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h264: directly use frames in ff_h264_draw_horiz_band()

This commit is contained in:
Vittorio Giovara 2014-03-04 15:30:19 +01:00
parent 75af13a0e4
commit 1c79b1625d

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@ -212,8 +212,8 @@ static void h264_er_decode_mb(void *opaque, int ref, int mv_dir, int mv_type,
void ff_h264_draw_horiz_band(H264Context *h, int y, int height)
{
AVCodecContext *avctx = h->avctx;
Picture *cur = &h->cur_pic;
Picture *last = h->ref_list[0][0].f.data[0] ? &h->ref_list[0][0] : NULL;
AVFrame *cur = &h->cur_pic.f;
AVFrame *last = h->ref_list[0][0].f.data[0] ? &h->ref_list[0][0].f : NULL;
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt);
int vshift = desc->log2_chroma_h;
const int field_pic = h->picture_structure != PICT_FRAME;
@ -232,11 +232,11 @@ void ff_h264_draw_horiz_band(H264Context *h, int y, int height)
int offset[AV_NUM_DATA_POINTERS];
int i;
if (cur->f.pict_type == AV_PICTURE_TYPE_B || h->low_delay ||
if (cur->pict_type == AV_PICTURE_TYPE_B || h->low_delay ||
(avctx->slice_flags & SLICE_FLAG_CODED_ORDER))
src = &cur->f;
src = cur;
else if (last)
src = &last->f;
src = last;
else
return;