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wc3movie: convert to new channel layout API
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com> Signed-off-by: James Almer <jamrial@gmail.com>
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@ -54,7 +54,6 @@
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/* always use the same PCM audio parameters */
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#define WC3_SAMPLE_RATE 22050
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#define WC3_AUDIO_CHANNELS 1
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#define WC3_AUDIO_BITS 16
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/* nice, constant framerate */
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@ -195,13 +194,12 @@ static int wc3_read_header(AVFormatContext *s)
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st->codecpar->codec_type = AVMEDIA_TYPE_AUDIO;
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st->codecpar->codec_id = AV_CODEC_ID_PCM_S16LE;
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st->codecpar->codec_tag = 1;
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st->codecpar->channels = WC3_AUDIO_CHANNELS;
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st->codecpar->channel_layout = AV_CH_LAYOUT_MONO;
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st->codecpar->ch_layout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MONO;
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st->codecpar->bits_per_coded_sample = WC3_AUDIO_BITS;
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st->codecpar->sample_rate = WC3_SAMPLE_RATE;
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st->codecpar->bit_rate = st->codecpar->channels * st->codecpar->sample_rate *
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st->codecpar->bit_rate = st->codecpar->ch_layout.nb_channels * st->codecpar->sample_rate *
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st->codecpar->bits_per_coded_sample;
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st->codecpar->block_align = WC3_AUDIO_BITS * WC3_AUDIO_CHANNELS;
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st->codecpar->block_align = WC3_AUDIO_BITS * st->codecpar->ch_layout.nb_channels;
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return 0;
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}
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