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configure: check for ID3D11VideoContext

Should fix compilation with mingw-w64 trunk, where ID3D11VideoDecoder is available
but ID3D11VideoContext still isn't.

Signed-off-by: James Almer <jamrial@gmail.com>
(cherry picked from commit b8e4df46ab)
This commit is contained in:
James Almer 2015-09-11 18:23:30 -03:00
parent eca7b0dcce
commit 408240267a

3
configure vendored
View File

@ -2374,7 +2374,7 @@ zmbv_encoder_select="zlib"
# hardware accelerators
crystalhd_deps="libcrystalhd_libcrystalhd_if_h"
d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder ID3D11VideoContext"
dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode"
vaapi_deps="va_va_h"
vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads CoreServices_CoreServices_h"
@ -5147,6 +5147,7 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
check_type "windows.h d3d11.h" "ID3D11VideoContext"
check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602
check_type "va/va.h" "VAPictureParameterBufferHEVC"