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avcodec/decode: Only use ff_progress_frame_get_buffer() with blank input
All users (namely HEVC) that use ff_progress_frame_alloc() should just use ff_thread_get_buffer(). Using ff_progress_frame_get_buffer() is not a must; it is merely a convenience wrapper. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@@ -1761,14 +1761,9 @@ int ff_progress_frame_alloc(AVCodecContext *avctx, ProgressFrame *f)
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int ff_progress_frame_get_buffer(AVCodecContext *avctx, ProgressFrame *f, int flags)
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{
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int ret;
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check_progress_consistency(f);
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if (!f->f) {
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ret = ff_progress_frame_alloc(avctx, f);
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if (ret < 0)
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return ret;
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}
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int ret = ff_progress_frame_alloc(avctx, f);
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if (ret < 0)
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return ret;
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ret = ff_thread_get_buffer(avctx, f->progress->f, flags);
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if (ret < 0) {
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@@ -29,6 +29,7 @@
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#include "hevc.h"
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#include "hevcdec.h"
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#include "progressframe.h"
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#include "thread.h"
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#include "libavutil/refstruct.h"
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void ff_hevc_unref_frame(HEVCFrame *frame, int flags)
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@@ -157,10 +158,9 @@ static HEVCFrame *alloc_frame(HEVCContext *s, HEVCLayerContext *l)
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}
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}
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ret = ff_progress_frame_get_buffer(s->avctx, &frame->tf,
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AV_GET_BUFFER_FLAG_REF);
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ret = ff_thread_get_buffer(s->avctx, frame->f, AV_GET_BUFFER_FLAG_REF);
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if (ret < 0)
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return NULL;
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goto fail;
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frame->rpl = av_refstruct_allocz(s->pkt.nb_nals * sizeof(*frame->rpl));
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if (!frame->rpl)
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@@ -102,10 +102,9 @@ void ff_progress_frame_report(ProgressFrame *f, int progress);
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void ff_progress_frame_await(const ProgressFrame *f, int progress);
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/**
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* This function allocates ProgressFrame.f
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* May be called before ff_progress_frame_get_buffer() in the cases where the
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* AVFrame needs to be accessed before the ff_thread_get_buffer() call in
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* ff_progress_frame_alloc().
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* This function sets up the ProgressFrame, i.e. ProgressFrame.f
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* and ProgressFrame.progress. ProgressFrame.f will be blank
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* (as if from av_frame_alloc() or av_frame_unref()) on success.
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*
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* @note: This must only be called by codecs with the
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* FF_CODEC_CAP_USES_PROGRESSFRAMES internal cap.
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@@ -113,8 +112,7 @@ void ff_progress_frame_await(const ProgressFrame *f, int progress);
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int ff_progress_frame_alloc(struct AVCodecContext *avctx, ProgressFrame *f);
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/**
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* This function sets up the ProgressFrame, i.e. allocates ProgressFrame.f
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* if needed, and also calls ff_thread_get_buffer() on the frame.
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* Wrapper around ff_progress_frame_alloc() and ff_thread_get_buffer().
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*
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* @note: This must only be called by codecs with the
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* FF_CODEC_CAP_USES_PROGRESSFRAMES internal cap.
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