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avfilter/vf_xfade: add radial transition
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@ -20060,6 +20060,7 @@ Set one of available transition effects:
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@item distance
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@item fadeblack
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@item fadewhite
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@item radial
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@end table
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Default transition effect is fade.
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@ -45,6 +45,7 @@ enum XFadeTransitions {
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DISTANCE,
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FADEBLACK,
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FADEWHITE,
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RADIAL,
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NB_TRANSITIONS,
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};
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@ -141,6 +142,7 @@ static const AVOption xfade_options[] = {
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{ "distance", "distance transition", 0, AV_OPT_TYPE_CONST, {.i64=DISTANCE}, 0, 0, FLAGS, "transition" },
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{ "fadeblack", "fadeblack transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEBLACK}, 0, 0, FLAGS, "transition" },
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{ "fadewhite", "fadewhite transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEWHITE}, 0, 0, FLAGS, "transition" },
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{ "radial", "radial transition", 0, AV_OPT_TYPE_CONST, {.i64=RADIAL}, 0, 0, FLAGS, "transition" },
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{ "duration", "set cross fade duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=1000000}, 0, 60000000, FLAGS },
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{ "offset", "set cross fade start relative to first input stream", OFFSET(offset), AV_OPT_TYPE_DURATION, {.i64=0}, INT64_MIN, INT64_MAX, FLAGS },
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{ "expr", "set expression for custom transition", OFFSET(custom_str), AV_OPT_TYPE_STRING, {.str=NULL}, 0, 0, FLAGS },
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@ -649,6 +651,34 @@ static void fadewhite##name##_transition(AVFilterContext *ctx,
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FADEWHITE_TRANSITION(8, uint8_t, 1)
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FADEWHITE_TRANSITION(16, uint16_t, 2)
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#define RADIAL_TRANSITION(name, type, div) \
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static void radial##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int width = out->width; \
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const int height = out->height; \
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\
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for (int y = slice_start; y < slice_end; y++) { \
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for (int x = 0; x < width; x++) { \
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const float smooth = atan2f(x - width / 2, y - height / 2) - \
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(progress - 0.5f) * (M_PI * 2.5f); \
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
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\
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dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
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} \
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} \
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} \
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}
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RADIAL_TRANSITION(8, uint8_t, 1)
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RADIAL_TRANSITION(16, uint16_t, 2)
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static inline double getpix(void *priv, double x, double y, int plane, int nb)
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{
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XFadeContext *s = priv;
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@ -754,6 +784,7 @@ static int config_output(AVFilterLink *outlink)
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case DISTANCE: s->transitionf = s->depth <= 8 ? distance8_transition : distance16_transition; break;
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case FADEBLACK: s->transitionf = s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition; break;
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case FADEWHITE: s->transitionf = s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition; break;
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case RADIAL: s->transitionf = s->depth <= 8 ? radial8_transition : radial16_transition; break;
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}
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if (s->transition == CUSTOM) {
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