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Add Dolby/DPLII downmix support to libavresample
Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>
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@ -13,6 +13,9 @@ libavutil: 2011-04-18
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API changes, most recent first:
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API changes, most recent first:
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2012-xx-xx - xxxxxxx - lavr 0.0.3
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Add a parameter to avresample_build_matrix() for Dolby/DPLII downmixing.
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2012-xx-xx - xxxxxxx - lavfi 2.23.0 - avfilter.h
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2012-xx-xx - xxxxxxx - lavfi 2.23.0 - avfilter.h
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Add AVFilterContext.nb_inputs/outputs. Deprecate
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Add AVFilterContext.nb_inputs/outputs. Deprecate
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AVFilterContext.input/output_count.
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AVFilterContext.input/output_count.
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@ -320,7 +320,8 @@ int ff_audio_mix_init(AVAudioResampleContext *avr)
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avr->center_mix_level,
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avr->center_mix_level,
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avr->surround_mix_level,
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avr->surround_mix_level,
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avr->lfe_mix_level, 1, matrix_dbl,
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avr->lfe_mix_level, 1, matrix_dbl,
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avr->in_channels);
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avr->in_channels,
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avr->matrix_encoding);
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if (ret < 0) {
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if (ret < 0) {
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av_free(matrix_dbl);
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av_free(matrix_dbl);
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return ret;
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return ret;
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@ -54,6 +54,8 @@
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#define SURROUND_DIRECT_LEFT 33
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#define SURROUND_DIRECT_LEFT 33
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#define SURROUND_DIRECT_RIGHT 34
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#define SURROUND_DIRECT_RIGHT 34
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#define SQRT3_2 1.22474487139158904909 /* sqrt(3/2) */
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static av_always_inline int even(uint64_t layout)
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static av_always_inline int even(uint64_t layout)
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{
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{
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return (!layout || (layout & (layout - 1)));
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return (!layout || (layout & (layout - 1)));
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@ -83,14 +85,21 @@ static int sane_layout(uint64_t layout)
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int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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double center_mix_level, double surround_mix_level,
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double center_mix_level, double surround_mix_level,
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double lfe_mix_level, int normalize,
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double lfe_mix_level, int normalize,
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double *matrix_out, int stride)
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double *matrix_out, int stride,
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enum AVMatrixEncoding matrix_encoding)
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{
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{
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int i, j, out_i, out_j;
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int i, j, out_i, out_j;
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double matrix[64][64] = {{0}};
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double matrix[64][64] = {{0}};
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int64_t unaccounted = in_layout & ~out_layout;
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int64_t unaccounted;
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double maxcoef = 0;
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double maxcoef = 0;
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int in_channels, out_channels;
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int in_channels, out_channels;
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if ((out_layout & AV_CH_LAYOUT_STEREO_DOWNMIX) == AV_CH_LAYOUT_STEREO_DOWNMIX) {
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out_layout = AV_CH_LAYOUT_STEREO;
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}
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unaccounted = in_layout & ~out_layout;
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in_channels = av_get_channel_layout_nb_channels( in_layout);
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in_channels = av_get_channel_layout_nb_channels( in_layout);
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out_channels = av_get_channel_layout_nb_channels(out_layout);
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out_channels = av_get_channel_layout_nb_channels(out_layout);
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@ -140,8 +149,19 @@ int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
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matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
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matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
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matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY ||
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
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if (unaccounted & (AV_CH_BACK_LEFT | AV_CH_SIDE_LEFT)) {
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matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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} else {
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matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
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}
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} else {
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matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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}
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
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} else
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} else
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@ -163,8 +183,20 @@ int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
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matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
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}
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}
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
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if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
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matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
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} else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
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matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
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matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
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} else {
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matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
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matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
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}
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
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@ -187,8 +219,20 @@ int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
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matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
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matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
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matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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} else if (out_layout & AV_CH_FRONT_LEFT) {
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matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
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if (matrix_encoding == AV_MATRIX_ENCODING_DOLBY) {
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
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matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
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} else if (matrix_encoding == AV_MATRIX_ENCODING_DPLII) {
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matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
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matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
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} else {
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matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
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matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
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}
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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} else if (out_layout & AV_CH_FRONT_CENTER) {
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matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
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matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
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@ -131,12 +131,13 @@ void avresample_free(AVAudioResampleContext **avr);
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* the weight of input channel i in output channel o.
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* the weight of input channel i in output channel o.
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* @param stride distance between adjacent input channels in the
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* @param stride distance between adjacent input channels in the
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* matrix array
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* matrix array
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* @param matrix_encoding matrixed stereo downmix mode (e.g. dplii)
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* @return 0 on success, negative AVERROR code on failure
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* @return 0 on success, negative AVERROR code on failure
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*/
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*/
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int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
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double center_mix_level, double surround_mix_level,
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double center_mix_level, double surround_mix_level,
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double lfe_mix_level, int normalize, double *matrix,
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double lfe_mix_level, int normalize, double *matrix,
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int stride);
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int stride, enum AVMatrixEncoding matrix_encoding);
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/**
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/**
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* Get the current channel mixing matrix.
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* Get the current channel mixing matrix.
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@ -70,6 +70,7 @@ struct AVAudioResampleContext {
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AudioConvert *ac_out; /**< output sample format conversion context */
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AudioConvert *ac_out; /**< output sample format conversion context */
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ResampleContext *resample; /**< resampling context */
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ResampleContext *resample; /**< resampling context */
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AudioMix *am; /**< channel mixing context */
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AudioMix *am; /**< channel mixing context */
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enum AVMatrixEncoding matrix_encoding; /**< matrixed stereo encoding */
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};
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};
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#endif /* AVRESAMPLE_INTERNAL_H */
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#endif /* AVRESAMPLE_INTERNAL_H */
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@ -52,6 +52,10 @@ static const AVOption options[] = {
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{ "phase_shift", "Resampling Phase Shift", OFFSET(phase_shift), AV_OPT_TYPE_INT, { 10 }, 0, 30, /* ??? */ PARAM },
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{ "phase_shift", "Resampling Phase Shift", OFFSET(phase_shift), AV_OPT_TYPE_INT, { 10 }, 0, 30, /* ??? */ PARAM },
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{ "linear_interp", "Use Linear Interpolation", OFFSET(linear_interp), AV_OPT_TYPE_INT, { 0 }, 0, 1, PARAM },
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{ "linear_interp", "Use Linear Interpolation", OFFSET(linear_interp), AV_OPT_TYPE_INT, { 0 }, 0, 1, PARAM },
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{ "cutoff", "Cutoff Frequency Ratio", OFFSET(cutoff), AV_OPT_TYPE_DOUBLE, { 0.8 }, 0.0, 1.0, PARAM },
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{ "cutoff", "Cutoff Frequency Ratio", OFFSET(cutoff), AV_OPT_TYPE_DOUBLE, { 0.8 }, 0.0, 1.0, PARAM },
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{ "matrix_encoding", "Matrixed Stereo Encoding", OFFSET(matrix_encoding), AV_OPT_TYPE_INT, { AV_MATRIX_ENCODING_NONE}, AV_MATRIX_ENCODING_NONE, AV_MATRIX_ENCODING_NB-1, PARAM, "matrix_encoding" },
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{ "none", "None", 0, AV_OPT_TYPE_CONST, { AV_MATRIX_ENCODING_NONE }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
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{ "dolby", "Dolby", 0, AV_OPT_TYPE_CONST, { AV_MATRIX_ENCODING_DOLBY }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
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{ "dplii", "Dolby Pro Logic II", 0, AV_OPT_TYPE_CONST, { AV_MATRIX_ENCODING_DPLII }, INT_MIN, INT_MAX, PARAM, "matrix_encoding" },
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{ NULL },
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{ NULL },
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};
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};
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@ -21,7 +21,7 @@
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#define LIBAVRESAMPLE_VERSION_MAJOR 0
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#define LIBAVRESAMPLE_VERSION_MAJOR 0
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#define LIBAVRESAMPLE_VERSION_MINOR 0
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#define LIBAVRESAMPLE_VERSION_MINOR 0
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#define LIBAVRESAMPLE_VERSION_MICRO 2
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#define LIBAVRESAMPLE_VERSION_MICRO 3
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#define LIBAVRESAMPLE_VERSION_INT AV_VERSION_INT(LIBAVRESAMPLE_VERSION_MAJOR, \
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#define LIBAVRESAMPLE_VERSION_INT AV_VERSION_INT(LIBAVRESAMPLE_VERSION_MAJOR, \
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LIBAVRESAMPLE_VERSION_MINOR, \
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LIBAVRESAMPLE_VERSION_MINOR, \
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@ -101,6 +101,13 @@
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#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
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#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
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enum AVMatrixEncoding {
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AV_MATRIX_ENCODING_NONE,
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AV_MATRIX_ENCODING_DOLBY,
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AV_MATRIX_ENCODING_DPLII,
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AV_MATRIX_ENCODING_NB
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};
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/**
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/**
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* @}
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* @}
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*/
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*/
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