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fftools/ffplay: do not write out of rdft visualization texture
If the window is resized it was possible that xpos pointed outside the visualization texture. By rearranging the overflow check we make sure this (and a crash) does not happen. We also don't have to use xleft for start position, as that is 0 anyways, and if we ever want to take into account xleft then the texture should be positioned accordingly when rendering. Signed-off-by: Marton Balint <cus@passwd.hu> (cherry picked from commit 573f05a7533cd9aed3ed895b4fa4ad8fcba4e56a)
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@ -1151,6 +1151,8 @@ static void video_audio_display(VideoState *s)
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if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
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return;
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if (s->xpos >= s->width)
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s->xpos = 0;
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nb_display_channels= FFMIN(nb_display_channels, 2);
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if (rdft_bits != s->rdft_bits) {
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av_rdft_end(s->rdft);
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@ -1200,8 +1202,6 @@ static void video_audio_display(VideoState *s)
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}
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if (!s->paused)
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s->xpos++;
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if (s->xpos >= s->width)
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s->xpos= s->xleft;
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}
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}
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