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cosmetics: typo fixes
Originally committed as revision 12554 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -405,7 +405,7 @@ static int decode_p_frame(FourXContext *f, const uint8_t *buf, int length){
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/**
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* decode block and dequantize.
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* Note this is allmost identical to mjpeg
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* Note this is almost identical to MJPEG.
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*/
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static int decode_i_block(FourXContext *f, DCTELEM *block){
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int code, i, j, level, val;
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@ -561,7 +561,7 @@ static int is_intra_more_likely(MpegEncContext *s){
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undamaged_count++;
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}
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if(undamaged_count < 5) return 0; //allmost all MBs damaged -> use temporal prediction
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if(undamaged_count < 5) return 0; //almost all MBs damaged -> use temporal prediction
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#ifdef HAVE_XVMC
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//prevent dsp.sad() check, that requires access to the image
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@ -96,7 +96,7 @@ static int RENAME(dct_quantize)(MpegEncContext *s,
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int qscale, int *overflow)
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{
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long last_non_zero_p1;
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int level=0, q; //=0 is cuz gcc says uninitialized ...
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int level=0, q; //=0 is because gcc says uninitialized ...
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const uint16_t *qmat, *bias;
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DECLARE_ALIGNED_16(int16_t, temp_block[64]);
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@ -121,7 +121,7 @@ int ff_rate_control_init(MpegEncContext *s)
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rcc->p_cplx_sum [i]=
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rcc->mv_bits_sum[i]=
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rcc->qscale_sum [i]=
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rcc->frame_count[i]= 1; // 1 is better cuz of 1/0 and such
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rcc->frame_count[i]= 1; // 1 is better because of 1/0 and such
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rcc->last_qscale_for[i]=FF_QP2LAMBDA * 5;
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}
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rcc->buffer_index= s->avctx->rc_initial_buffer_occupancy;
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@ -50,7 +50,7 @@ TempDeNoiser# E e e Ec
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* I do not have a 3DNow! CPU -> it is untested, but no one said it does not work so it seems to work
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# more or less selfinvented filters so the exactness is not too meaningful
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E = Exact implementation
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e = allmost exact implementation (slightly different rounding,...)
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e = almost exact implementation (slightly different rounding,...)
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a = alternative / approximate impl
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c = checked against the other implementations (-vo md5)
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p = partially optimized, still some work to do
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@ -178,7 +178,8 @@ static inline void prefetcht2(void *p)
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}
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#endif
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// The horizontal Functions exist only in C cuz the MMX code is faster with vertical filters and transposing
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/* The horizontal functions exist only in C because the MMX
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* code is faster with vertical filters and transposing. */
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/**
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* Check if the given 8x8 Block is mostly "flat"
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@ -606,7 +606,7 @@ static inline void RENAME(doVertDefFilter)(uint8_t src[], int stride, PPContext
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src+= stride*4;
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asm volatile(
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#if 0 //sligtly more accurate and slightly slower
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#if 0 //slightly more accurate and slightly slower
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"pxor %%mm7, %%mm7 \n\t" // 0
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"lea (%0, %1), %%"REG_a" \n\t"
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"lea (%%"REG_a", %1, 4), %%"REG_c" \n\t"
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