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lavd/opengl_enc: remove inlines
Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
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69b19f2642
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@ -548,16 +548,14 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
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}
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#endif
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static av_always_inline void opengl_make_identity(float matrix[16])
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static void opengl_make_identity(float matrix[16])
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{
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memset(matrix, 0, 16 * sizeof(float));
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matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
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}
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static av_always_inline void opengl_make_ortho(float matrix[16],
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float left, float right,
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float bottom, float top,
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float nearZ, float farZ)
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static void opengl_make_ortho(float matrix[16], float left, float right,
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float bottom, float top, float nearZ, float farZ)
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{
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float ral = right + left;
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float rsl = right - left;
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@ -634,7 +632,7 @@ static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format)
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return NULL;
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}
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static av_always_inline int opengl_type_size(GLenum type)
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static int opengl_type_size(GLenum type)
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{
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switch(type) {
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case GL_UNSIGNED_SHORT:
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