;
|
|
|
|
} else {
|
|
|
|
coeffs[i] = sinf(x) * sinf(x / 2.f) / (x * x / 2.f);
|
|
|
|
}
|
|
|
|
sum += coeffs[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
coeffs[i] /= sum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate kernel for lanczos interpolation.
|
|
|
|
*
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
* @param shift shift for remap array
|
|
|
|
* @param r_tmp calculated 4x4 window
|
|
|
|
* @param r_void remap data
|
|
|
|
*/
|
|
|
|
static void lanczos_kernel(float du, float dv, int shift, const XYRemap4 *r_tmp, void *r_void)
|
|
|
|
{
|
|
|
|
XYRemap4 *r = (XYRemap4*)r_void + shift;
|
|
|
|
int i, j;
|
|
|
|
float du_coeffs[4];
|
|
|
|
float dv_coeffs[4];
|
|
|
|
|
|
|
|
calculate_lanczos_coeffs(du, du_coeffs);
|
|
|
|
calculate_lanczos_coeffs(dv, dv_coeffs);
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
for (j = 0; j < 4; j++) {
|
|
|
|
r->u[i][j] = r_tmp->u[i][j];
|
|
|
|
r->v[i][j] = r_tmp->v[i][j];
|
|
|
|
r->ker[i][j] = du_coeffs[j] * dv_coeffs[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Modulo operation with only positive remainders.
|
|
|
|
*
|
|
|
|
* @param a dividend
|
|
|
|
* @param b divisor
|
|
|
|
*
|
|
|
|
* @return positive remainder of (a / b)
|
|
|
|
*/
|
|
|
|
static inline int mod(int a, int b)
|
|
|
|
{
|
|
|
|
const int res = a % b;
|
|
|
|
if (res < 0) {
|
|
|
|
return res + b;
|
|
|
|
} else {
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convert char to corresponding direction.
|
|
|
|
* Used for cubemap options.
|
|
|
|
*/
|
|
|
|
static int get_direction(char c)
|
|
|
|
{
|
|
|
|
switch (c) {
|
|
|
|
case 'r':
|
|
|
|
return RIGHT;
|
|
|
|
case 'l':
|
|
|
|
return LEFT;
|
|
|
|
case 'u':
|
|
|
|
return UP;
|
|
|
|
case 'd':
|
|
|
|
return DOWN;
|
|
|
|
case 'f':
|
|
|
|
return FRONT;
|
|
|
|
case 'b':
|
|
|
|
return BACK;
|
|
|
|
default:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convert char to corresponding rotation angle.
|
|
|
|
* Used for cubemap options.
|
|
|
|
*/
|
|
|
|
static int get_rotation(char c)
|
|
|
|
{
|
|
|
|
switch (c) {
|
|
|
|
case '0':
|
|
|
|
return ROT_0;
|
|
|
|
case '1':
|
|
|
|
return ROT_90;
|
|
|
|
case '2':
|
|
|
|
return ROT_180;
|
|
|
|
case '3':
|
|
|
|
return ROT_270;
|
|
|
|
default:
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepare data for processing cubemap input format.
|
|
|
|
*
|
|
|
|
* @param ctx filter context
|
|
|
|
*
|
|
|
|
* @return error code
|
|
|
|
*/
|
|
|
|
static int prepare_cube_in(AVFilterContext *ctx)
|
|
|
|
{
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
|
|
const char c = s->in_forder[face];
|
|
|
|
int direction;
|
|
|
|
|
|
|
|
if (c == '\0') {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incomplete in_forder option. Direction for all 6 faces should be specified.\n");
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
direction = get_direction(c);
|
|
|
|
if (direction == -1) {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incorrect direction symbol '%c' in in_forder option.\n", c);
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
s->in_cubemap_face_order[direction] = face;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
|
|
const char c = s->in_frot[face];
|
|
|
|
int rotation;
|
|
|
|
|
|
|
|
if (c == '\0') {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incomplete in_frot option. Rotation for all 6 faces should be specified.\n");
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
rotation = get_rotation(c);
|
|
|
|
if (rotation == -1) {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incorrect rotation symbol '%c' in in_frot option.\n", c);
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
s->in_cubemap_face_rotation[face] = rotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepare data for processing cubemap output format.
|
|
|
|
*
|
|
|
|
* @param ctx filter context
|
|
|
|
*
|
|
|
|
* @return error code
|
|
|
|
*/
|
|
|
|
static int prepare_cube_out(AVFilterContext *ctx)
|
|
|
|
{
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
|
|
const char c = s->out_forder[face];
|
|
|
|
int direction;
|
|
|
|
|
|
|
|
if (c == '\0') {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incomplete out_forder option. Direction for all 6 faces should be specified.\n");
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
direction = get_direction(c);
|
|
|
|
if (direction == -1) {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incorrect direction symbol '%c' in out_forder option.\n", c);
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
s->out_cubemap_direction_order[face] = direction;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int face = 0; face < NB_FACES; face++) {
|
|
|
|
const char c = s->out_frot[face];
|
|
|
|
int rotation;
|
|
|
|
|
|
|
|
if (c == '\0') {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incomplete out_frot option. Rotation for all 6 faces should be specified.\n");
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
rotation = get_rotation(c);
|
|
|
|
if (rotation == -1) {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Incorrect rotation symbol '%c' in out_frot option.\n", c);
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
s->out_cubemap_face_rotation[face] = rotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void rotate_cube_face(float *uf, float *vf, int rotation)
|
|
|
|
{
|
|
|
|
float tmp;
|
|
|
|
|
|
|
|
switch (rotation) {
|
|
|
|
case ROT_0:
|
|
|
|
break;
|
|
|
|
case ROT_90:
|
|
|
|
tmp = *uf;
|
|
|
|
*uf = -*vf;
|
|
|
|
*vf = tmp;
|
|
|
|
break;
|
|
|
|
case ROT_180:
|
|
|
|
*uf = -*uf;
|
|
|
|
*vf = -*vf;
|
|
|
|
break;
|
|
|
|
case ROT_270:
|
|
|
|
tmp = -*uf;
|
|
|
|
*uf = *vf;
|
|
|
|
*vf = tmp;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void rotate_cube_face_inverse(float *uf, float *vf, int rotation)
|
|
|
|
{
|
|
|
|
float tmp;
|
|
|
|
|
|
|
|
switch (rotation) {
|
|
|
|
case ROT_0:
|
|
|
|
break;
|
|
|
|
case ROT_90:
|
|
|
|
tmp = -*uf;
|
|
|
|
*uf = *vf;
|
|
|
|
*vf = tmp;
|
|
|
|
break;
|
|
|
|
case ROT_180:
|
|
|
|
*uf = -*uf;
|
|
|
|
*vf = -*vf;
|
|
|
|
break;
|
|
|
|
case ROT_270:
|
|
|
|
tmp = *uf;
|
|
|
|
*uf = -*vf;
|
|
|
|
*vf = tmp;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding cubemap position.
|
|
|
|
* Common operation for every cubemap.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param uf horizontal cubemap coordinate [0, 1)
|
|
|
|
* @param vf vertical cubemap coordinate [0, 1)
|
|
|
|
* @param face face of cubemap
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void cube_to_xyz(const V360Context *s,
|
|
|
|
float uf, float vf, int face,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const int direction = s->out_cubemap_direction_order[face];
|
|
|
|
float norm;
|
|
|
|
float l_x, l_y, l_z;
|
|
|
|
|
2019-08-15 02:56:12 +02:00
|
|
|
uf /= (1.f - s->out_pad);
|
|
|
|
vf /= (1.f - s->out_pad);
|
|
|
|
|
2019-08-15 02:56:11 +02:00
|
|
|
rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]);
|
|
|
|
|
|
|
|
switch (direction) {
|
|
|
|
case RIGHT:
|
|
|
|
l_x = 1.f;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = uf;
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
l_x = -1.f;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = -uf;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
l_x = uf;
|
|
|
|
l_y = 1.f;
|
|
|
|
l_z = -vf;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
l_x = uf;
|
|
|
|
l_y = -1.f;
|
|
|
|
l_z = vf;
|
|
|
|
break;
|
|
|
|
case FRONT:
|
|
|
|
l_x = uf;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = -1.f;
|
|
|
|
break;
|
|
|
|
case BACK:
|
|
|
|
l_x = -uf;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = 1.f;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
|
|
|
|
vec[0] = l_x / norm;
|
|
|
|
vec[1] = l_y / norm;
|
|
|
|
vec[2] = l_z / norm;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate cubemap position for corresponding 3D coordinates on sphere.
|
|
|
|
* Common operation for every cubemap.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinated on sphere
|
|
|
|
* @param uf horizontal cubemap coordinate [0, 1)
|
|
|
|
* @param vf vertical cubemap coordinate [0, 1)
|
|
|
|
* @param direction direction of view
|
|
|
|
*/
|
|
|
|
static void xyz_to_cube(const V360Context *s,
|
|
|
|
const float *vec,
|
|
|
|
float *uf, float *vf, int *direction)
|
|
|
|
{
|
|
|
|
const float phi = atan2f(vec[0], -vec[2]);
|
|
|
|
const float theta = asinf(-vec[1]);
|
|
|
|
float phi_norm, theta_threshold;
|
|
|
|
int face;
|
|
|
|
|
|
|
|
if (phi >= -M_PI_4 && phi < M_PI_4) {
|
|
|
|
*direction = FRONT;
|
|
|
|
phi_norm = phi;
|
|
|
|
} else if (phi >= -(M_PI_2 + M_PI_4) && phi < -M_PI_4) {
|
|
|
|
*direction = LEFT;
|
|
|
|
phi_norm = phi + M_PI_2;
|
|
|
|
} else if (phi >= M_PI_4 && phi < M_PI_2 + M_PI_4) {
|
|
|
|
*direction = RIGHT;
|
|
|
|
phi_norm = phi - M_PI_2;
|
|
|
|
} else {
|
|
|
|
*direction = BACK;
|
|
|
|
phi_norm = phi + ((phi > 0.f) ? -M_PI : M_PI);
|
|
|
|
}
|
|
|
|
|
|
|
|
theta_threshold = atanf(cosf(phi_norm));
|
|
|
|
if (theta > theta_threshold) {
|
|
|
|
*direction = DOWN;
|
|
|
|
} else if (theta < -theta_threshold) {
|
|
|
|
*direction = UP;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (*direction) {
|
|
|
|
case RIGHT:
|
|
|
|
*uf = vec[2] / vec[0];
|
|
|
|
*vf = -vec[1] / vec[0];
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
*uf = vec[2] / vec[0];
|
|
|
|
*vf = vec[1] / vec[0];
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
*uf = vec[0] / vec[1];
|
|
|
|
*vf = -vec[2] / vec[1];
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
*uf = -vec[0] / vec[1];
|
|
|
|
*vf = -vec[2] / vec[1];
|
|
|
|
break;
|
|
|
|
case FRONT:
|
|
|
|
*uf = -vec[0] / vec[2];
|
|
|
|
*vf = vec[1] / vec[2];
|
|
|
|
break;
|
|
|
|
case BACK:
|
|
|
|
*uf = -vec[0] / vec[2];
|
|
|
|
*vf = -vec[1] / vec[2];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
face = s->in_cubemap_face_order[*direction];
|
|
|
|
rotate_cube_face(uf, vf, s->in_cubemap_face_rotation[face]);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Find position on another cube face in case of overflow/underflow.
|
|
|
|
* Used for calculation of interpolation window.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param uf horizontal cubemap coordinate
|
|
|
|
* @param vf vertical cubemap coordinate
|
|
|
|
* @param direction direction of view
|
|
|
|
* @param new_uf new horizontal cubemap coordinate
|
|
|
|
* @param new_vf new vertical cubemap coordinate
|
|
|
|
* @param face face position on cubemap
|
|
|
|
*/
|
|
|
|
static void process_cube_coordinates(const V360Context *s,
|
|
|
|
float uf, float vf, int direction,
|
|
|
|
float *new_uf, float *new_vf, int *face)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
* Cubemap orientation
|
|
|
|
*
|
|
|
|
* width
|
|
|
|
* <------->
|
|
|
|
* +-------+
|
|
|
|
* | | U
|
|
|
|
* | up | h ------->
|
|
|
|
* +-------+-------+-------+-------+ ^ e |
|
|
|
|
* | | | | | | i V |
|
|
|
|
* | left | front | right | back | | g |
|
|
|
|
* +-------+-------+-------+-------+ v h v
|
|
|
|
* | | t
|
|
|
|
* | down |
|
|
|
|
* +-------+
|
|
|
|
*/
|
|
|
|
|
|
|
|
*face = s->in_cubemap_face_order[direction];
|
|
|
|
rotate_cube_face_inverse(&uf, &vf, s->in_cubemap_face_rotation[*face]);
|
|
|
|
|
|
|
|
if ((uf < -1.f || uf >= 1.f) && (vf < -1.f || vf >= 1.f)) {
|
|
|
|
// There are no pixels to use in this case
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
} else if (uf < -1.f) {
|
|
|
|
uf += 2.f;
|
|
|
|
switch (direction) {
|
|
|
|
case RIGHT:
|
|
|
|
direction = FRONT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
direction = BACK;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
direction = LEFT;
|
|
|
|
*new_uf = vf;
|
|
|
|
*new_vf = -uf;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
direction = LEFT;
|
|
|
|
*new_uf = -vf;
|
|
|
|
*new_vf = uf;
|
|
|
|
break;
|
|
|
|
case FRONT:
|
|
|
|
direction = LEFT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case BACK:
|
|
|
|
direction = RIGHT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (uf >= 1.f) {
|
|
|
|
uf -= 2.f;
|
|
|
|
switch (direction) {
|
|
|
|
case RIGHT:
|
|
|
|
direction = BACK;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
direction = FRONT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
direction = RIGHT;
|
|
|
|
*new_uf = -vf;
|
|
|
|
*new_vf = uf;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
direction = RIGHT;
|
|
|
|
*new_uf = vf;
|
|
|
|
*new_vf = -uf;
|
|
|
|
break;
|
|
|
|
case FRONT:
|
|
|
|
direction = RIGHT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case BACK:
|
|
|
|
direction = LEFT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (vf < -1.f) {
|
|
|
|
vf += 2.f;
|
|
|
|
switch (direction) {
|
|
|
|
case RIGHT:
|
|
|
|
direction = UP;
|
|
|
|
*new_uf = vf;
|
|
|
|
*new_vf = -uf;
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
direction = UP;
|
|
|
|
*new_uf = -vf;
|
|
|
|
*new_vf = uf;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
direction = BACK;
|
|
|
|
*new_uf = -uf;
|
|
|
|
*new_vf = -vf;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
direction = FRONT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case FRONT:
|
|
|
|
direction = UP;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case BACK:
|
|
|
|
direction = UP;
|
|
|
|
*new_uf = -uf;
|
|
|
|
*new_vf = -vf;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (vf >= 1.f) {
|
|
|
|
vf -= 2.f;
|
|
|
|
switch (direction) {
|
|
|
|
case RIGHT:
|
|
|
|
direction = DOWN;
|
|
|
|
*new_uf = -vf;
|
|
|
|
*new_vf = uf;
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
direction = DOWN;
|
|
|
|
*new_uf = vf;
|
|
|
|
*new_vf = -uf;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
direction = FRONT;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
direction = BACK;
|
|
|
|
*new_uf = -uf;
|
|
|
|
*new_vf = -vf;
|
|
|
|
break;
|
|
|
|
case FRONT:
|
|
|
|
direction = DOWN;
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
break;
|
|
|
|
case BACK:
|
|
|
|
direction = DOWN;
|
|
|
|
*new_uf = -uf;
|
|
|
|
*new_vf = -vf;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Inside cube face
|
|
|
|
*new_uf = uf;
|
|
|
|
*new_vf = vf;
|
|
|
|
}
|
|
|
|
|
|
|
|
*face = s->in_cubemap_face_order[direction];
|
|
|
|
rotate_cube_face(new_uf, new_vf, s->in_cubemap_face_rotation[*face]);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in cubemap3x2 format.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param i horizontal position on frame [0, height)
|
|
|
|
* @param j vertical position on frame [0, width)
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void cube3x2_to_xyz(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float ew = width / 3.f;
|
|
|
|
const float eh = height / 2.f;
|
|
|
|
|
|
|
|
const int u_face = floorf(i / ew);
|
|
|
|
const int v_face = floorf(j / eh);
|
|
|
|
const int face = u_face + 3 * v_face;
|
|
|
|
|
|
|
|
const int u_shift = ceilf(ew * u_face);
|
|
|
|
const int v_shift = ceilf(eh * v_face);
|
|
|
|
const int ewi = ceilf(ew * (u_face + 1)) - u_shift;
|
|
|
|
const int ehi = ceilf(eh * (v_face + 1)) - v_shift;
|
|
|
|
|
|
|
|
const float uf = 2.f * (i - u_shift) / ewi - 1.f;
|
|
|
|
const float vf = 2.f * (j - v_shift) / ehi - 1.f;
|
|
|
|
|
|
|
|
cube_to_xyz(s, uf, vf, face, vec);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate frame position in cubemap3x2 format for corresponding 3D coordinates on sphere.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param us horizontal coordinates for interpolation window
|
|
|
|
* @param vs vertical coordinates for interpolation window
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
*/
|
|
|
|
static void xyz_to_cube3x2(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
|
|
{
|
|
|
|
const float ew = width / 3.f;
|
|
|
|
const float eh = height / 2.f;
|
|
|
|
float uf, vf;
|
|
|
|
int ui, vi;
|
|
|
|
int ewi, ehi;
|
|
|
|
int i, j;
|
|
|
|
int direction, face;
|
|
|
|
int u_face, v_face;
|
|
|
|
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
|
2019-08-15 02:56:12 +02:00
|
|
|
uf *= (1.f - s->in_pad);
|
|
|
|
vf *= (1.f - s->in_pad);
|
|
|
|
|
2019-08-15 02:56:11 +02:00
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
u_face = face % 3;
|
|
|
|
v_face = face / 3;
|
|
|
|
ewi = ceilf(ew * (u_face + 1)) - ceilf(ew * u_face);
|
|
|
|
ehi = ceilf(eh * (v_face + 1)) - ceilf(eh * v_face);
|
|
|
|
|
|
|
|
uf = 0.5f * ewi * (uf + 1.f);
|
|
|
|
vf = 0.5f * ehi * (vf + 1.f);
|
|
|
|
|
|
|
|
ui = floorf(uf);
|
|
|
|
vi = floorf(vf);
|
|
|
|
|
|
|
|
*du = uf - ui;
|
|
|
|
*dv = vf - vi;
|
|
|
|
|
|
|
|
for (i = -1; i < 3; i++) {
|
|
|
|
for (j = -1; j < 3; j++) {
|
2019-08-15 02:56:12 +02:00
|
|
|
int new_ui = ui + j;
|
|
|
|
int new_vi = vi + i;
|
2019-08-15 02:56:11 +02:00
|
|
|
int u_shift, v_shift;
|
|
|
|
int new_ewi, new_ehi;
|
|
|
|
|
2019-08-15 02:56:12 +02:00
|
|
|
if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
|
|
|
|
u_face = face % 3;
|
|
|
|
v_face = face / 3;
|
|
|
|
u_shift = ceilf(ew * u_face);
|
|
|
|
v_shift = ceilf(eh * v_face);
|
|
|
|
} else {
|
|
|
|
uf = 2.f * new_ui / ewi - 1.f;
|
|
|
|
vf = 2.f * new_vi / ehi - 1.f;
|
|
|
|
|
|
|
|
uf /= (1.f - s->in_pad);
|
|
|
|
vf /= (1.f - s->in_pad);
|
|
|
|
|
|
|
|
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
|
|
|
|
|
|
|
|
uf *= (1.f - s->in_pad);
|
|
|
|
vf *= (1.f - s->in_pad);
|
|
|
|
|
|
|
|
u_face = face % 3;
|
|
|
|
v_face = face / 3;
|
|
|
|
u_shift = ceilf(ew * u_face);
|
|
|
|
v_shift = ceilf(eh * v_face);
|
|
|
|
new_ewi = ceilf(ew * (u_face + 1)) - u_shift;
|
|
|
|
new_ehi = ceilf(eh * (v_face + 1)) - v_shift;
|
|
|
|
|
|
|
|
new_ui = av_clip(roundf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1);
|
|
|
|
new_vi = av_clip(roundf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
us[i + 1][j + 1] = u_shift + new_ui;
|
|
|
|
vs[i + 1][j + 1] = v_shift + new_vi;
|
2019-08-15 02:56:11 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in cubemap6x1 format.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param i horizontal position on frame [0, height)
|
|
|
|
* @param j vertical position on frame [0, width)
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void cube6x1_to_xyz(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float ew = width / 6.f;
|
|
|
|
const float eh = height;
|
|
|
|
|
|
|
|
const int face = floorf(i / ew);
|
|
|
|
|
|
|
|
const int u_shift = ceilf(ew * face);
|
|
|
|
const int ewi = ceilf(ew * (face + 1)) - u_shift;
|
|
|
|
|
|
|
|
const float uf = 2.f * (i - u_shift) / ewi - 1.f;
|
|
|
|
const float vf = 2.f * j / eh - 1.f;
|
|
|
|
|
|
|
|
cube_to_xyz(s, uf, vf, face, vec);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate frame position in cubemap6x1 format for corresponding 3D coordinates on sphere.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param us horizontal coordinates for interpolation window
|
|
|
|
* @param vs vertical coordinates for interpolation window
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
*/
|
|
|
|
static void xyz_to_cube6x1(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
|
|
{
|
|
|
|
const float ew = width / 6.f;
|
2019-08-15 02:56:12 +02:00
|
|
|
const int ehi = height;
|
2019-08-15 02:56:11 +02:00
|
|
|
float uf, vf;
|
|
|
|
int ui, vi;
|
|
|
|
int ewi;
|
|
|
|
int i, j;
|
|
|
|
int direction, face;
|
|
|
|
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
|
2019-08-15 02:56:12 +02:00
|
|
|
uf *= (1.f - s->in_pad);
|
|
|
|
vf *= (1.f - s->in_pad);
|
|
|
|
|
2019-08-15 02:56:11 +02:00
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
ewi = ceilf(ew * (face + 1)) - ceilf(ew * face);
|
|
|
|
|
|
|
|
uf = 0.5f * ewi * (uf + 1.f);
|
2019-08-15 02:56:12 +02:00
|
|
|
vf = 0.5f * ehi * (vf + 1.f);
|
2019-08-15 02:56:11 +02:00
|
|
|
|
|
|
|
ui = floorf(uf);
|
|
|
|
vi = floorf(vf);
|
|
|
|
|
|
|
|
*du = uf - ui;
|
|
|
|
*dv = vf - vi;
|
|
|
|
|
|
|
|
for (i = -1; i < 3; i++) {
|
|
|
|
for (j = -1; j < 3; j++) {
|
2019-08-15 02:56:12 +02:00
|
|
|
int new_ui = ui + j;
|
|
|
|
int new_vi = vi + i;
|
2019-08-15 02:56:11 +02:00
|
|
|
int u_shift;
|
|
|
|
int new_ewi;
|
|
|
|
|
2019-08-15 02:56:12 +02:00
|
|
|
if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
|
|
|
|
u_shift = ceilf(ew * face);
|
|
|
|
} else {
|
|
|
|
uf = 2.f * new_ui / ewi - 1.f;
|
|
|
|
vf = 2.f * new_vi / ehi - 1.f;
|
|
|
|
|
|
|
|
uf /= (1.f - s->in_pad);
|
|
|
|
vf /= (1.f - s->in_pad);
|
|
|
|
|
|
|
|
process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
|
|
|
|
|
|
|
|
uf *= (1.f - s->in_pad);
|
|
|
|
vf *= (1.f - s->in_pad);
|
|
|
|
|
|
|
|
u_shift = ceilf(ew * face);
|
|
|
|
new_ewi = ceilf(ew * (face + 1)) - u_shift;
|
|
|
|
|
|
|
|
new_ui = av_clip(roundf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1);
|
|
|
|
new_vi = av_clip(roundf(0.5f * ehi * (vf + 1.f)), 0, ehi - 1);
|
|
|
|
}
|
|
|
|
|
2019-08-15 02:56:11 +02:00
|
|
|
|
2019-08-15 02:56:12 +02:00
|
|
|
us[i + 1][j + 1] = u_shift + new_ui;
|
|
|
|
vs[i + 1][j + 1] = new_vi;
|
2019-08-15 02:56:11 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in equirectangular format.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param i horizontal position on frame [0, height)
|
|
|
|
* @param j vertical position on frame [0, width)
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void equirect_to_xyz(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float phi = ((2.f * i) / width - 1.f) * M_PI;
|
|
|
|
const float theta = ((2.f * j) / height - 1.f) * M_PI_2;
|
|
|
|
|
|
|
|
const float sin_phi = sinf(phi);
|
|
|
|
const float cos_phi = cosf(phi);
|
|
|
|
const float sin_theta = sinf(theta);
|
|
|
|
const float cos_theta = cosf(theta);
|
|
|
|
|
|
|
|
vec[0] = cos_theta * sin_phi;
|
|
|
|
vec[1] = -sin_theta;
|
|
|
|
vec[2] = -cos_theta * cos_phi;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate frame position in equirectangular format for corresponding 3D coordinates on sphere.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param us horizontal coordinates for interpolation window
|
|
|
|
* @param vs vertical coordinates for interpolation window
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
*/
|
|
|
|
static void xyz_to_equirect(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
|
|
{
|
|
|
|
const float phi = atan2f(vec[0], -vec[2]);
|
|
|
|
const float theta = asinf(-vec[1]);
|
|
|
|
float uf, vf;
|
|
|
|
int ui, vi;
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
uf = (phi / M_PI + 1.f) * width / 2.f;
|
|
|
|
vf = (theta / M_PI_2 + 1.f) * height / 2.f;
|
|
|
|
ui = floorf(uf);
|
|
|
|
vi = floorf(vf);
|
|
|
|
|
|
|
|
*du = uf - ui;
|
|
|
|
*dv = vf - vi;
|
|
|
|
|
|
|
|
for (i = -1; i < 3; i++) {
|
|
|
|
for (j = -1; j < 3; j++) {
|
|
|
|
us[i + 1][j + 1] = mod(ui + j, width);
|
|
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepare data for processing equi-angular cubemap input format.
|
|
|
|
*
|
|
|
|
* @param ctx filter context
|
|
|
|
|
|
|
|
* @return error code
|
|
|
|
*/
|
|
|
|
static int prepare_eac_in(AVFilterContext *ctx)
|
|
|
|
{
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
|
|
|
|
s->in_cubemap_face_order[RIGHT] = TOP_RIGHT;
|
|
|
|
s->in_cubemap_face_order[LEFT] = TOP_LEFT;
|
|
|
|
s->in_cubemap_face_order[UP] = BOTTOM_RIGHT;
|
|
|
|
s->in_cubemap_face_order[DOWN] = BOTTOM_LEFT;
|
|
|
|
s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
|
|
|
|
s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
|
|
|
|
|
|
|
|
s->in_cubemap_face_rotation[TOP_LEFT] = ROT_0;
|
|
|
|
s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
|
|
|
|
s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
|
|
|
|
s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
|
|
|
|
s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
|
|
|
|
s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepare data for processing equi-angular cubemap output format.
|
|
|
|
*
|
|
|
|
* @param ctx filter context
|
|
|
|
*
|
|
|
|
* @return error code
|
|
|
|
*/
|
|
|
|
static int prepare_eac_out(AVFilterContext *ctx)
|
|
|
|
{
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
|
|
|
|
s->out_cubemap_direction_order[TOP_LEFT] = LEFT;
|
|
|
|
s->out_cubemap_direction_order[TOP_MIDDLE] = FRONT;
|
|
|
|
s->out_cubemap_direction_order[TOP_RIGHT] = RIGHT;
|
|
|
|
s->out_cubemap_direction_order[BOTTOM_LEFT] = DOWN;
|
|
|
|
s->out_cubemap_direction_order[BOTTOM_MIDDLE] = BACK;
|
|
|
|
s->out_cubemap_direction_order[BOTTOM_RIGHT] = UP;
|
|
|
|
|
|
|
|
s->out_cubemap_face_rotation[TOP_LEFT] = ROT_0;
|
|
|
|
s->out_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
|
|
|
|
s->out_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
|
|
|
|
s->out_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
|
|
|
|
s->out_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
|
|
|
|
s->out_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in equi-angular cubemap format.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param i horizontal position on frame [0, height)
|
|
|
|
* @param j vertical position on frame [0, width)
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void eac_to_xyz(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float pixel_pad = 2;
|
|
|
|
const float u_pad = pixel_pad / width;
|
|
|
|
const float v_pad = pixel_pad / height;
|
|
|
|
|
|
|
|
int u_face, v_face, face;
|
|
|
|
|
|
|
|
float l_x, l_y, l_z;
|
|
|
|
float norm;
|
|
|
|
|
|
|
|
float uf = (float)i / width;
|
|
|
|
float vf = (float)j / height;
|
|
|
|
|
|
|
|
// EAC has 2-pixel padding on faces except between faces on the same row
|
|
|
|
// Padding pixels seems not to be stretched with tangent as regular pixels
|
|
|
|
// Formulas below approximate original padding as close as I could get experimentally
|
|
|
|
|
|
|
|
// Horizontal padding
|
|
|
|
uf = 3.f * (uf - u_pad) / (1.f - 2.f * u_pad);
|
|
|
|
if (uf < 0.f) {
|
|
|
|
u_face = 0;
|
|
|
|
uf -= 0.5f;
|
|
|
|
} else if (uf >= 3.f) {
|
|
|
|
u_face = 2;
|
|
|
|
uf -= 2.5f;
|
|
|
|
} else {
|
|
|
|
u_face = floorf(uf);
|
|
|
|
uf = fmodf(uf, 1.f) - 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vertical padding
|
|
|
|
v_face = floorf(vf * 2.f);
|
|
|
|
vf = (vf - v_pad - 0.5f * v_face) / (0.5f - 2.f * v_pad) - 0.5f;
|
|
|
|
|
|
|
|
if (uf >= -0.5f && uf < 0.5f) {
|
|
|
|
uf = tanf(M_PI_2 * uf);
|
|
|
|
} else {
|
|
|
|
uf = 2.f * uf;
|
|
|
|
}
|
|
|
|
if (vf >= -0.5f && vf < 0.5f) {
|
|
|
|
vf = tanf(M_PI_2 * vf);
|
|
|
|
} else {
|
|
|
|
vf = 2.f * vf;
|
|
|
|
}
|
|
|
|
|
|
|
|
face = u_face + 3 * v_face;
|
|
|
|
|
|
|
|
switch (face) {
|
|
|
|
case TOP_LEFT:
|
|
|
|
l_x = -1.f;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = -uf;
|
|
|
|
break;
|
|
|
|
case TOP_MIDDLE:
|
|
|
|
l_x = uf;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = -1.f;
|
|
|
|
break;
|
|
|
|
case TOP_RIGHT:
|
|
|
|
l_x = 1.f;
|
|
|
|
l_y = -vf;
|
|
|
|
l_z = uf;
|
|
|
|
break;
|
|
|
|
case BOTTOM_LEFT:
|
|
|
|
l_x = -vf;
|
|
|
|
l_y = -1.f;
|
|
|
|
l_z = uf;
|
|
|
|
break;
|
|
|
|
case BOTTOM_MIDDLE:
|
|
|
|
l_x = -vf;
|
|
|
|
l_y = uf;
|
|
|
|
l_z = 1.f;
|
|
|
|
break;
|
|
|
|
case BOTTOM_RIGHT:
|
|
|
|
l_x = -vf;
|
|
|
|
l_y = 1.f;
|
|
|
|
l_z = -uf;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
|
|
|
|
vec[0] = l_x / norm;
|
|
|
|
vec[1] = l_y / norm;
|
|
|
|
vec[2] = l_z / norm;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate frame position in equi-angular cubemap format for corresponding 3D coordinates on sphere.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param us horizontal coordinates for interpolation window
|
|
|
|
* @param vs vertical coordinates for interpolation window
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
*/
|
|
|
|
static void xyz_to_eac(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
|
|
{
|
|
|
|
const float pixel_pad = 2;
|
|
|
|
const float u_pad = pixel_pad / width;
|
|
|
|
const float v_pad = pixel_pad / height;
|
|
|
|
|
|
|
|
float uf, vf;
|
|
|
|
int ui, vi;
|
|
|
|
int i, j;
|
|
|
|
int direction, face;
|
|
|
|
int u_face, v_face;
|
|
|
|
|
|
|
|
xyz_to_cube(s, vec, &uf, &vf, &direction);
|
|
|
|
|
|
|
|
face = s->in_cubemap_face_order[direction];
|
|
|
|
u_face = face % 3;
|
|
|
|
v_face = face / 3;
|
|
|
|
|
|
|
|
uf = M_2_PI * atanf(uf) + 0.5f;
|
|
|
|
vf = M_2_PI * atanf(vf) + 0.5f;
|
|
|
|
|
|
|
|
// These formulas are inversed from eac_to_xyz ones
|
|
|
|
uf = (uf + u_face) * (1.f - 2.f * u_pad) / 3.f + u_pad;
|
|
|
|
vf = vf * (0.5f - 2.f * v_pad) + v_pad + 0.5f * v_face;
|
|
|
|
|
|
|
|
uf *= width;
|
|
|
|
vf *= height;
|
|
|
|
|
|
|
|
ui = floorf(uf);
|
|
|
|
vi = floorf(vf);
|
|
|
|
|
|
|
|
*du = uf - ui;
|
|
|
|
*dv = vf - vi;
|
|
|
|
|
|
|
|
for (i = -1; i < 3; i++) {
|
|
|
|
for (j = -1; j < 3; j++) {
|
|
|
|
us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
|
|
|
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepare data for processing flat output format.
|
|
|
|
*
|
|
|
|
* @param ctx filter context
|
|
|
|
*
|
|
|
|
* @return error code
|
|
|
|
*/
|
|
|
|
static int prepare_flat_out(AVFilterContext *ctx)
|
|
|
|
{
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
|
|
|
|
const float h_angle = 0.5f * s->h_fov * M_PI / 180.f;
|
|
|
|
const float v_angle = 0.5f * s->v_fov * M_PI / 180.f;
|
|
|
|
|
|
|
|
const float sin_phi = sinf(h_angle);
|
|
|
|
const float cos_phi = cosf(h_angle);
|
|
|
|
const float sin_theta = sinf(v_angle);
|
|
|
|
const float cos_theta = cosf(v_angle);
|
|
|
|
|
|
|
|
s->flat_range[0] = cos_theta * sin_phi;
|
|
|
|
s->flat_range[1] = sin_theta;
|
|
|
|
s->flat_range[2] = -cos_theta * cos_phi;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in flat format.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param i horizontal position on frame [0, height)
|
|
|
|
* @param j vertical position on frame [0, width)
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void flat_to_xyz(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float l_x = s->flat_range[0] * (2.f * i / width - 1.f);
|
|
|
|
const float l_y = -s->flat_range[1] * (2.f * j / height - 1.f);
|
|
|
|
const float l_z = s->flat_range[2];
|
|
|
|
|
|
|
|
const float norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
|
|
|
|
|
|
|
|
vec[0] = l_x / norm;
|
|
|
|
vec[1] = l_y / norm;
|
|
|
|
vec[2] = l_z / norm;
|
|
|
|
}
|
|
|
|
|
2019-08-15 02:56:13 +02:00
|
|
|
/**
|
|
|
|
* Calculate frame position in dual fisheye format for corresponding 3D coordinates on sphere.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param us horizontal coordinates for interpolation window
|
|
|
|
* @param vs vertical coordinates for interpolation window
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
*/
|
|
|
|
static void xyz_to_dfisheye(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
|
|
{
|
|
|
|
const float scale = 1.f - s->in_pad;
|
|
|
|
|
|
|
|
const float ew = width / 2.f;
|
|
|
|
const float eh = height;
|
|
|
|
|
|
|
|
const float phi = atan2f(-vec[1], -vec[0]);
|
|
|
|
const float theta = acosf(fabsf(vec[2])) / M_PI;
|
|
|
|
|
|
|
|
float uf = (theta * cosf(phi) * scale + 0.5f) * ew;
|
|
|
|
float vf = (theta * sinf(phi) * scale + 0.5f) * eh;
|
|
|
|
|
|
|
|
int ui, vi;
|
|
|
|
int u_shift;
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
if (vec[2] >= 0) {
|
|
|
|
u_shift = 0;
|
|
|
|
} else {
|
|
|
|
u_shift = ceilf(ew);
|
|
|
|
uf = ew - uf;
|
|
|
|
}
|
|
|
|
|
|
|
|
ui = floorf(uf);
|
|
|
|
vi = floorf(vf);
|
|
|
|
|
|
|
|
*du = uf - ui;
|
|
|
|
*dv = vf - vi;
|
|
|
|
|
|
|
|
for (i = -1; i < 3; i++) {
|
|
|
|
for (j = -1; j < 3; j++) {
|
|
|
|
us[i + 1][j + 1] = av_clip(u_shift + ui + j, 0, width - 1);
|
|
|
|
vs[i + 1][j + 1] = av_clip( vi + i, 0, height - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-18 19:26:36 +02:00
|
|
|
/**
|
|
|
|
* Calculate 3D coordinates on sphere for corresponding frame position in facebook's format.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param i horizontal position on frame [0, height)
|
|
|
|
* @param j vertical position on frame [0, width)
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
*/
|
|
|
|
static void fb_to_xyz(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float scale = 0.99f;
|
|
|
|
float l_x, l_y, l_z;
|
|
|
|
|
|
|
|
if (i < 4 * width / 5) {
|
|
|
|
const float theta_range = M_PI / 4.f;
|
|
|
|
|
|
|
|
const int ew = 4 * width / 5;
|
|
|
|
const int eh = height;
|
|
|
|
|
|
|
|
const float phi = ((2.f * i) / ew - 1.f) * M_PI / scale;
|
|
|
|
const float theta = ((2.f * j) / eh - 1.f) * theta_range / scale;
|
|
|
|
|
|
|
|
const float sin_phi = sinf(phi);
|
|
|
|
const float cos_phi = cosf(phi);
|
|
|
|
const float sin_theta = sinf(theta);
|
|
|
|
const float cos_theta = cosf(theta);
|
|
|
|
|
|
|
|
l_x = cos_theta * sin_phi;
|
|
|
|
l_y = -sin_theta;
|
|
|
|
l_z = -cos_theta * cos_phi;
|
|
|
|
} else {
|
|
|
|
const int ew = width / 5;
|
|
|
|
const int eh = height / 2;
|
|
|
|
|
|
|
|
float uf, vf;
|
|
|
|
float norm;
|
|
|
|
|
|
|
|
if (j < eh) { // UP
|
|
|
|
uf = 2.f * (i - 4 * ew) / ew - 1.f;
|
|
|
|
vf = 2.f * (j ) / eh - 1.f;
|
|
|
|
|
|
|
|
uf /= scale;
|
|
|
|
vf /= scale;
|
|
|
|
|
|
|
|
l_x = uf;
|
|
|
|
l_y = 1.f;
|
|
|
|
l_z = -vf;
|
|
|
|
} else { // DOWN
|
|
|
|
uf = 2.f * (i - 4 * ew) / ew - 1.f;
|
|
|
|
vf = 2.f * (j - eh) / eh - 1.f;
|
|
|
|
|
|
|
|
uf /= scale;
|
|
|
|
vf /= scale;
|
|
|
|
|
|
|
|
l_x = uf;
|
|
|
|
l_y = -1.f;
|
|
|
|
l_z = vf;
|
|
|
|
}
|
|
|
|
|
|
|
|
norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
|
|
|
|
|
|
|
|
l_x /= norm;
|
|
|
|
l_y /= norm;
|
|
|
|
l_z /= norm;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec[0] = l_x;
|
|
|
|
vec[1] = l_y;
|
|
|
|
vec[2] = l_z;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate frame position in facebook's format for corresponding 3D coordinates on sphere.
|
|
|
|
*
|
|
|
|
* @param s filter context
|
|
|
|
* @param vec coordinates on sphere
|
|
|
|
* @param width frame width
|
|
|
|
* @param height frame height
|
|
|
|
* @param us horizontal coordinates for interpolation window
|
|
|
|
* @param vs vertical coordinates for interpolation window
|
|
|
|
* @param du horizontal relative coordinate
|
|
|
|
* @param dv vertical relative coordinate
|
|
|
|
*/
|
|
|
|
static void xyz_to_fb(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
|
|
|
{
|
|
|
|
const float scale = 0.99f;
|
|
|
|
|
|
|
|
const float phi = atan2f(vec[0], -vec[2]);
|
|
|
|
const float theta = asinf(-vec[1]);
|
|
|
|
const float theta_range = M_PI / 4.f;
|
|
|
|
|
|
|
|
int ew, eh;
|
|
|
|
int u_shift, v_shift;
|
|
|
|
float uf, vf;
|
|
|
|
int ui, vi;
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
if (theta > -theta_range && theta < theta_range) {
|
|
|
|
ew = 4 * width / 5;
|
|
|
|
eh = height;
|
|
|
|
|
|
|
|
u_shift = 0;
|
|
|
|
v_shift = 0;
|
|
|
|
|
|
|
|
uf = (phi / M_PI * scale + 1.f) * ew / 2.f;
|
|
|
|
vf = (theta / theta_range * scale + 1.f) * eh / 2.f;
|
|
|
|
} else {
|
|
|
|
ew = width / 5;
|
|
|
|
eh = height / 2;
|
|
|
|
|
|
|
|
u_shift = 4 * ew;
|
|
|
|
|
|
|
|
if (theta < 0.f) { // UP
|
|
|
|
uf = vec[0] / vec[1];
|
|
|
|
vf = -vec[2] / vec[1];
|
|
|
|
v_shift = 0;
|
|
|
|
} else { // DOWN
|
|
|
|
uf = -vec[0] / vec[1];
|
|
|
|
vf = -vec[2] / vec[1];
|
|
|
|
v_shift = eh;
|
|
|
|
}
|
|
|
|
|
|
|
|
uf = 0.5f * ew * (uf * scale + 1.f);
|
|
|
|
vf = 0.5f * eh * (vf * scale + 1.f);
|
|
|
|
}
|
|
|
|
|
|
|
|
ui = floorf(uf);
|
|
|
|
vi = floorf(vf);
|
|
|
|
|
|
|
|
*du = uf - ui;
|
|
|
|
*dv = vf - vi;
|
|
|
|
|
|
|
|
for (i = -1; i < 3; i++) {
|
|
|
|
for (j = -1; j < 3; j++) {
|
|
|
|
us[i + 1][j + 1] = u_shift + av_clip(ui + j, 0, ew - 1);
|
|
|
|
vs[i + 1][j + 1] = v_shift + av_clip(vi + i, 0, eh - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2019-08-15 02:56:11 +02:00
|
|
|
/**
|
|
|
|
* Calculate rotation matrix for yaw/pitch/roll angles.
|
|
|
|
*/
|
|
|
|
static inline void calculate_rotation_matrix(float yaw, float pitch, float roll,
|
|
|
|
float rot_mat[3][3])
|
|
|
|
{
|
|
|
|
const float yaw_rad = yaw * M_PI / 180.f;
|
|
|
|
const float pitch_rad = pitch * M_PI / 180.f;
|
|
|
|
const float roll_rad = roll * M_PI / 180.f;
|
|
|
|
|
|
|
|
const float sin_yaw = sinf(-yaw_rad);
|
|
|
|
const float cos_yaw = cosf(-yaw_rad);
|
|
|
|
const float sin_pitch = sinf(pitch_rad);
|
|
|
|
const float cos_pitch = cosf(pitch_rad);
|
|
|
|
const float sin_roll = sinf(roll_rad);
|
|
|
|
const float cos_roll = cosf(roll_rad);
|
|
|
|
|
|
|
|
rot_mat[0][0] = sin_yaw * sin_pitch * sin_roll + cos_yaw * cos_roll;
|
|
|
|
rot_mat[0][1] = sin_yaw * sin_pitch * cos_roll - cos_yaw * sin_roll;
|
|
|
|
rot_mat[0][2] = sin_yaw * cos_pitch;
|
|
|
|
|
|
|
|
rot_mat[1][0] = cos_pitch * sin_roll;
|
|
|
|
rot_mat[1][1] = cos_pitch * cos_roll;
|
|
|
|
rot_mat[1][2] = -sin_pitch;
|
|
|
|
|
|
|
|
rot_mat[2][0] = cos_yaw * sin_pitch * sin_roll - sin_yaw * cos_roll;
|
|
|
|
rot_mat[2][1] = cos_yaw * sin_pitch * cos_roll + sin_yaw * sin_roll;
|
|
|
|
rot_mat[2][2] = cos_yaw * cos_pitch;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Rotate vector with given rotation matrix.
|
|
|
|
*
|
|
|
|
* @param rot_mat rotation matrix
|
|
|
|
* @param vec vector
|
|
|
|
*/
|
|
|
|
static inline void rotate(const float rot_mat[3][3],
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
const float x_tmp = vec[0] * rot_mat[0][0] + vec[1] * rot_mat[0][1] + vec[2] * rot_mat[0][2];
|
|
|
|
const float y_tmp = vec[0] * rot_mat[1][0] + vec[1] * rot_mat[1][1] + vec[2] * rot_mat[1][2];
|
|
|
|
const float z_tmp = vec[0] * rot_mat[2][0] + vec[1] * rot_mat[2][1] + vec[2] * rot_mat[2][2];
|
|
|
|
|
|
|
|
vec[0] = x_tmp;
|
|
|
|
vec[1] = y_tmp;
|
|
|
|
vec[2] = z_tmp;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void set_mirror_modifier(int h_flip, int v_flip, int d_flip,
|
|
|
|
float *modifier)
|
|
|
|
{
|
|
|
|
modifier[0] = h_flip ? -1.f : 1.f;
|
|
|
|
modifier[1] = v_flip ? -1.f : 1.f;
|
|
|
|
modifier[2] = d_flip ? -1.f : 1.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void mirror(const float *modifier,
|
|
|
|
float *vec)
|
|
|
|
{
|
|
|
|
vec[0] *= modifier[0];
|
|
|
|
vec[1] *= modifier[1];
|
|
|
|
vec[2] *= modifier[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
static int config_output(AVFilterLink *outlink)
|
|
|
|
{
|
|
|
|
AVFilterContext *ctx = outlink->src;
|
|
|
|
AVFilterLink *inlink = ctx->inputs[0];
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
|
|
|
|
const int depth = desc->comp[0].depth;
|
|
|
|
float remap_data_size = 0.f;
|
|
|
|
int sizeof_remap;
|
|
|
|
int err;
|
|
|
|
int p, h, w;
|
|
|
|
float hf, wf;
|
|
|
|
float mirror_modifier[3];
|
|
|
|
void (*in_transform)(const V360Context *s,
|
|
|
|
const float *vec, int width, int height,
|
|
|
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv);
|
|
|
|
void (*out_transform)(const V360Context *s,
|
|
|
|
int i, int j, int width, int height,
|
|
|
|
float *vec);
|
|
|
|
void (*calculate_kernel)(float du, float dv, int shift, const XYRemap4 *r_tmp, void *r);
|
|
|
|
float rot_mat[3][3];
|
|
|
|
|
|
|
|
switch (s->interp) {
|
|
|
|
case NEAREST:
|
|
|
|
calculate_kernel = nearest_kernel;
|
|
|
|
s->remap_slice = depth <= 8 ? remap1_8bit_slice : remap1_16bit_slice;
|
|
|
|
sizeof_remap = sizeof(XYRemap1);
|
|
|
|
break;
|
|
|
|
case BILINEAR:
|
|
|
|
calculate_kernel = bilinear_kernel;
|
|
|
|
s->remap_slice = depth <= 8 ? remap2_8bit_slice : remap2_16bit_slice;
|
|
|
|
sizeof_remap = sizeof(XYRemap2);
|
|
|
|
break;
|
|
|
|
case BICUBIC:
|
|
|
|
calculate_kernel = bicubic_kernel;
|
|
|
|
s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
|
|
|
|
sizeof_remap = sizeof(XYRemap4);
|
|
|
|
break;
|
|
|
|
case LANCZOS:
|
|
|
|
calculate_kernel = lanczos_kernel;
|
|
|
|
s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
|
|
|
|
sizeof_remap = sizeof(XYRemap4);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (s->in) {
|
|
|
|
case EQUIRECTANGULAR:
|
|
|
|
in_transform = xyz_to_equirect;
|
|
|
|
err = 0;
|
|
|
|
wf = inlink->w;
|
|
|
|
hf = inlink->h;
|
|
|
|
break;
|
|
|
|
case CUBEMAP_3_2:
|
|
|
|
in_transform = xyz_to_cube3x2;
|
|
|
|
err = prepare_cube_in(ctx);
|
|
|
|
wf = inlink->w / 3.f * 4.f;
|
|
|
|
hf = inlink->h;
|
|
|
|
break;
|
|
|
|
case CUBEMAP_6_1:
|
|
|
|
in_transform = xyz_to_cube6x1;
|
|
|
|
err = prepare_cube_in(ctx);
|
|
|
|
wf = inlink->w / 3.f * 2.f;
|
|
|
|
hf = inlink->h * 2.f;
|
|
|
|
break;
|
|
|
|
case EQUIANGULAR:
|
|
|
|
in_transform = xyz_to_eac;
|
|
|
|
err = prepare_eac_in(ctx);
|
|
|
|
wf = inlink->w;
|
|
|
|
hf = inlink->h / 9.f * 8.f;
|
|
|
|
break;
|
|
|
|
case FLAT:
|
|
|
|
av_log(ctx, AV_LOG_ERROR, "Flat format is not accepted as input.\n");
|
|
|
|
return AVERROR(EINVAL);
|
2019-08-15 02:56:13 +02:00
|
|
|
case DUAL_FISHEYE:
|
|
|
|
in_transform = xyz_to_dfisheye;
|
|
|
|
err = 0;
|
|
|
|
wf = inlink->w;
|
|
|
|
hf = inlink->h;
|
|
|
|
break;
|
2019-08-18 19:26:36 +02:00
|
|
|
case FACEBOOK:
|
|
|
|
in_transform = xyz_to_fb;
|
|
|
|
err = 0;
|
|
|
|
wf = inlink->w / 5.f * 4.f;
|
|
|
|
hf = inlink->h;
|
|
|
|
break;
|
2019-08-15 02:56:11 +02:00
|
|
|
default:
|
|
|
|
av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
|
|
|
|
return AVERROR_BUG;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (err != 0) {
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (s->out) {
|
|
|
|
case EQUIRECTANGULAR:
|
|
|
|
out_transform = equirect_to_xyz;
|
|
|
|
err = 0;
|
|
|
|
w = roundf(wf);
|
|
|
|
h = roundf(hf);
|
|
|
|
break;
|
|
|
|
case CUBEMAP_3_2:
|
|
|
|
out_transform = cube3x2_to_xyz;
|
|
|
|
err = prepare_cube_out(ctx);
|
|
|
|
w = roundf(wf / 4.f * 3.f);
|
|
|
|
h = roundf(hf);
|
|
|
|
break;
|
|
|
|
case CUBEMAP_6_1:
|
|
|
|
out_transform = cube6x1_to_xyz;
|
|
|
|
err = prepare_cube_out(ctx);
|
|
|
|
w = roundf(wf / 2.f * 3.f);
|
|
|
|
h = roundf(hf / 2.f);
|
|
|
|
break;
|
|
|
|
case EQUIANGULAR:
|
|
|
|
out_transform = eac_to_xyz;
|
|
|
|
err = prepare_eac_out(ctx);
|
|
|
|
w = roundf(wf);
|
|
|
|
h = roundf(hf / 8.f * 9.f);
|
|
|
|
break;
|
|
|
|
case FLAT:
|
|
|
|
out_transform = flat_to_xyz;
|
|
|
|
err = prepare_flat_out(ctx);
|
|
|
|
w = roundf(wf * s->flat_range[0] / s->flat_range[1] / 2.f);
|
|
|
|
h = roundf(hf);
|
|
|
|
break;
|
2019-08-15 02:56:13 +02:00
|
|
|
case DUAL_FISHEYE:
|
|
|
|
av_log(ctx, AV_LOG_ERROR, "Dual fisheye format is not accepted as output.\n");
|
|
|
|
return AVERROR(EINVAL);
|
2019-08-18 19:26:36 +02:00
|
|
|
case FACEBOOK:
|
|
|
|
out_transform = fb_to_xyz;
|
|
|
|
err = 0;
|
|
|
|
w = roundf(wf / 4.f * 5.f);
|
|
|
|
h = roundf(hf);
|
|
|
|
break;
|
2019-08-15 02:56:11 +02:00
|
|
|
default:
|
|
|
|
av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
|
|
|
|
return AVERROR_BUG;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (err != 0) {
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Override resolution with user values if specified
|
|
|
|
if (s->width > 0 && s->height > 0) {
|
|
|
|
w = s->width;
|
|
|
|
h = s->height;
|
|
|
|
} else if (s->width > 0 || s->height > 0) {
|
|
|
|
av_log(ctx, AV_LOG_ERROR, "Both width and height values should be specified.\n");
|
|
|
|
return AVERROR(EINVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
s->planeheight[1] = s->planeheight[2] = FF_CEIL_RSHIFT(h, desc->log2_chroma_h);
|
|
|
|
s->planeheight[0] = s->planeheight[3] = h;
|
|
|
|
s->planewidth[1] = s->planewidth[2] = FF_CEIL_RSHIFT(w, desc->log2_chroma_w);
|
|
|
|
s->planewidth[0] = s->planewidth[3] = w;
|
|
|
|
|
|
|
|
outlink->h = h;
|
|
|
|
outlink->w = w;
|
|
|
|
|
|
|
|
s->inplaneheight[1] = s->inplaneheight[2] = FF_CEIL_RSHIFT(inlink->h, desc->log2_chroma_h);
|
|
|
|
s->inplaneheight[0] = s->inplaneheight[3] = inlink->h;
|
|
|
|
s->inplanewidth[1] = s->inplanewidth[2] = FF_CEIL_RSHIFT(inlink->w, desc->log2_chroma_w);
|
|
|
|
s->inplanewidth[0] = s->inplanewidth[3] = inlink->w;
|
|
|
|
s->nb_planes = av_pix_fmt_count_planes(inlink->format);
|
|
|
|
|
|
|
|
for (p = 0; p < s->nb_planes; p++) {
|
|
|
|
remap_data_size += (float)s->planewidth[p] * s->planeheight[p] * sizeof_remap;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (p = 0; p < s->nb_planes; p++) {
|
|
|
|
s->remap[p] = av_calloc(s->planewidth[p] * s->planeheight[p], sizeof_remap);
|
|
|
|
if (!s->remap[p]) {
|
|
|
|
av_log(ctx, AV_LOG_ERROR,
|
|
|
|
"Not enough memory to allocate remap data. Need at least %.3f GiB.\n",
|
|
|
|
remap_data_size / (1024 * 1024 * 1024));
|
|
|
|
return AVERROR(ENOMEM);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
calculate_rotation_matrix(s->yaw, s->pitch, s->roll, rot_mat);
|
|
|
|
set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, mirror_modifier);
|
|
|
|
|
|
|
|
// Calculate remap data
|
|
|
|
for (p = 0; p < s->nb_planes; p++) {
|
|
|
|
const int width = s->planewidth[p];
|
|
|
|
const int height = s->planeheight[p];
|
|
|
|
const int in_width = s->inplanewidth[p];
|
|
|
|
const int in_height = s->inplaneheight[p];
|
|
|
|
void *r = s->remap[p];
|
|
|
|
float du, dv;
|
|
|
|
float vec[3];
|
|
|
|
XYRemap4 r_tmp;
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < width; i++) {
|
|
|
|
for (j = 0; j < height; j++) {
|
|
|
|
out_transform(s, i, j, width, height, vec);
|
|
|
|
rotate(rot_mat, vec);
|
|
|
|
mirror(mirror_modifier, vec);
|
|
|
|
in_transform(s, vec, in_width, in_height, r_tmp.u, r_tmp.v, &du, &dv);
|
|
|
|
calculate_kernel(du, dv, j * width + i, &r_tmp, r);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
|
|
|
|
{
|
|
|
|
AVFilterContext *ctx = inlink->dst;
|
|
|
|
AVFilterLink *outlink = ctx->outputs[0];
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
AVFrame *out;
|
|
|
|
ThreadData td;
|
|
|
|
|
|
|
|
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
|
|
|
|
if (!out) {
|
|
|
|
av_frame_free(&in);
|
|
|
|
return AVERROR(ENOMEM);
|
|
|
|
}
|
|
|
|
av_frame_copy_props(out, in);
|
|
|
|
|
|
|
|
td.s = s;
|
|
|
|
td.in = in;
|
|
|
|
td.out = out;
|
|
|
|
td.nb_planes = s->nb_planes;
|
|
|
|
|
|
|
|
ctx->internal->execute(ctx, s->remap_slice, &td, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
|
|
|
|
|
|
|
|
av_frame_free(&in);
|
|
|
|
return ff_filter_frame(outlink, out);
|
|
|
|
}
|
|
|
|
|
|
|
|
static av_cold void uninit(AVFilterContext *ctx)
|
|
|
|
{
|
|
|
|
V360Context *s = ctx->priv;
|
|
|
|
int p;
|
|
|
|
|
|
|
|
for (p = 0; p < s->nb_planes; p++)
|
|
|
|
av_freep(&s->remap[p]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const AVFilterPad inputs[] = {
|
|
|
|
{
|
|
|
|
.name = "default",
|
|
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
|
|
.filter_frame = filter_frame,
|
|
|
|
},
|
|
|
|
{ NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
static const AVFilterPad outputs[] = {
|
|
|
|
{
|
|
|
|
.name = "default",
|
|
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
|
|
.config_props = config_output,
|
|
|
|
},
|
|
|
|
{ NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
AVFilter ff_vf_v360 = {
|
|
|
|
.name = "v360",
|
|
|
|
.description = NULL_IF_CONFIG_SMALL("Convert 360 projection of video."),
|
|
|
|
.priv_size = sizeof(V360Context),
|
|
|
|
.uninit = uninit,
|
|
|
|
.query_formats = query_formats,
|
|
|
|
.inputs = inputs,
|
|
|
|
.outputs = outputs,
|
|
|
|
.priv_class = &v360_class,
|
|
|
|
.flags = AVFILTER_FLAG_SLICE_THREADS,
|
|
|
|
};
|