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Don't use expressions with side effects in macro parameters
AV_WB32 can be implemented as a macro that expands its parameters multiple times (in case AV_HAVE_FAST_UNALIGNED isn't set and the compiler doesn't support GCC attributes); make sure not to read multiple times from the source in this case. Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -121,8 +121,10 @@ static int dxv_decompress_dxt1(AVCodecContext *avctx)
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int pos = 2;
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/* Copy the first two elements */
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AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
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value = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data, value);
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value = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4, value);
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/* Process input until the whole texture has been filled */
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while (pos + 2 <= ctx->tex_size / 4) {
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@ -172,10 +174,14 @@ static int dxv_decompress_dxt5(AVCodecContext *avctx)
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int probe, check;
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/* Copy the first four elements */
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AV_WL32(ctx->tex_data + 0, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 8, bytestream2_get_le32(gbc));
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AV_WL32(ctx->tex_data + 12, bytestream2_get_le32(gbc));
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value = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 0, value);
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value = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 4, value);
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value = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 8, value);
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value = bytestream2_get_le32(gbc);
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AV_WL32(ctx->tex_data + 12, value);
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/* Process input until the whole texture has been filled */
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while (pos + 2 <= ctx->tex_size / 4) {
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@ -512,8 +512,10 @@ static int xmv_fetch_video_packet(AVFormatContext *s,
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* WMV2 is little-endian.
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* TODO: This manual swap is of course suboptimal.
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*/
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for (i = 0; i < frame_size; i += 4)
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AV_WB32(pkt->data + i, avio_rl32(pb));
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for (i = 0; i < frame_size; i += 4) {
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uint32_t val = avio_rl32(pb);
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AV_WB32(pkt->data + i, val);
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}
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pkt->stream_index = video->stream_index;
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