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hwcontext_vulkan: use GPU memcpy when copying to system RAM
This should speed it up significantly on systems where it matters.
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@ -3424,7 +3424,7 @@ static int vulkan_transfer_data(AVHWFramesContext *hwfc, const AVFrame *vkf,
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}
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if (!from) {
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/* Map, copy image to buffer, unmap */
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/* Map, copy image TO buffer (which then goes to the VkImage), unmap */
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if ((err = map_buffers(dev_ctx, bufs, tmp.data, planes, 0)))
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goto end;
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@ -3449,7 +3449,7 @@ static int vulkan_transfer_data(AVHWFramesContext *hwfc, const AVFrame *vkf,
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swf->width, swf->height, swf->format, from);
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if (from) {
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/* Map, copy image to buffer, unmap */
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/* Map, copy buffer (which came FROM the VkImage) to the frame, unmap */
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if ((err = map_buffers(dev_ctx, bufs, tmp.data, planes, 0)))
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goto end;
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@ -3459,10 +3459,10 @@ static int vulkan_transfer_data(AVHWFramesContext *hwfc, const AVFrame *vkf,
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get_plane_wh(&p_w, &p_h, swf->format, swf->width, swf->height, i);
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av_image_copy_plane(swf->data[i], swf->linesize[i],
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(const uint8_t *)tmp.data[i], tmp.linesize[i],
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FFMIN(tmp.linesize[i], FFABS(swf->linesize[i])),
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p_h);
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av_image_copy_plane_uc_from(swf->data[i], swf->linesize[i],
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(const uint8_t *)tmp.data[i], tmp.linesize[i],
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FFMIN(tmp.linesize[i], FFABS(swf->linesize[i])),
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p_h);
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}
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if ((err = unmap_buffers(dev_ctx, bufs, planes, 1)))
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