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libavfi: added option to vf_perspective to specify transformation by giving destinations of corners of source.
Signed-off-by: Nicholas Robbins <nickrobbins@yahoo.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -6718,6 +6718,9 @@ A description of the accepted parameters follows.
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@item y3
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Set coordinates expression for top left, top right, bottom left and bottom right corners.
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Default values are @code{0:0:W:0:0:H:W:H} with which perspective will remain unchanged.
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If the @code{sense} option is set to @code{source}, then the specified points will be sent
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to the corners of the destination. If the @code{sense} option is set to @code{destination},
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then the corners of the source will be sent to the specified coordinates.
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The expressions can use the following variables:
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@ -6737,6 +6740,24 @@ It accepts the following values:
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@end table
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Default value is @samp{linear}.
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@item sense
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Set interpretation of coordinate options.
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It accepts the following values:
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@table @samp
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@item 0, source
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Send point in the source specified by the given coordinates to
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the corners of the destination.
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@item 1, destination
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Send the corners of the source to the point in the destination specified
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by the given coordinates.
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Default value is @samp{source}.
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@end table
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@end table
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@section phase
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@ -46,6 +46,7 @@ typedef struct PerspectiveContext {
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int height[4];
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int hsub, vsub;
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int nb_planes;
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int sense;
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int (*perspective)(AVFilterContext *ctx,
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void *arg, int job, int nb_jobs);
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@ -54,6 +55,11 @@ typedef struct PerspectiveContext {
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#define OFFSET(x) offsetof(PerspectiveContext, x)
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#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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enum PERSPECTIVESense {
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PERSPECTIVE_SENSE_SOURCE = 0, ///< coordinates give locations in source of corners of destination.
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PERSPECTIVE_SENSE_DESTINATION = 1, ///< coordinates give locations in destination of corners of source.
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};
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static const AVOption perspective_options[] = {
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{ "x0", "set top left x coordinate", OFFSET(expr_str[0][0]), AV_OPT_TYPE_STRING, {.str="0"}, 0, 0, FLAGS },
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{ "y0", "set top left y coordinate", OFFSET(expr_str[0][1]), AV_OPT_TYPE_STRING, {.str="0"}, 0, 0, FLAGS },
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@ -66,6 +72,12 @@ static const AVOption perspective_options[] = {
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{ "interpolation", "set interpolation", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=LINEAR}, 0, 1, FLAGS, "interpolation" },
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{ "linear", "", 0, AV_OPT_TYPE_CONST, {.i64=LINEAR}, 0, 0, FLAGS, "interpolation" },
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{ "cubic", "", 0, AV_OPT_TYPE_CONST, {.i64=CUBIC}, 0, 0, FLAGS, "interpolation" },
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{ "sense", "specify the sense of the coordinates", OFFSET(sense), AV_OPT_TYPE_INT, {.i64=PERSPECTIVE_SENSE_SOURCE}, 0, 1, FLAGS, "sense"},
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{ "source", "specify locations in source to send to corners in destination",
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0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE_SENSE_SOURCE}, 0, 0, FLAGS, "sense"},
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{ "destination", "specify locations in destination to send corners of source",
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0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE_SENSE_DESTINATION}, 0, 0, FLAGS, "sense"},
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{ NULL }
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};
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@ -105,7 +117,8 @@ enum { VAR_W, VAR_H, VAR_VARS_NB };
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static int config_input(AVFilterLink *inlink)
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{
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double x0, x1, x2, x3, x4, x5, x6, x7, q;
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double x0, x1, x2, x3, x4, x5, x6, x7, x8, q;
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double t0, t1, t2, t3;
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AVFilterContext *ctx = inlink->dst;
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PerspectiveContext *s = ctx->priv;
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double (*ref)[2] = s->ref;
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@ -141,32 +154,64 @@ static int config_input(AVFilterLink *inlink)
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if (!s->pv)
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return AVERROR(ENOMEM);
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x6 = ((ref[0][0] - ref[1][0] - ref[2][0] + ref[3][0]) *
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(ref[2][1] - ref[3][1]) -
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( ref[0][1] - ref[1][1] - ref[2][1] + ref[3][1]) *
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(ref[2][0] - ref[3][0])) * h;
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x7 = ((ref[0][1] - ref[1][1] - ref[2][1] + ref[3][1]) *
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(ref[1][0] - ref[3][0]) -
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( ref[0][0] - ref[1][0] - ref[2][0] + ref[3][0]) *
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(ref[1][1] - ref[3][1])) * w;
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q = ( ref[1][0] - ref[3][0]) * (ref[2][1] - ref[3][1]) -
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( ref[2][0] - ref[3][0]) * (ref[1][1] - ref[3][1]);
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switch (s->sense) {
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case PERSPECTIVE_SENSE_SOURCE:
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x6 = ((ref[0][0] - ref[1][0] - ref[2][0] + ref[3][0]) *
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(ref[2][1] - ref[3][1]) -
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( ref[0][1] - ref[1][1] - ref[2][1] + ref[3][1]) *
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(ref[2][0] - ref[3][0])) * h;
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x7 = ((ref[0][1] - ref[1][1] - ref[2][1] + ref[3][1]) *
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(ref[1][0] - ref[3][0]) -
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( ref[0][0] - ref[1][0] - ref[2][0] + ref[3][0]) *
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(ref[1][1] - ref[3][1])) * w;
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q = ( ref[1][0] - ref[3][0]) * (ref[2][1] - ref[3][1]) -
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( ref[2][0] - ref[3][0]) * (ref[1][1] - ref[3][1]);
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x0 = q * (ref[1][0] - ref[0][0]) * h + x6 * ref[1][0];
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x1 = q * (ref[2][0] - ref[0][0]) * w + x7 * ref[2][0];
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x2 = q * ref[0][0] * w * h;
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x3 = q * (ref[1][1] - ref[0][1]) * h + x6 * ref[1][1];
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x4 = q * (ref[2][1] - ref[0][1]) * w + x7 * ref[2][1];
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x5 = q * ref[0][1] * w * h;
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x0 = q * (ref[1][0] - ref[0][0]) * h + x6 * ref[1][0];
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x1 = q * (ref[2][0] - ref[0][0]) * w + x7 * ref[2][0];
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x2 = q * ref[0][0] * w * h;
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x3 = q * (ref[1][1] - ref[0][1]) * h + x6 * ref[1][1];
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x4 = q * (ref[2][1] - ref[0][1]) * w + x7 * ref[2][1];
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x5 = q * ref[0][1] * w * h;
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x8 = q * w * h;
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break;
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case PERSPECTIVE_SENSE_DESTINATION:
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t0 = ref[0][0] * (ref[3][1] - ref[1][1]) +
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ref[1][0] * (ref[0][1] - ref[3][1]) +
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ref[3][0] * (ref[1][1] - ref[0][1]);
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t1 = ref[1][0] * (ref[2][1] - ref[3][1]) +
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ref[2][0] * (ref[3][1] - ref[1][1]) +
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ref[3][0] * (ref[1][1] - ref[2][1]);
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t2 = ref[0][0] * (ref[3][1] - ref[2][1]) +
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ref[2][0] * (ref[0][1] - ref[3][1]) +
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ref[3][0] * (ref[2][1] - ref[0][1]);
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t3 = ref[0][0] * (ref[1][1] - ref[2][1]) +
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ref[1][0] * (ref[2][1] - ref[0][1]) +
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ref[2][0] * (ref[0][1] - ref[1][1]);
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x0 = t0 * t1 * w * (ref[2][1] - ref[0][1]);
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x1 = t0 * t1 * w * (ref[0][0] - ref[2][0]);
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x2 = t0 * t1 * w * (ref[0][1] * ref[2][0] - ref[0][0] * ref[2][1]);
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x3 = t1 * t2 * h * (ref[1][1] - ref[0][1]);
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x4 = t1 * t2 * h * (ref[0][0] - ref[1][0]);
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x5 = t1 * t2 * h * (ref[0][1] * ref[1][0] - ref[0][0] * ref[1][1]);
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x6 = t1 * t2 * (ref[1][1] - ref[0][1]) +
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t0 * t3 * (ref[2][1] - ref[3][1]);
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x7 = t1 * t2 * (ref[0][0] - ref[1][0]) +
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t0 * t3 * (ref[3][0] - ref[2][0]);
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x8 = t1 * t2 * (ref[0][1] * ref[1][0] - ref[0][0] * ref[1][1]) +
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t0 * t3 * (ref[2][0] * ref[3][1] - ref[2][1] * ref[3][0]);
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break;
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}
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for (y = 0; y < h; y++){
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for (x = 0; x < w; x++){
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int u, v;
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u = (int)floor(SUB_PIXELS * (x0 * x + x1 * y + x2) /
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(x6 * x + x7 * y + q * w * h) + 0.5);
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(x6 * x + x7 * y + x8) + 0.5);
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v = (int)floor(SUB_PIXELS * (x3 * x + x4 * y + x5) /
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(x6 * x + x7 * y + q * w * h) + 0.5);
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(x6 * x + x7 * y + x8) + 0.5);
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s->pv[x + y * w][0] = u;
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s->pv[x + y * w][1] = v;
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