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hevc: simplify rounding
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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d1b1c3bb5e
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@ -271,8 +271,8 @@ static int temporal_luma_motion_vector(HEVCContext *s, int x0, int y0,
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(y0 >> s->sps->log2_ctb_size) == (y >> s->sps->log2_ctb_size) &&
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y < s->sps->height &&
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x < s->sps->width) {
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x = ((x >> 4) << 4);
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y = ((y >> 4) << 4);
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x &= ~15;
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y &= ~15;
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x_pu = x >> s->sps->log2_min_pu_size;
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y_pu = y >> s->sps->log2_min_pu_size;
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temp_col = TAB_MVF(x_pu, y_pu);
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@ -283,8 +283,8 @@ static int temporal_luma_motion_vector(HEVCContext *s, int x0, int y0,
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if (tab_mvf && !availableFlagLXCol) {
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x = x0 + (nPbW >> 1);
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y = y0 + (nPbH >> 1);
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x = ((x >> 4) << 4);
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y = ((y >> 4) << 4);
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x &= ~15;
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y &= ~15;
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x_pu = x >> s->sps->log2_min_pu_size;
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y_pu = y >> s->sps->log2_min_pu_size;
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temp_col = TAB_MVF(x_pu, y_pu);
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