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vc1: avoid reading beyond the last line in vc1_draw_sprites()
Fixes overread Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind Signed-off-by: Michael Niedermayer <michaelni@gmx.at> Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
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@ -4938,15 +4938,17 @@ static void vc1_draw_sprites(VC1Context *v, SpriteData* sd)
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int iline = s->current_picture.f.linesize[plane];
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int ycoord = yoff[sprite] + yadv[sprite] * row;
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int yline = ycoord >> 16;
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int next_line;
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ysub[sprite] = ycoord & 0xFFFF;
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if (sprite) {
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iplane = s->last_picture.f.data[plane];
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iline = s->last_picture.f.linesize[plane];
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}
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next_line = FFMIN(yline + 1, (v->sprite_height >> !!plane) - 1) * iline;
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if (!(xoff[sprite] & 0xFFFF) && xadv[sprite] == 1 << 16) {
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src_h[sprite][0] = iplane + (xoff[sprite] >> 16) + yline * iline;
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if (ysub[sprite])
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src_h[sprite][1] = iplane + (xoff[sprite] >> 16) + (yline + 1) * iline;
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src_h[sprite][1] = iplane + (xoff[sprite] >> 16) + next_line;
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} else {
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if (sr_cache[sprite][0] != yline) {
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if (sr_cache[sprite][1] == yline) {
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@ -4958,7 +4960,9 @@ static void vc1_draw_sprites(VC1Context *v, SpriteData* sd)
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}
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}
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if (ysub[sprite] && sr_cache[sprite][1] != yline + 1) {
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v->vc1dsp.sprite_h(v->sr_rows[sprite][1], iplane + (yline + 1) * iline, xoff[sprite], xadv[sprite], width);
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v->vc1dsp.sprite_h(v->sr_rows[sprite][1],
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iplane + next_line, xoff[sprite],
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xadv[sprite], width);
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sr_cache[sprite][1] = yline + 1;
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}
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src_h[sprite][0] = v->sr_rows[sprite][0];
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