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ffplay: change keyboard volume control to logarithmic
The command line parameter remains linear. Signed-off-by: Marton Balint <cus@passwd.hu>
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parent
d1acab8293
commit
3aae1eff12
10
ffplay.c
10
ffplay.c
@ -73,8 +73,8 @@ const int program_birth_year = 2003;
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/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
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#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 30
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/* Step size for volume control */
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#define SDL_VOLUME_STEP (SDL_MIX_MAXVOLUME / 50)
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/* Step size for volume control in dB */
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#define SDL_VOLUME_STEP (0.75)
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/* no AV sync correction is done if below the minimum AV sync threshold */
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#define AV_SYNC_THRESHOLD_MIN 0.04
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@ -1450,9 +1450,11 @@ static void toggle_mute(VideoState *is)
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is->muted = !is->muted;
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}
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static void update_volume(VideoState *is, int sign, int step)
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static void update_volume(VideoState *is, int sign, double step)
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{
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is->audio_volume = av_clip(is->audio_volume + sign * step, 0, SDL_MIX_MAXVOLUME);
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double volume_level = is->audio_volume ? (20 * log(is->audio_volume / (double)SDL_MIX_MAXVOLUME) / log(10)) : -1000.0;
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int new_volume = lrint(SDL_MIX_MAXVOLUME * pow(10.0, (volume_level + sign * step) / 20.0));
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is->audio_volume = av_clip(is->audio_volume == new_volume ? (is->audio_volume + sign) : new_volume, 0, SDL_MIX_MAXVOLUME);
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}
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static void step_to_next_frame(VideoState *is)
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