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looking better all the time! motion compensation is starting to work
Originally committed as revision 1841 to svn://svn.ffmpeg.org/ffmpeg/trunk
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44ae98ddef
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@ -2022,7 +2022,7 @@ static void render_fragments(Vp3DecodeContext *s,
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int motion_x, motion_y;
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int motion_x_limit, motion_y_limit;
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int motion_halfpel_index;
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unsigned char *motion_source;
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unsigned int motion_source;
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debug_vp3(" vp3: rendering final fragments for %s\n",
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(plane == 0) ? "Y plane" : (plane == 1) ? "U plane" : "V plane");
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@ -2059,12 +2059,12 @@ static void render_fragments(Vp3DecodeContext *s,
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/* transform if this block was coded */
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if (s->all_fragments[i].coding_method != MODE_COPY) {
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// if (s->all_fragments[i].coding_method == MODE_INTRA) {
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/* sort out the motion vector */
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motion_x = x + s->all_fragments[i].motion_x;
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motion_y = y + s->all_fragments[i].motion_y;
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motion_x = s->all_fragments[i].motion_x;
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motion_y = s->all_fragments[i].motion_y;
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motion_halfpel_index = s->all_fragments[i].motion_halfpel_index;
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/*
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if (motion_x < 0)
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motion_x = 0;
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@ -2074,31 +2074,27 @@ static void render_fragments(Vp3DecodeContext *s,
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motion_x = motion_x_limit;
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if (motion_y > motion_y_limit)
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motion_y = motion_y_limit;
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*/
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motion_source = s->all_fragments[i].first_pixel;
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motion_source += motion_x;
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motion_source += (motion_y * stride);
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/* first, take care of copying a block from either the
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* previous or the golden frame */
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if ((s->all_fragments[i].coding_method == MODE_USING_GOLDEN) ||
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(s->all_fragments[i].coding_method == MODE_GOLDEN_MV)) {
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motion_source = golden_plane;
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motion_source += motion_x;
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motion_source += (motion_y * -stride);
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s->dsp.put_pixels_tab[1][motion_halfpel_index](
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output_plane + s->all_fragments[i].first_pixel,
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motion_source,
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golden_plane + motion_source,
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stride, 8);
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} else
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if (s->all_fragments[i].coding_method != MODE_INTRA) {
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motion_source = last_plane;
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motion_source += motion_x;
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motion_source += (motion_y * -stride);
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s->dsp.put_pixels_tab[1][motion_halfpel_index](
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output_plane + s->all_fragments[i].first_pixel,
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motion_source,
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last_plane + motion_source,
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stride, 8);
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}
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@ -2110,7 +2106,6 @@ static void render_fragments(Vp3DecodeContext *s,
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dequant_block[dequant_index[j]] =
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s->all_fragments[i].coeffs[j] *
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dequantizer[j];
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dequant_block[0] += 1024;
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debug_idct("dequantized block:\n");
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for (m = 0; m < 8; m++) {
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@ -2121,17 +2116,18 @@ static void render_fragments(Vp3DecodeContext *s,
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}
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debug_idct("\n");
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/* invert DCT and place in final output */
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/* invert DCT and place (or add) in final output */
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if (s->all_fragments[i].coding_method == MODE_INTRA)
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if (s->all_fragments[i].coding_method == MODE_INTRA) {
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dequant_block[0] += 1024;
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s->dsp.idct_put(
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output_plane + s->all_fragments[i].first_pixel,
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stride, dequant_block);
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else
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// s->dsp.idct_add(
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s->dsp.idct_put(
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} else {
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s->dsp.idct_add(
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output_plane + s->all_fragments[i].first_pixel,
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stride, dequant_block);
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}
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debug_idct("block after idct_%s():\n",
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(s->all_fragments[i].coding_method == MODE_INTRA)?
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