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https://github.com/FFmpeg/FFmpeg.git
synced 2024-11-21 10:55:51 +02:00
Improved AC3 decoder level support (heavy drc, dialnorm)
Added support for AC3 heavy dynamic range compression used to restrict the output range and added a setting to specify the output target level and use the dialog normalization field to apply it in the digital domain. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -67,7 +67,8 @@
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#define AC3_RENAME(x) x ## _fixed
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#define AC3_NORM(norm) (1<<24)/(norm)
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#define AC3_MUL(a,b) ((((int64_t) (a)) * (b))>>12)
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#define AC3_RANGE(x) (x)
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#define AC3_RANGE(x) (x|((x&128)<<1))
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#define AC3_HEAVY_RANGE(x) (x<<1)
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#define AC3_DYNAMIC_RANGE(x) (x)
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#define AC3_SPX_BLEND(x) (x)
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#define AC3_DYNAMIC_RANGE1 0
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@ -86,6 +87,7 @@
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#define AC3_NORM(norm) (1.0f/(norm))
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#define AC3_MUL(a,b) ((a) * (b))
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#define AC3_RANGE(x) (dynamic_range_tab[(x)])
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#define AC3_HEAVY_RANGE(x) (heavy_dynamic_range_tab[(x)])
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#define AC3_DYNAMIC_RANGE(x) (powf(x, s->drc_scale))
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#define AC3_SPX_BLEND(x) (x)* (1.0f/32)
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#define AC3_DYNAMIC_RANGE1 1.0f
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@ -65,6 +65,7 @@ static const uint8_t quantization_tab[16] = {
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/** dynamic range table. converts codes to scale factors. */
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static float dynamic_range_tab[256];
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static float heavy_dynamic_range_tab[256];
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/** Adjustments in dB gain */
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static const float gain_levels[9] = {
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@ -164,6 +165,14 @@ static av_cold void ac3_tables_init(void)
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int v = (i >> 5) - ((i >> 7) << 3) - 5;
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dynamic_range_tab[i] = powf(2.0f, v) * ((i & 0x1F) | 0x20);
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}
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/* generate compr dynamic range table
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reference: Section 7.7.2 Heavy Compression */
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for (i = 0; i < 256; i++) {
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int v = (i >> 4) - ((i >> 7) << 4) - 4;
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heavy_dynamic_range_tab[i] = powf(2.0f, v) * ((i & 0xF) | 0x10);
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}
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}
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/**
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@ -236,9 +245,19 @@ static int ac3_parse_header(AC3DecodeContext *s)
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/* read the rest of the bsi. read twice for dual mono mode. */
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i = !s->channel_mode;
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do {
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skip_bits(gbc, 5); // skip dialog normalization
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if (get_bits1(gbc))
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skip_bits(gbc, 8); //skip compression
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s->dialog_normalization[(!s->channel_mode)-i] = -get_bits(gbc, 5);
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if (s->dialog_normalization[(!s->channel_mode)-i] == 0) {
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s->dialog_normalization[(!s->channel_mode)-i] = -31;
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}
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if (s->target_level != 0) {
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s->level_gain[(!s->channel_mode)-i] = powf(2.0f,
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(float)(s->target_level -
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s->dialog_normalization[(!s->channel_mode)-i])/6.0f);
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}
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if (s->compression_exists[(!s->channel_mode)-i] = get_bits1(gbc)) {
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s->heavy_dynamic_range[(!s->channel_mode)-i] =
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AC3_HEAVY_RANGE(get_bits(gbc, 8));
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}
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if (get_bits1(gbc))
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skip_bits(gbc, 8); //skip language code
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if (get_bits1(gbc))
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@ -819,8 +838,9 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
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if (get_bits1(gbc)) {
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/* Allow asymmetric application of DRC when drc_scale > 1.
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Amplification of quiet sounds is enhanced */
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INTFLOAT range = AC3_RANGE(get_bits(gbc, 8));
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if (range > 1.0 || s->drc_scale <= 1.0)
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int range_bits = get_bits(gbc, 8);
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INTFLOAT range = AC3_RANGE(range_bits);
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if (range_bits <= 127 || s->drc_scale <= 1.0)
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s->dynamic_range[i] = AC3_DYNAMIC_RANGE(range);
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else
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s->dynamic_range[i] = range;
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@ -1314,15 +1334,20 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
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/* apply scaling to coefficients (headroom, dynrng) */
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for (ch = 1; ch <= s->channels; ch++) {
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int audio_channel = 0;
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INTFLOAT gain;
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if(s->channel_mode == AC3_CHMODE_DUALMONO) {
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gain = s->dynamic_range[2-ch];
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} else {
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gain = s->dynamic_range[0];
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}
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if (s->channel_mode == AC3_CHMODE_DUALMONO)
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audio_channel = 2-ch;
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if (s->heavy_compression && s->compression_exists[audio_channel])
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gain = s->heavy_dynamic_range[audio_channel];
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else
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gain = s->dynamic_range[audio_channel];
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#if USE_FIXED
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scale_coefs(s->transform_coeffs[ch], s->fixed_coeffs[ch], gain, 256);
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#else
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if (s->target_level != 0)
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gain = gain * s->level_gain[audio_channel];
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gain *= 1.0 / 4194304.0f;
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s->fmt_conv.int32_to_float_fmul_scalar(s->transform_coeffs[ch],
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s->fixed_coeffs[ch], gain, 256);
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@ -84,6 +84,9 @@ typedef struct AC3DecodeContext {
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int bitstream_mode; ///< bitstream mode (bsmod)
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int channel_mode; ///< channel mode (acmod)
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int lfe_on; ///< lfe channel in use
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int dialog_normalization[2]; ///< dialog level in dBFS (dialnorm)
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int compression_exists[2]; ///< compression field is valid for frame (compre)
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int compression_gain[2]; ///< gain to apply for heavy compression (compr)
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int channel_map; ///< custom channel map
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int preferred_downmix; ///< Preferred 2-channel downmix mode (dmixmod)
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int center_mix_level; ///< Center mix level index
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@ -103,6 +106,8 @@ typedef struct AC3DecodeContext {
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float ltrt_surround_mix_level;
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float loro_center_mix_level;
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float loro_surround_mix_level;
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int target_level; ///< target level in dBFS
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float level_gain[2];
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///@name Frame syntax parameters
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int snr_offset_strategy; ///< SNR offset strategy (snroffststr)
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@ -161,6 +166,8 @@ typedef struct AC3DecodeContext {
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///@name Dynamic range
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INTFLOAT dynamic_range[2]; ///< dynamic range
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INTFLOAT drc_scale; ///< percentage of dynamic range compression to be applied
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int heavy_compression; ///< apply heavy compression
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INTFLOAT heavy_dynamic_range[2]; ///< heavy dynamic range compression
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///@}
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///@name Bandwidth
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@ -81,40 +81,69 @@ static void scale_coefs (
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int temp, temp1, temp2, temp3, temp4, temp5, temp6, temp7;
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mul = (dynrng & 0x1f) + 0x20;
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shift = 4 - ((dynrng << 24) >> 29);
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round = 1 << (shift-1);
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for (i=0; i<len; i+=8) {
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shift = 4 - ((dynrng << 23) >> 28);
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if (shift > 0 ) {
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round = 1 << (shift-1);
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for (i=0; i<len; i+=8) {
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temp = src[i] * mul;
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temp1 = src[i+1] * mul;
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temp = temp + round;
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temp2 = src[i+2] * mul;
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temp = src[i] * mul;
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temp1 = src[i+1] * mul;
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temp = temp + round;
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temp2 = src[i+2] * mul;
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temp1 = temp1 + round;
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dst[i] = temp >> shift;
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temp3 = src[i+3] * mul;
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temp2 = temp2 + round;
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temp1 = temp1 + round;
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dst[i] = temp >> shift;
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temp3 = src[i+3] * mul;
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temp2 = temp2 + round;
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dst[i+1] = temp1 >> shift;
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temp4 = src[i + 4] * mul;
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temp3 = temp3 + round;
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dst[i+2] = temp2 >> shift;
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dst[i+1] = temp1 >> shift;
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temp4 = src[i + 4] * mul;
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temp3 = temp3 + round;
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dst[i+2] = temp2 >> shift;
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temp5 = src[i+5] * mul;
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temp4 = temp4 + round;
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dst[i+3] = temp3 >> shift;
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temp6 = src[i+6] * mul;
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temp5 = src[i+5] * mul;
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temp4 = temp4 + round;
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dst[i+3] = temp3 >> shift;
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temp6 = src[i+6] * mul;
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dst[i+4] = temp4 >> shift;
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temp5 = temp5 + round;
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temp7 = src[i+7] * mul;
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temp6 = temp6 + round;
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dst[i+4] = temp4 >> shift;
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temp5 = temp5 + round;
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temp7 = src[i+7] * mul;
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temp6 = temp6 + round;
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dst[i+5] = temp5 >> shift;
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temp7 = temp7 + round;
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dst[i+6] = temp6 >> shift;
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dst[i+7] = temp7 >> shift;
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dst[i+5] = temp5 >> shift;
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temp7 = temp7 + round;
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dst[i+6] = temp6 >> shift;
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dst[i+7] = temp7 >> shift;
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}
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} else {
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shift = -shift;
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for (i=0; i<len; i+=8) {
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temp = src[i] * mul;
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temp1 = src[i+1] * mul;
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temp2 = src[i+2] * mul;
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dst[i] = temp << shift;
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temp3 = src[i+3] * mul;
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dst[i+1] = temp1 << shift;
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temp4 = src[i + 4] * mul;
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dst[i+2] = temp2 << shift;
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temp5 = src[i+5] * mul;
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dst[i+3] = temp3 << shift;
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temp6 = src[i+6] * mul;
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dst[i+4] = temp4 << shift;
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temp7 = src[i+7] * mul;
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dst[i+5] = temp5 << shift;
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dst[i+6] = temp6 << shift;
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dst[i+7] = temp7 << shift;
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}
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}
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}
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@ -150,6 +179,8 @@ static void ac3_downmix_c_fixed16(int16_t **samples, int16_t (*matrix)[2],
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#include "ac3dec.c"
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static const AVOption options[] = {
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{ "drc_scale", "percentage of dynamic range compression to apply", OFFSET(drc_scale), AV_OPT_TYPE_FLOAT, {.dbl = 1.0}, 0.0, 6.0, PAR },
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{ "heavy_compr", "heavy dynamic range compression enabled", OFFSET(heavy_compression), AV_OPT_TYPE_INT, {.i64 = 0 }, 0, 1, PAR },
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{ NULL},
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};
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@ -32,6 +32,8 @@
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static const AVOption options[] = {
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{ "drc_scale", "percentage of dynamic range compression to apply", OFFSET(drc_scale), AV_OPT_TYPE_FLOAT, {.dbl = 1.0}, 0.0, 6.0, PAR },
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{ "heavy_compr", "heavy dynamic range compression enabled", OFFSET(heavy_compression), AV_OPT_TYPE_INT, {.i64 = 0 }, 0, 1, PAR },
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{ "target_level", "target level in -dBFS (0 not applied)", OFFSET(target_level), AV_OPT_TYPE_INT, {.i64 = 0 }, -31, 0, PAR },
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{"dmix_mode", "Preferred Stereo Downmix Mode", OFFSET(preferred_stereo_downmix), AV_OPT_TYPE_INT, {.i64 = -1 }, -1, 2, 0, "dmix_mode"},
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{"ltrt_cmixlev", "Lt/Rt Center Mix Level", OFFSET(ltrt_center_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0},
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