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FFmpeg/libavcodec/elbg.c

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/*
* Copyright (C) 2007 Vitor Sessak <vitor1001@gmail.com>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Codebook Generator using the ELBG algorithm
*/
#include <string.h>
#include "libavutil/common.h"
#include "libavutil/lfg.h"
#include "elbg.h"
#include "avcodec.h"
#define DELTA_ERR_MAX 0.1 ///< Precision of the ELBG algorithm (as percentage error)
/**
* In the ELBG jargon, a cell is the set of points that are closest to a
* codebook entry. Not to be confused with a RoQ Video cell. */
typedef struct cell_s {
int index;
struct cell_s *next;
} cell;
/**
* ELBG internal data
*/
typedef struct elbg_data {
int error;
int dim;
int numCB;
int *codebook;
cell **cells;
int *utility;
int *utility_inc;
int *nearest_cb;
int *points;
AVLFG *rand_state;
int *scratchbuf;
} elbg_data;
static inline int distance_limited(int *a, int *b, int dim, int limit)
{
int i, dist=0;
for (i=0; i<dim; i++) {
dist += (a[i] - b[i])*(a[i] - b[i]);
if (dist > limit)
return INT_MAX;
}
return dist;
}
static inline void vect_division(int *res, int *vect, int div, int dim)
{
int i;
if (div > 1)
for (i=0; i<dim; i++)
res[i] = ROUNDED_DIV(vect[i],div);
else if (res != vect)
memcpy(res, vect, dim*sizeof(int));
}
static int eval_error_cell(elbg_data *elbg, int *centroid, cell *cells)
{
int error=0;
for (; cells; cells=cells->next)
error += distance_limited(centroid, elbg->points + cells->index*elbg->dim, elbg->dim, INT_MAX);
return error;
}
static int get_closest_codebook(elbg_data *elbg, int index)
{
int i, pick=0, diff, diff_min = INT_MAX;
for (i=0; i<elbg->numCB; i++)
if (i != index) {
diff = distance_limited(elbg->codebook + i*elbg->dim, elbg->codebook + index*elbg->dim, elbg->dim, diff_min);
if (diff < diff_min) {
pick = i;
diff_min = diff;
}
}
return pick;
}
static int get_high_utility_cell(elbg_data *elbg)
{
int i=0;
/* Using linear search, do binary if it ever turns to be speed critical */
int r = av_lfg_get(elbg->rand_state)%elbg->utility_inc[elbg->numCB-1] + 1;
while (elbg->utility_inc[i] < r)
i++;
assert(elbg->cells[i]);
return i;
}
/**
* Implementation of the simple LBG algorithm for just two codebooks
*/
static int simple_lbg(elbg_data *elbg,
int dim,
int *centroid[3],
int newutility[3],
int *points,
cell *cells)
{
int i, idx;
int numpoints[2] = {0,0};
int *newcentroid[2] = {
elbg->scratchbuf + 3*dim,
elbg->scratchbuf + 4*dim
};
cell *tempcell;
memset(newcentroid[0], 0, 2 * dim * sizeof(*newcentroid[0]));
newutility[0] =
newutility[1] = 0;
for (tempcell = cells; tempcell; tempcell=tempcell->next) {
idx = distance_limited(centroid[0], points + tempcell->index*dim, dim, INT_MAX)>=
distance_limited(centroid[1], points + tempcell->index*dim, dim, INT_MAX);
numpoints[idx]++;
for (i=0; i<dim; i++)
newcentroid[idx][i] += points[tempcell->index*dim + i];
}
vect_division(centroid[0], newcentroid[0], numpoints[0], dim);
vect_division(centroid[1], newcentroid[1], numpoints[1], dim);
for (tempcell = cells; tempcell; tempcell=tempcell->next) {
int dist[2] = {distance_limited(centroid[0], points + tempcell->index*dim, dim, INT_MAX),
distance_limited(centroid[1], points + tempcell->index*dim, dim, INT_MAX)};
int idx = dist[0] > dist[1];
newutility[idx] += dist[idx];
}
return newutility[0] + newutility[1];
}
static void get_new_centroids(elbg_data *elbg, int huc, int *newcentroid_i,
int *newcentroid_p)
{
cell *tempcell;
int *min = newcentroid_i;
int *max = newcentroid_p;
int i;
for (i=0; i< elbg->dim; i++) {
min[i]=INT_MAX;
max[i]=0;
}
for (tempcell = elbg->cells[huc]; tempcell; tempcell = tempcell->next)
for(i=0; i<elbg->dim; i++) {
min[i]=FFMIN(min[i], elbg->points[tempcell->index*elbg->dim + i]);
max[i]=FFMAX(max[i], elbg->points[tempcell->index*elbg->dim + i]);
}
for (i=0; i<elbg->dim; i++) {
int ni = min[i] + (max[i] - min[i])/3;
int np = min[i] + (2*(max[i] - min[i]))/3;
newcentroid_i[i] = ni;
newcentroid_p[i] = np;
}
}
/**
* Add the points in the low utility cell to its closest cell. Split the high
* utility cell, putting the separated points in the (now empty) low utility
* cell.
*
* @param elbg Internal elbg data
* @param indexes {luc, huc, cluc}
* @param newcentroid A vector with the position of the new centroids
*/
static void shift_codebook(elbg_data *elbg, int *indexes,
int *newcentroid[3])
{
cell *tempdata;
cell **pp = &elbg->cells[indexes[2]];
while(*pp)
pp= &(*pp)->next;
*pp = elbg->cells[indexes[0]];
elbg->cells[indexes[0]] = NULL;
tempdata = elbg->cells[indexes[1]];
elbg->cells[indexes[1]] = NULL;
while(tempdata) {
cell *tempcell2 = tempdata->next;
int idx = distance_limited(elbg->points + tempdata->index*elbg->dim,
newcentroid[0], elbg->dim, INT_MAX) >
distance_limited(elbg->points + tempdata->index*elbg->dim,
newcentroid[1], elbg->dim, INT_MAX);
tempdata->next = elbg->cells[indexes[idx]];
elbg->cells[indexes[idx]] = tempdata;
tempdata = tempcell2;
}
}
static void evaluate_utility_inc(elbg_data *elbg)
{
int i, inc=0;
for (i=0; i < elbg->numCB; i++) {
if (elbg->numCB*elbg->utility[i] > elbg->error)
inc += elbg->utility[i];
elbg->utility_inc[i] = inc;
}
}
static void update_utility_and_n_cb(elbg_data *elbg, int idx, int newutility)
{
cell *tempcell;
elbg->utility[idx] = newutility;
for (tempcell=elbg->cells[idx]; tempcell; tempcell=tempcell->next)
elbg->nearest_cb[tempcell->index] = idx;
}
/**
* Evaluate if a shift lower the error. If it does, call shift_codebooks
* and update elbg->error, elbg->utility and elbg->nearest_cb.
*
* @param elbg Internal elbg data
* @param idx {luc (low utility cell, huc (high utility cell), cluc (closest cell to low utility cell)}
*/
static void try_shift_candidate(elbg_data *elbg, int idx[3])
{
int j, k, olderror=0, newerror, cont=0;
int newutility[3];
int *newcentroid[3] = {
elbg->scratchbuf,
elbg->scratchbuf + elbg->dim,
elbg->scratchbuf + 2*elbg->dim
};
cell *tempcell;
for (j=0; j<3; j++)
olderror += elbg->utility[idx[j]];
memset(newcentroid[2], 0, elbg->dim*sizeof(int));
for (k=0; k<2; k++)
for (tempcell=elbg->cells[idx[2*k]]; tempcell; tempcell=tempcell->next) {
cont++;
for (j=0; j<elbg->dim; j++)
newcentroid[2][j] += elbg->points[tempcell->index*elbg->dim + j];
}
vect_division(newcentroid[2], newcentroid[2], cont, elbg->dim);
get_new_centroids(elbg, idx[1], newcentroid[0], newcentroid[1]);
newutility[2] = eval_error_cell(elbg, newcentroid[2], elbg->cells[idx[0]]);
newutility[2] += eval_error_cell(elbg, newcentroid[2], elbg->cells[idx[2]]);
newerror = newutility[2];
newerror += simple_lbg(elbg, elbg->dim, newcentroid, newutility, elbg->points,
elbg->cells[idx[1]]);
if (olderror > newerror) {
shift_codebook(elbg, idx, newcentroid);
elbg->error += newerror - olderror;
for (j=0; j<3; j++)
update_utility_and_n_cb(elbg, idx[j], newutility[j]);
evaluate_utility_inc(elbg);
}
}
/**
* Implementation of the ELBG block
*/
static void do_shiftings(elbg_data *elbg)
{
int idx[3];
evaluate_utility_inc(elbg);
for (idx[0]=0; idx[0] < elbg->numCB; idx[0]++)
if (elbg->numCB*elbg->utility[idx[0]] < elbg->error) {
if (elbg->utility_inc[elbg->numCB-1] == 0)
return;
idx[1] = get_high_utility_cell(elbg);
idx[2] = get_closest_codebook(elbg, idx[0]);
if (idx[1] != idx[0] && idx[1] != idx[2])
try_shift_candidate(elbg, idx);
}
}
#define BIG_PRIME 433494437LL
int ff_init_elbg(int *points, int dim, int numpoints, int *codebook,
int numCB, int max_steps, int *closest_cb,
AVLFG *rand_state)
{
int i, k, ret = 0;
if (numpoints > 24*numCB) {
/* ELBG is very costly for a big number of points. So if we have a lot
of them, get a good initial codebook to save on iterations */
int *temp_points = av_malloc(dim*(numpoints/8)*sizeof(int));
if (!temp_points)
return AVERROR(ENOMEM);
for (i=0; i<numpoints/8; i++) {
k = (i*BIG_PRIME) % numpoints;
memcpy(temp_points + i*dim, points + k*dim, dim*sizeof(int));
}
ret = ff_init_elbg(temp_points, dim, numpoints / 8, codebook,
numCB, 2 * max_steps, closest_cb, rand_state);
if (ret < 0) {
av_freep(&temp_points);
return ret;
}
ret = ff_do_elbg(temp_points, dim, numpoints / 8, codebook,
numCB, 2 * max_steps, closest_cb, rand_state);
av_free(temp_points);
} else // If not, initialize the codebook with random positions
for (i=0; i < numCB; i++)
memcpy(codebook + i*dim, points + ((i*BIG_PRIME)%numpoints)*dim,
dim*sizeof(int));
return ret;
}
int ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
int numCB, int max_steps, int *closest_cb,
AVLFG *rand_state)
{
int dist;
elbg_data elbg_d;
elbg_data *elbg = &elbg_d;
int i, j, k, last_error, steps = 0, ret = 0;
int *dist_cb = av_malloc(numpoints*sizeof(int));
int *size_part = av_malloc(numCB*sizeof(int));
cell *list_buffer = av_malloc(numpoints*sizeof(cell));
cell *free_cells;
int best_dist, best_idx = 0;
elbg->error = INT_MAX;
elbg->dim = dim;
elbg->numCB = numCB;
elbg->codebook = codebook;
elbg->cells = av_malloc(numCB*sizeof(cell *));
elbg->utility = av_malloc(numCB*sizeof(int));
elbg->nearest_cb = closest_cb;
elbg->points = points;
elbg->utility_inc = av_malloc(numCB*sizeof(int));
elbg->scratchbuf = av_malloc(5*dim*sizeof(int));
if (!dist_cb || !size_part || !list_buffer || !elbg->cells ||
!elbg->utility || !elbg->utility_inc || !elbg->scratchbuf) {
ret = AVERROR(ENOMEM);
goto out;
}
elbg->rand_state = rand_state;
do {
free_cells = list_buffer;
last_error = elbg->error;
steps++;
memset(elbg->utility, 0, numCB*sizeof(int));
memset(elbg->cells, 0, numCB*sizeof(cell *));
elbg->error = 0;
/* This loop evaluate the actual Voronoi partition. It is the most
costly part of the algorithm. */
for (i=0; i < numpoints; i++) {
best_dist = distance_limited(elbg->points + i*elbg->dim, elbg->codebook + best_idx*elbg->dim, dim, INT_MAX);
for (k=0; k < elbg->numCB; k++) {
dist = distance_limited(elbg->points + i*elbg->dim, elbg->codebook + k*elbg->dim, dim, best_dist);
if (dist < best_dist) {
best_dist = dist;
best_idx = k;
}
}
elbg->nearest_cb[i] = best_idx;
dist_cb[i] = best_dist;
elbg->error += dist_cb[i];
elbg->utility[elbg->nearest_cb[i]] += dist_cb[i];
free_cells->index = i;
free_cells->next = elbg->cells[elbg->nearest_cb[i]];
elbg->cells[elbg->nearest_cb[i]] = free_cells;
free_cells++;
}
do_shiftings(elbg);
memset(size_part, 0, numCB*sizeof(int));
memset(elbg->codebook, 0, elbg->numCB*dim*sizeof(int));
for (i=0; i < numpoints; i++) {
size_part[elbg->nearest_cb[i]]++;
for (j=0; j < elbg->dim; j++)
elbg->codebook[elbg->nearest_cb[i]*elbg->dim + j] +=
elbg->points[i*elbg->dim + j];
}
for (i=0; i < elbg->numCB; i++)
vect_division(elbg->codebook + i*elbg->dim,
elbg->codebook + i*elbg->dim, size_part[i], elbg->dim);
} while(((last_error - elbg->error) > DELTA_ERR_MAX*elbg->error) &&
(steps < max_steps));
out:
av_free(dist_cb);
av_free(size_part);
av_free(elbg->utility);
av_free(list_buffer);
av_free(elbg->cells);
av_free(elbg->utility_inc);
av_free(elbg->scratchbuf);
return ret;
}