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Merge commit 'ebe8b5d947c41449c684f17c6826fe6bc46c0360'
* commit 'ebe8b5d947c41449c684f17c6826fe6bc46c0360': dds: Fix the slice size computation Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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commit
157fa73992
@ -105,7 +105,7 @@ typedef struct DDSContext {
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const uint8_t *tex_data; // Compressed texture
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int tex_ratio; // Compression ratio
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int slice_size; // Optimal slice size
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int slice_count; // Number of slices for threaded operations
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/* Pointer to the selected compress or decompress function. */
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int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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@ -421,14 +421,23 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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AVFrame *frame = arg;
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const uint8_t *d = ctx->tex_data;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
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int x, y;
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int start_slice, end_slice;
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int base_blocks_per_slice = h_block / ctx->slice_count;
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int remainder_blocks = h_block % ctx->slice_count;
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start_slice = slice * ctx->slice_size;
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end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
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/* When the frame height (in blocks) doesn't divide evenly between the
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* number of slices, spread the remaining blocks evenly between the first
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* operations */
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start_slice = slice * base_blocks_per_slice;
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/* Add any extra blocks (one per slice) that have been added before this slice */
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start_slice += FFMIN(slice, remainder_blocks);
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start_slice /= TEXTURE_BLOCK_H;
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end_slice /= TEXTURE_BLOCK_H;
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end_slice = start_slice + base_blocks_per_slice;
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/* Add an extra block if there are still remainder blocks to be accounted for */
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if (slice < remainder_blocks)
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end_slice++;
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for (y = start_slice; y < end_slice; y++) {
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
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@ -633,13 +642,12 @@ static int dds_decode(AVCodecContext *avctx, void *data,
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return ret;
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if (ctx->compressed) {
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int slices = FFMIN(avctx->thread_count,
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avctx->coded_height / TEXTURE_BLOCK_H);
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ctx->slice_size = avctx->coded_height / slices;
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ctx->slice_count = av_clip(avctx->thread_count, 1,
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avctx->coded_height / TEXTURE_BLOCK_H);
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/* Use the decompress function on the texture, one block per thread. */
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ctx->tex_data = gbc->buffer;
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, slices);
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
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} else {
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int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
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