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lavd/opengl_enc: remove inlines

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
This commit is contained in:
Lukasz Marek 2014-02-02 02:26:02 +01:00
parent 69b19f2642
commit 5059d8dfe3

View File

@ -548,16 +548,14 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
}
#endif
static av_always_inline void opengl_make_identity(float matrix[16])
static void opengl_make_identity(float matrix[16])
{
memset(matrix, 0, 16 * sizeof(float));
matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
}
static av_always_inline void opengl_make_ortho(float matrix[16],
float left, float right,
float bottom, float top,
float nearZ, float farZ)
static void opengl_make_ortho(float matrix[16], float left, float right,
float bottom, float top, float nearZ, float farZ)
{
float ral = right + left;
float rsl = right - left;
@ -634,7 +632,7 @@ static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format)
return NULL;
}
static av_always_inline int opengl_type_size(GLenum type)
static int opengl_type_size(GLenum type)
{
switch(type) {
case GL_UNSIGNED_SHORT: