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Add Dolby/DPLII downmix support to libavresample

Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>
This commit is contained in:
John Stebbins 2012-06-09 13:45:49 -07:00 committed by Justin Ruggles
parent 9fcda25e35
commit 3971be0eb5
8 changed files with 72 additions and 11 deletions

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@ -13,6 +13,9 @@ libavutil: 2011-04-18
API changes, most recent first:
2012-xx-xx - xxxxxxx - lavr 0.0.3
Add a parameter to avresample_build_matrix() for Dolby/DPLII downmixing.
2012-xx-xx - xxxxxxx - lavfi 2.23.0 - avfilter.h
Add AVFilterContext.nb_inputs/outputs. Deprecate
AVFilterContext.input/output_count.

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@ -320,7 +320,8 @@ int ff_audio_mix_init(AVAudioResampleContext *avr)
avr->center_mix_level,
avr->surround_mix_level,
avr->lfe_mix_level, 1, matrix_dbl,
avr->in_channels);
avr->in_channels,
avr->matrix_encoding);
if (ret < 0) {
av_free(matrix_dbl);
return ret;

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@ -54,6 +54,8 @@
#define SURROUND_DIRECT_LEFT 33
#define SURROUND_DIRECT_RIGHT 34
#define SQRT3_2 1.22474487139158904909 /* sqrt(3/2) */
static av_always_inline int even(uint64_t layout)
{
return (!layout || (layout & (layout - 1)));
@ -83,14 +85,21 @@ static int sane_layout(uint64_t layout)
int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
double center_mix_level, double surround_mix_level,
double lfe_mix_level, int normalize,
double *matrix_out, int stride)
double *matrix_out, int stride,
enum AVMatrixEncoding matrix_encoding)
{
int i, j, out_i, out_j;
double matrix[64][64] = {{0}};
int64_t unaccounted = in_layout & ~out_layout;
int64_t unaccounted;
double maxcoef = 0;
int in_channels, out_channels;
if ((out_layout & AV_CH_LAYOUT_STEREO_DOWNMIX) == AV_CH_LAYOUT_STEREO_DOWNMIX) {
out_layout = AV_CH_LAYOUT_STEREO;
}
unaccounted = in_layout & ~out_layout;
in_channels = av_get_channel_layout_nb_channels( in_layout);
out_channels = av_get_channel_layout_nb_channels(out_layout);
@ -140,8 +149,19 @@ int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
} else if (out_layout & AV_CH_FRONT_LEFT) {
matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY ||
matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
if (unaccounted & (AV_CH_BACK_LEFT | AV_CH_SIDE_LEFT)) {
matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
} else {
matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
}
} else {
matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
}
} else if (out_layout & AV_CH_FRONT_CENTER) {
matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
} else
@ -163,8 +183,20 @@ int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
}
} else if (out_layout & AV_CH_FRONT_LEFT) {
matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
} else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
} else {
matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
}
} else if (out_layout & AV_CH_FRONT_CENTER) {
matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
@ -187,8 +219,20 @@ int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
} else if (out_layout & AV_CH_FRONT_LEFT) {
matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
} else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
} else {
matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
}
} else if (out_layout & AV_CH_FRONT_CENTER) {
matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;

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@ -131,12 +131,13 @@ void avresample_free(AVAudioResampleContext **avr);
* the weight of input channel i in output channel o.
* @param stride distance between adjacent input channels in the
* matrix array
* @param matrix_encoding matrixed stereo downmix mode (e.g. dplii)
* @return 0 on success, negative AVERROR code on failure
*/
int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
double center_mix_level, double surround_mix_level,
double lfe_mix_level, int normalize, double *matrix,
int stride);
int stride, enum AVMatrixEncoding matrix_encoding);
/**
* Get the current channel mixing matrix.

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@ -70,6 +70,7 @@ struct AVAudioResampleContext {
AudioConvert *ac_out; /**< output sample format conversion context */
ResampleContext *resample; /**< resampling context */
AudioMix *am; /**< channel mixing context */
enum AVMatrixEncoding matrix_encoding; /**< matrixed stereo encoding */
};
#endif /* AVRESAMPLE_INTERNAL_H */

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@ -52,6 +52,10 @@ static const AVOption options[] = {
{ "phase_shift", "Resampling Phase Shift", OFFSET(phase_shift), AV_OPT_TYPE_INT, { 10 }, 0, 30, /* ??? */ PARAM },
{ "linear_interp", "Use Linear Interpolation", OFFSET(linear_interp), AV_OPT_TYPE_INT, { 0 }, 0, 1, PARAM },
{ "cutoff", "Cutoff Frequency Ratio", OFFSET(cutoff), AV_OPT_TYPE_DOUBLE, { 0.8 }, 0.0, 1.0, PARAM },
{ "matrix_encoding", "Matrixed Stereo Encoding", OFFSET(matrix_encoding), AV_OPT_TYPE_INT, { AV_MATRIX_ENCODING_NONE}, AV_MATRIX_ENCODING_NONE, AV_MATRIX_ENCODING_NB-1, PARAM, "matrix_encoding" },
{ "none", "None", 0, AV_OPT_TYPE_CONST, { AV_MATRIX_ENCODING_NONE }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
{ "dolby", "Dolby", 0, AV_OPT_TYPE_CONST, { AV_MATRIX_ENCODING_DOLBY }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
{ "dplii", "Dolby Pro Logic II", 0, AV_OPT_TYPE_CONST, { AV_MATRIX_ENCODING_DPLII }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
{ NULL },
};

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@ -21,7 +21,7 @@
#define LIBAVRESAMPLE_VERSION_MAJOR 0
#define LIBAVRESAMPLE_VERSION_MINOR 0
#define LIBAVRESAMPLE_VERSION_MICRO 2
#define LIBAVRESAMPLE_VERSION_MICRO 3
#define LIBAVRESAMPLE_VERSION_INT AV_VERSION_INT(LIBAVRESAMPLE_VERSION_MAJOR, \
LIBAVRESAMPLE_VERSION_MINOR, \

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@ -101,6 +101,13 @@
#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
enum AVMatrixEncoding {
AV_MATRIX_ENCODING_NONE,
AV_MATRIX_ENCODING_DOLBY,
AV_MATRIX_ENCODING_DPLII,
AV_MATRIX_ENCODING_NB
};
/**
* @}
*/