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deshake: remove non const static
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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1912c215e0
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171a5b5d36
@ -90,6 +90,7 @@ typedef struct {
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Transform last; ///< Transform from last frame
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int refcount; ///< Number of reference frames (defines averaging window)
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FILE *fp;
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Transform avg;
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} DeshakeContext;
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static int cmp(void const *ca, void const *cb)
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@ -404,15 +405,7 @@ static void end_frame(AVFilterLink *link)
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AVFilterBufferRef *in = link->cur_buf;
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AVFilterBufferRef *out = link->dst->outputs[0]->out_buf;
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Transform t;
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static float matrix[9];
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static Transform avg = {
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.vector = {
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.x = 0,
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.y = 0
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},
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.angle = 0,
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.zoom = 0.0f
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};
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float matrix[9];
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float alpha = 2.0 / deshake->refcount;
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char tmp[256];
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Transform orig;
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@ -427,17 +420,17 @@ static void end_frame(AVFilterLink *link)
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orig.zoom = t.zoom;
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// Generate a one-sided moving exponential average
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avg.vector.x = alpha * t.vector.x + (1.0 - alpha) * avg.vector.x;
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avg.vector.y = alpha * t.vector.y + (1.0 - alpha) * avg.vector.y;
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avg.angle = alpha * t.angle + (1.0 - alpha) * avg.angle;
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avg.zoom = alpha * t.zoom + (1.0 - alpha) * avg.zoom;
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deshake->avg.vector.x = alpha * t.vector.x + (1.0 - alpha) * deshake->avg.vector.x;
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deshake->avg.vector.y = alpha * t.vector.y + (1.0 - alpha) * deshake->avg.vector.y;
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deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
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deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
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// Remove the average from the current motion to detect the motion that
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// is not on purpose, just as jitter from bumping the camera
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t.vector.x -= avg.vector.x;
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t.vector.y -= avg.vector.y;
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t.angle -= avg.angle;
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t.zoom -= avg.zoom;
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t.vector.x -= deshake->avg.vector.x;
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t.vector.y -= deshake->avg.vector.y;
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t.angle -= deshake->avg.angle;
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t.zoom -= deshake->avg.zoom;
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// Invert the motion to undo it
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t.vector.x *= -1;
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@ -445,7 +438,7 @@ static void end_frame(AVFilterLink *link)
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t.angle *= -1;
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// Write statistics to file
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snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vector.x, avg.vector.x, t.vector.x, orig.vector.y, avg.vector.y, t.vector.y, orig.angle, avg.angle, t.angle, orig.zoom, avg.zoom, t.zoom);
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snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vector.x, deshake->avg.vector.x, t.vector.x, orig.vector.y, deshake->avg.vector.y, t.vector.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
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fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
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// Turn relative current frame motion into absolute by adding it to the
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