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vulkan_filter: use GENERAL image layout when no sampler is given
This allows using the generic filter code with STORAGE image inputs.
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@@ -249,6 +249,9 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
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VkImageView out_views[AV_NUM_DATA_POINTERS];
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VkImageMemoryBarrier2 img_bar[37];
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int nb_img_bar = 0;
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VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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VK_IMAGE_LAYOUT_GENERAL;
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/* Update descriptors and init the exec context */
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FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
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@@ -267,8 +270,8 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
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VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
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RET(ff_vk_create_imageviews(vkctx, exec, in_views, in_f, FF_VK_REP_FLOAT));
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ff_vk_shader_update_img_array(vkctx, exec, shd, in_f, in_views, 0, 0,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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sampler);
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in_layout,
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sampler);
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}
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/* Bind pipeline, update push data */
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@@ -289,7 +292,7 @@ int ff_vk_filter_process_simple(FFVulkanContext *vkctx, FFVkExecPool *e,
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VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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in_layout,
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VK_QUEUE_FAMILY_IGNORED);
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vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
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@@ -321,6 +324,9 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
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VkImageView out_views[AV_NUM_DATA_POINTERS];
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VkImageMemoryBarrier2 img_bar[37];
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int nb_img_bar = 0;
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VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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VK_IMAGE_LAYOUT_GENERAL;
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/* Update descriptors and init the exec context */
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FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
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@@ -344,7 +350,7 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
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VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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in_layout,
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VK_QUEUE_FAMILY_IGNORED);
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ff_vk_frame_barrier(vkctx, exec, tmp, img_bar, &nb_img_bar,
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VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
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@@ -373,7 +379,7 @@ int ff_vk_filter_process_2pass(FFVulkanContext *vkctx, FFVkExecPool *e,
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VkImageView *dst_views = !i ? tmp_views : out_views;
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ff_vk_shader_update_img_array(vkctx, exec, shd, src_f, src_views, 0, 0,
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!i ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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!i ? in_layout :
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VK_IMAGE_LAYOUT_GENERAL,
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sampler);
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ff_vk_shader_update_img_array(vkctx, exec, shd, dst_f, dst_views, 0, 1,
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@@ -409,6 +415,9 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
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VkImageView out_views[AV_NUM_DATA_POINTERS];
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VkImageMemoryBarrier2 img_bar[128];
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int nb_img_bar = 0;
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VkImageLayout in_layout = sampler != VK_NULL_HANDLE ?
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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VK_IMAGE_LAYOUT_GENERAL;
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/* Update descriptors and init the exec context */
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FFVkExecContext *exec = ff_vk_exec_get(vkctx, e);
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@@ -432,7 +441,7 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
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VK_NULL_HANDLE);
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for (int i = 0; i < nb_in; i++)
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ff_vk_shader_update_img_array(vkctx, exec, shd, in[i], in_views[i], 0, i,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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in_layout,
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sampler);
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/* Bind pipeline, update push data */
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@@ -453,7 +462,7 @@ int ff_vk_filter_process_Nin(FFVulkanContext *vkctx, FFVkExecPool *e,
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VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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in_layout,
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VK_QUEUE_FAMILY_IGNORED);
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vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
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