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avcodec/pixlet: remove unnecessary double to float conversion
Signed-off-by: James Almer <jamrial@gmail.com>
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8156b5ac94
commit
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@ -457,7 +457,7 @@ static void postprocess_luma(AVFrame *frame, int w, int h, int depth)
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uint16_t *dsty = (uint16_t *)frame->data[0];
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int16_t *srcy = (int16_t *)frame->data[0];
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ptrdiff_t stridey = frame->linesize[0] / 2;
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const float factor = 1. / ((1 << depth) - 1);
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const float factor = 1.0f / ((1 << depth) - 1);
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int i, j;
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for (j = 0; j < h; j++) {
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@ -502,8 +502,8 @@ static int decode_plane(AVCodecContext *avctx, int plane, AVPacket *avpkt, AVFra
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int i, ret;
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for (i = ctx->levels - 1; i >= 0; i--) {
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ctx->scaling[plane][H][i] = 1000000. / sign_extend(bytestream2_get_be32(&ctx->gb), 32);
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ctx->scaling[plane][V][i] = 1000000. / sign_extend(bytestream2_get_be32(&ctx->gb), 32);
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ctx->scaling[plane][H][i] = 1000000.0f / sign_extend(bytestream2_get_be32(&ctx->gb), 32);
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ctx->scaling[plane][V][i] = 1000000.0f / sign_extend(bytestream2_get_be32(&ctx->gb), 32);
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}
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bytestream2_skip(&ctx->gb, 4);
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