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avfilter/scale_cuda: add nearest neighbour algorithm
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15c0e038ce
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@ -56,6 +56,7 @@ static const enum AVPixelFormat supported_formats[] = {
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enum {
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INTERP_ALGO_DEFAULT,
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INTERP_ALGO_NEAREST,
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INTERP_ALGO_BILINEAR,
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INTERP_ALGO_BICUBIC,
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@ -273,6 +274,12 @@ static av_cold int cudascale_config_props(AVFilterLink *outlink)
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extern char vf_scale_cuda_bicubic_ptx[];
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switch(s->interp_algo) {
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case INTERP_ALGO_NEAREST:
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scaler_ptx = vf_scale_cuda_ptx;
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function_infix = "_Nearest";
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s->interp_use_linear = 0;
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s->interp_as_integer = 1;
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break;
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case INTERP_ALGO_BILINEAR:
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scaler_ptx = vf_scale_cuda_ptx;
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function_infix = "_Bilinear";
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@ -591,6 +598,7 @@ static const AVOption options[] = {
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{ "w", "Output video width", OFFSET(w_expr), AV_OPT_TYPE_STRING, { .str = "iw" }, .flags = FLAGS },
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{ "h", "Output video height", OFFSET(h_expr), AV_OPT_TYPE_STRING, { .str = "ih" }, .flags = FLAGS },
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{ "interp_algo", "Interpolation algorithm used for resizing", OFFSET(interp_algo), AV_OPT_TYPE_INT, { .i64 = INTERP_ALGO_DEFAULT }, 0, INTERP_ALGO_COUNT - 1, FLAGS, "interp_algo" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, { .i64 = INTERP_ALGO_NEAREST }, 0, 0, FLAGS, "interp_algo" },
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{ "bilinear", "bilinear", 0, AV_OPT_TYPE_CONST, { .i64 = INTERP_ALGO_BILINEAR }, 0, 0, FLAGS, "interp_algo" },
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{ "bicubic", "bicubic", 0, AV_OPT_TYPE_CONST, { .i64 = INTERP_ALGO_BICUBIC }, 0, 0, FLAGS, "interp_algo" },
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{ "passthrough", "Do not process frames at all if parameters match", OFFSET(passthrough), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, FLAGS },
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@ -22,6 +22,27 @@
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#include "cuda/vector_helpers.cuh"
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template<typename T>
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__device__ inline void Subsample_Nearest(cudaTextureObject_t tex,
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T *dst,
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int dst_width, int dst_height, int dst_pitch,
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int src_width, int src_height,
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int bit_depth)
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{
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int xo = blockIdx.x * blockDim.x + threadIdx.x;
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int yo = blockIdx.y * blockDim.y + threadIdx.y;
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if (yo < dst_height && xo < dst_width)
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{
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float hscale = (float)src_width / (float)dst_width;
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float vscale = (float)src_height / (float)dst_height;
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float xi = (xo + 0.5f) * hscale;
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float yi = (yo + 0.5f) * vscale;
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dst[yo*dst_pitch+xo] = tex2D<T>(tex, xi, yi);
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}
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}
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template<typename T>
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__device__ inline void Subsample_Bilinear(cudaTextureObject_t tex,
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T *dst,
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@ -57,6 +78,27 @@ __device__ inline void Subsample_Bilinear(cudaTextureObject_t tex,
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extern "C" {
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#define NEAREST_KERNEL(T) \
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__global__ void Subsample_Nearest_ ## T(cudaTextureObject_t src_tex, \
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T *dst, \
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int dst_width, int dst_height, int dst_pitch, \
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int src_width, int src_height, \
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int bit_depth) \
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{ \
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Subsample_Nearest<T>(src_tex, dst, \
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dst_width, dst_height, dst_pitch, \
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src_width, src_height, \
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bit_depth); \
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}
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NEAREST_KERNEL(uchar)
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NEAREST_KERNEL(uchar2)
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NEAREST_KERNEL(uchar4)
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NEAREST_KERNEL(ushort)
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NEAREST_KERNEL(ushort2)
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NEAREST_KERNEL(ushort4)
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#define BILINEAR_KERNEL(T) \
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__global__ void Subsample_Bilinear_ ## T(cudaTextureObject_t src_tex, \
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T *dst, \
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