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	ffplay: don't shadow global variable
Signed-off-by: Marton Balint <cus@passwd.hu>
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			| @@ -1455,13 +1455,13 @@ static void check_external_clock_speed(VideoState *is) { | ||||
| } | ||||
|  | ||||
| /* seek in the stream */ | ||||
| static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_bytes) | ||||
| static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int by_bytes) | ||||
| { | ||||
|     if (!is->seek_req) { | ||||
|         is->seek_pos = pos; | ||||
|         is->seek_rel = rel; | ||||
|         is->seek_flags &= ~AVSEEK_FLAG_BYTE; | ||||
|         if (seek_by_bytes) | ||||
|         if (by_bytes) | ||||
|             is->seek_flags |= AVSEEK_FLAG_BYTE; | ||||
|         is->seek_req = 1; | ||||
|         SDL_CondSignal(is->continue_read_thread); | ||||
|   | ||||
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