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flashsv: Drop unused function and struct parameters
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@ -45,7 +45,6 @@
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typedef struct BlockInfo {
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uint8_t *pos;
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int size;
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int unp_size;
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} BlockInfo;
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typedef struct FlashSVContext {
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@ -121,8 +120,7 @@ static av_cold int flashsv_decode_init(AVCodecContext *avctx)
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}
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static int flashsv2_prime(FlashSVContext *s, uint8_t *src,
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int size, int unp_size)
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static int flashsv2_prime(FlashSVContext *s, uint8_t *src, int size)
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{
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z_stream zs;
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int zret; // Zlib return code
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@ -173,8 +171,9 @@ static int flashsv_decode_block(AVCodecContext *avctx, AVPacket *avpkt,
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return AVERROR_UNKNOWN;
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}
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if (s->zlibprime_curr || s->zlibprime_prev) {
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ret = flashsv2_prime(s, s->blocks[blk_idx].pos, s->blocks[blk_idx].size,
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s->blocks[blk_idx].unp_size);
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ret = flashsv2_prime(s,
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s->blocks[blk_idx].pos,
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s->blocks[blk_idx].size);
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if (ret < 0)
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return ret;
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}
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@ -196,7 +195,6 @@ static int flashsv_decode_block(AVCodecContext *avctx, AVPacket *avpkt,
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if (s->is_keyframe) {
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s->blocks[blk_idx].pos = s->keyframedata + (get_bits_count(gb) / 8);
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s->blocks[blk_idx].size = block_size;
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s->blocks[blk_idx].unp_size = s->block_size * 3 - s->zstream.avail_out;
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}
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if (!s->color_depth) {
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/* Flash Screen Video stores the image upside down, so copy
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