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avfilter/vf_vectorscope: make it possible to override colorspace
Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -12656,6 +12656,15 @@ Values higher than this value will be ignored. Default is 1.
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Note this value is multiplied with actual max possible value one pixel component
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can have. So for 8-bit input and high threshold value of 0.9 actual threshold
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is 0.9 * 255 = 230.
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@item colorspace, c
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Set what kind of colorspace to use when drawing graticule.
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@table @samp
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@item auto
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@item 601
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@item 709
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@end table
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Default is auto.
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@end table
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@anchor{vidstabdetect}
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@ -62,6 +62,7 @@ typedef struct VectorscopeContext {
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int tmin;
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int tmax;
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int flags;
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int colorspace;
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int cs;
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uint8_t peak[4096][4096];
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@ -111,6 +112,11 @@ static const AVOption vectorscope_options[] = {
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{ "l", "set low threshold", OFFSET(lthreshold), AV_OPT_TYPE_FLOAT, {.dbl=0}, 0, 1, FLAGS},
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{ "hthreshold", "set high threshold", OFFSET(hthreshold), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0, 1, FLAGS},
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{ "h", "set high threshold", OFFSET(hthreshold), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0, 1, FLAGS},
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{ "colorspace", "set colorspace", OFFSET(colorspace), AV_OPT_TYPE_INT, {.i64=0}, 0, 2, FLAGS, "colorspace"},
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{ "c", "set colorspace", OFFSET(colorspace), AV_OPT_TYPE_INT, {.i64=0}, 0, 2, FLAGS, "colorspace"},
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{ "auto", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "colorspace" },
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{ "601", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "colorspace" },
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{ "709", 0, 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, "colorspace" },
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{ NULL }
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};
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@ -1190,14 +1196,18 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *in)
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AVFilterLink *outlink = ctx->outputs[0];
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AVFrame *out;
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switch (av_frame_get_colorspace(in)) {
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case AVCOL_SPC_SMPTE170M:
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case AVCOL_SPC_BT470BG:
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s->cs = (s->depth - 8) * 2 + 0;
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break;
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case AVCOL_SPC_BT709:
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default:
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s->cs = (s->depth - 8) * 2 + 1;
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if (s->colorspace) {
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s->cs = (s->depth - 8) * 2 + s->colorspace - 1;
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} else {
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switch (av_frame_get_colorspace(in)) {
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case AVCOL_SPC_SMPTE170M:
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case AVCOL_SPC_BT470BG:
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s->cs = (s->depth - 8) * 2 + 0;
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break;
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case AVCOL_SPC_BT709:
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default:
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s->cs = (s->depth - 8) * 2 + 1;
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}
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}
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out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
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