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vble: use LUT for vble_read_reverse_unary()
slightly faster Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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c5e55e214c
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@ -40,11 +40,21 @@ typedef struct {
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static uint8_t vble_read_reverse_unary(GetBitContext *gb)
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{
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static const uint8_t LUT[256] = {
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8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,
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};
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/* At most we need to read 9 bits total to get indices up to 8 */
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int val = show_bits(gb, 8);
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if (val) {
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val = 7 - av_log2_16bit(av_reverse[val]);
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val = LUT[val];
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skip_bits(gb, val + 1);
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return val;
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} else {
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