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examples/qsvdec: do not free the surfaces in the frame_free() callback
Even though libmfx might not need them anymore, avcodec might still access the surfaces. So free them separately at the end.
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@ -116,15 +116,6 @@ fail:
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static mfxStatus frame_free(mfxHDL pthis, mfxFrameAllocResponse *resp)
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{
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DecodeContext *decode = pthis;
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if (decode->surfaces)
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vaDestroySurfaces(decode->va_dpy, decode->surfaces, decode->nb_surfaces);
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av_freep(&decode->surfaces);
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av_freep(&decode->surface_ids);
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av_freep(&decode->surface_used);
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decode->nb_surfaces = 0;
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return MFX_ERR_NONE;
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}
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@ -144,6 +135,16 @@ static mfxStatus frame_get_hdl(mfxHDL pthis, mfxMemId mid, mfxHDL *hdl)
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return MFX_ERR_NONE;
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}
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static void free_surfaces(DecodeContext *decode)
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{
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if (decode->surfaces)
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vaDestroySurfaces(decode->va_dpy, decode->surfaces, decode->nb_surfaces);
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av_freep(&decode->surfaces);
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av_freep(&decode->surface_ids);
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av_freep(&decode->surface_used);
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decode->nb_surfaces = 0;
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}
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static void free_buffer(void *opaque, uint8_t *data)
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{
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int *used = opaque;
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@ -467,6 +468,8 @@ finish:
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av_frame_free(&frame);
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free_surfaces(&decode);
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if (decode.mfx_session)
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MFXClose(decode.mfx_session);
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if (decode.va_dpy)
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