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use dsputil for float to signed 16-bit sample conversion
Originally committed as revision 9914 to svn://svn.ffmpeg.org/ffmpeg/trunk
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4e09232070
@ -150,8 +150,11 @@ typedef struct {
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MDCTContext imdct_512; //for 512 sample imdct transform
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MDCTContext imdct_256; //for 256 sample imdct transform
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DSPContext dsp; //for optimization
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float add_bias; ///< offset for float_to_int16 conversion
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float mul_bias; ///< scaling for float_to_int16 conversion
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DECLARE_ALIGNED_16(float, output[AC3_MAX_CHANNELS-1][256]); //output after imdct transform and windowing
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DECLARE_ALIGNED_16(short, int_output[AC3_MAX_CHANNELS-1][256]); ///< final 16-bit integer output
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DECLARE_ALIGNED_16(float, delay[AC3_MAX_CHANNELS-1][256]); //delay - added to the next block
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DECLARE_ALIGNED_16(float, tmp_imdct[256]); //temporary storage for imdct transform
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DECLARE_ALIGNED_16(float, tmp_output[512]); //temporary storage for output before windowing
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@ -262,6 +265,14 @@ static int ac3_decode_init(AVCodecContext *avctx)
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dsputil_init(&ctx->dsp, avctx);
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av_init_random(0, &ctx->dith_state);
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if(ctx->dsp.float_to_int16 == ff_float_to_int16_c) {
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ctx->add_bias = 385.0f;
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ctx->mul_bias = 1.0f;
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} else {
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ctx->add_bias = 0.0f;
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ctx->mul_bias = 32767.0f;
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}
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return 0;
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}
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/*********** END INIT FUNCTIONS ***********/
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@ -651,7 +662,7 @@ static inline void do_imdct(AC3DecodeContext *ctx)
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ctx->tmp_imdct);
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}
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ctx->dsp.vector_fmul_add_add(ctx->output[ch-1], ctx->tmp_output,
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ctx->window, ctx->delay[ch-1], 384, 256, 1);
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ctx->window, ctx->delay[ch-1], ctx->add_bias, 256, 1);
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ctx->dsp.vector_fmul_reverse(ctx->delay[ch-1], ctx->tmp_output+256,
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ctx->window, 256);
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}
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@ -921,7 +932,7 @@ static int ac3_parse_audio_block(AC3DecodeContext *ctx, int blk)
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/* apply scaling to coefficients (headroom, dynrng) */
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for(ch=1; ch<=ctx->nchans; ch++) {
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float gain = 2.0f;
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float gain = 2.0f * ctx->mul_bias;
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if(ctx->acmod == AC3_ACMOD_DUALMONO && ch == 2) {
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gain *= ctx->dynrng2;
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} else {
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@ -934,17 +945,12 @@ static int ac3_parse_audio_block(AC3DecodeContext *ctx, int blk)
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do_imdct(ctx);
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return 0;
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}
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/* convert float to 16-bit integer */
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for(ch=0; ch<ctx->out_channels; ch++) {
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ctx->dsp.float_to_int16(ctx->int_output[ch], ctx->output[ch], 256);
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}
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static inline int16_t convert(int32_t i)
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{
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if (i > 0x43c07fff)
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return 32767;
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else if (i <= 0x43bf8000)
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return -32768;
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else
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return (i - 0x43c00000);
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return 0;
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}
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/* Decode ac3 frame.
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@ -960,10 +966,6 @@ static int ac3_decode_frame(AVCodecContext * avctx, void *data, int *data_size,
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AC3DecodeContext *ctx = (AC3DecodeContext *)avctx->priv_data;
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int16_t *out_samples = (int16_t *)data;
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int i, blk, ch;
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int32_t *int_ptr[6];
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for (ch = 0; ch < 6; ch++)
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int_ptr[ch] = (int32_t *)(&ctx->output[ch]);
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//Initialize the GetBitContext with the start of valid AC3 Frame.
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init_get_bits(&ctx->gb, buf, buf_size * 8);
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@ -999,7 +1001,7 @@ static int ac3_decode_frame(AVCodecContext * avctx, void *data, int *data_size,
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}
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for (i = 0; i < 256; i++)
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for (ch = 0; ch < ctx->out_channels; ch++)
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*(out_samples++) = convert(int_ptr[ch][i]);
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*(out_samples++) = ctx->int_output[ch][i];
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}
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*data_size = NB_BLOCKS * 256 * avctx->channels * sizeof (int16_t);
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return ctx->frame_size;
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