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ffplay: calculate SDL audio buffer size based on sample rate
Signed-off-by: Marton Balint <cus@passwd.hu>
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ba800defa7
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1ca5c1784b
10
ffplay.c
10
ffplay.c
@ -67,9 +67,11 @@ const int program_birth_year = 2003;
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#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
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#define MIN_FRAMES 5
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/* SDL audio buffer size, in samples. Should be small to have precise
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/* Minimum SDL audio buffer size, in samples. Should be small to have precise
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A/V sync as SDL does not have hardware buffer fullness info. */
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#define SDL_AUDIO_BUFFER_SIZE 1024
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#define SDL_AUDIO_MIN_BUFFER_SIZE 512
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/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
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#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 60
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/* no AV sync correction is done if below the minimum AV sync threshold */
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#define AV_SYNC_THRESHOLD_MIN 0.04
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@ -202,7 +204,7 @@ typedef struct VideoState {
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AVStream *audio_st;
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PacketQueue audioq;
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int audio_hw_buf_size;
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uint8_t silence_buf[SDL_AUDIO_BUFFER_SIZE];
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uint8_t silence_buf[SDL_AUDIO_MIN_BUFFER_SIZE];
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uint8_t *audio_buf;
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uint8_t *audio_buf1;
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unsigned int audio_buf_size; /* in bytes */
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@ -2483,7 +2485,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
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next_sample_rate_idx--;
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wanted_spec.format = AUDIO_S16SYS;
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wanted_spec.silence = 0;
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wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
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wanted_spec.samples = FFMAX(SDL_AUDIO_MIN_BUFFER_SIZE, 2 << av_log2(wanted_spec.freq / SDL_AUDIO_MAX_CALLBACKS_PER_SEC));
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wanted_spec.callback = sdl_audio_callback;
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wanted_spec.userdata = opaque;
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while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
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