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prores: cosmetics: prettyprinting, drop useless parentheses
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27ba121e90
@ -256,9 +256,9 @@ static int decode_picture_header(ProresContext *ctx, const uint8_t *buf,
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ctx->slice_height_factor = slice_height_factor;
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ctx->num_x_mbs = (avctx->width + 15) >> 4;
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ctx->num_y_mbs =
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(avctx->height + (1 << (4 + ctx->picture.interlaced_frame)) - 1) >>
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(4 + ctx->picture.interlaced_frame);
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ctx->num_y_mbs = (avctx->height +
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(1 << (4 + ctx->picture.interlaced_frame)) - 1) >>
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(4 + ctx->picture.interlaced_frame);
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remainder = ctx->num_x_mbs & ((1 << slice_width_factor) - 1);
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num_x_slices = (ctx->num_x_mbs >> slice_width_factor) + (remainder & 1) +
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@ -272,8 +272,7 @@ static int decode_picture_header(ProresContext *ctx, const uint8_t *buf,
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if (ctx->total_slices != num_slices) {
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av_freep(&ctx->slice_data_index);
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ctx->slice_data_index =
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av_malloc((num_slices + 1) * sizeof(uint8_t*));
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ctx->slice_data_index = av_malloc((num_slices + 1) * sizeof(uint8_t*));
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if (!ctx->slice_data_index)
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return AVERROR(ENOMEM);
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ctx->total_slices = num_slices;
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@ -330,7 +329,7 @@ static inline int decode_vlc_codeword(GetBitContext *gb, uint8_t codebook)
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LAST_SKIP_BITS(re, gb, log + 1);
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} else {
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prefix_len = log + 1;
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code = (log << rice_order) + NEG_USR32((buf << prefix_len), rice_order);
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code = (log << rice_order) + NEG_USR32(buf << prefix_len, rice_order);
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LAST_SKIP_BITS(re, gb, prefix_len + rice_order);
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}
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} else { /* otherwise we got a exp golomb code */
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@ -519,8 +518,7 @@ static void decode_slice_plane(ProresContext *ctx, const uint8_t *buf,
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/* inverse quantization, inverse transform and output */
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block_ptr = ctx->blocks;
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for (blk_num = 0; blk_num < blocks_per_slice;
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blk_num++, block_ptr += 64) {
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for (blk_num = 0; blk_num < blocks_per_slice; blk_num++, block_ptr += 64) {
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/* TODO: the correct solution shoud be (block_ptr[i] * qmat[i]) >> 1
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* and the input of the inverse transform should be scaled by 2
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* in order to avoid rounding errors.
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@ -595,7 +593,7 @@ static int decode_slice(ProresContext *ctx, int pic_num, int slice_num,
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if (ctx->qmat_changed || sf != ctx->prev_slice_sf) {
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ctx->prev_slice_sf = sf;
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for (i = 0; i < 64; i++) {
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ctx->qmat_luma_scaled[i] = ctx->qmat_luma[i] * sf;
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ctx->qmat_luma_scaled[i] = ctx->qmat_luma[i] * sf;
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ctx->qmat_chroma_scaled[i] = ctx->qmat_chroma[i] * sf;
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}
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}
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