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Do loop filter per-row rather than per-frame
3% faster on Elephants_Dream_HD-q7-aq7.ogg on my penryn Originally committed as revision 21778 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -1389,21 +1389,19 @@ static void reverse_dc_prediction(Vp3DecodeContext *s,
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}
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}
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}
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}
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static void apply_loop_filter(Vp3DecodeContext *s)
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static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int yend)
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{
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{
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int plane;
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int x, y;
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int x, y;
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int *bounding_values= s->bounding_values_array+127;
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int *bounding_values= s->bounding_values_array+127;
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for (plane = 0; plane < 3; plane++) {
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int width = s->fragment_width >> !!plane;
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int width = s->fragment_width >> !!plane;
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int height = s->fragment_height >> !!plane;
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int height = s->fragment_height >> !!plane;
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int fragment = s->fragment_start [plane];
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int fragment = s->fragment_start [plane] + ystart * width;
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int stride = s->current_frame.linesize[plane];
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int stride = s->current_frame.linesize[plane];
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uint8_t *plane_data = s->current_frame.data [plane];
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uint8_t *plane_data = s->current_frame.data [plane];
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if (!s->flipped_image) stride = -stride;
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if (!s->flipped_image) stride = -stride;
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for (y = 0; y < height; y++) {
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for (y = ystart; y < yend; y++) {
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for (x = 0; x < width; x++) {
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for (x = 0; x < width; x++) {
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/* This code basically just deblocks on the edges of coded blocks.
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/* This code basically just deblocks on the edges of coded blocks.
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@ -1450,7 +1448,6 @@ static void apply_loop_filter(Vp3DecodeContext *s)
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fragment++;
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fragment++;
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}
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}
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}
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}
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}
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}
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}
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/*
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/*
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@ -1612,6 +1609,10 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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}
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}
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}
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}
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// Filter the previous block row. We can't filter the current row yet
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// since it needs pixels from the next row
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if (y > 0)
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apply_loop_filter(s, plane, (y>>3)-1, (y>>3));
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}
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}
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}
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}
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@ -2010,7 +2011,11 @@ static int vp3_decode_frame(AVCodecContext *avctx,
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for (i = 0; i < s->macroblock_height; i++)
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for (i = 0; i < s->macroblock_height; i++)
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render_slice(s, i);
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render_slice(s, i);
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apply_loop_filter(s);
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// filter the last row
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for (i = 0; i < 3; i++) {
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int row = (s->height >> (3+!!i)) - 1;
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apply_loop_filter(s, i, row, row+1);
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}
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*data_size=sizeof(AVFrame);
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*data_size=sizeof(AVFrame);
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*(AVFrame*)data= s->current_frame;
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*(AVFrame*)data= s->current_frame;
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