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h264: directly use frames in ff_h264_draw_horiz_band()
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@ -212,8 +212,8 @@ static void h264_er_decode_mb(void *opaque, int ref, int mv_dir, int mv_type,
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void ff_h264_draw_horiz_band(H264Context *h, int y, int height)
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{
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AVCodecContext *avctx = h->avctx;
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Picture *cur = &h->cur_pic;
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Picture *last = h->ref_list[0][0].f.data[0] ? &h->ref_list[0][0] : NULL;
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AVFrame *cur = &h->cur_pic.f;
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AVFrame *last = h->ref_list[0][0].f.data[0] ? &h->ref_list[0][0].f : NULL;
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const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt);
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int vshift = desc->log2_chroma_h;
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const int field_pic = h->picture_structure != PICT_FRAME;
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@ -232,11 +232,11 @@ void ff_h264_draw_horiz_band(H264Context *h, int y, int height)
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int offset[AV_NUM_DATA_POINTERS];
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int i;
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if (cur->f.pict_type == AV_PICTURE_TYPE_B || h->low_delay ||
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if (cur->pict_type == AV_PICTURE_TYPE_B || h->low_delay ||
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(avctx->slice_flags & SLICE_FLAG_CODED_ORDER))
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src = &cur->f;
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src = cur;
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else if (last)
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src = &last->f;
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src = last;
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else
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return;
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