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avcodec/hapdec : reorganize code before adding multi-texture decoding
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@ -81,6 +81,8 @@ typedef struct HapContext {
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int slice_count; /* Number of slices for threaded operations */
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int texture_count; /* 2 for HAQA, 1 for other version */
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/* Pointer to the selected compress or decompress function */
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int (*tex_fun)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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} HapContext;
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@ -266,8 +266,8 @@ static int decompress_chunks_thread(AVCodecContext *avctx, void *arg,
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return 0;
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}
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb)
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static int decompress_texture_thread_internal(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb, int texture_num)
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{
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HapContext *ctx = avctx->priv_data;
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AVFrame *frame = arg;
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@ -295,34 +295,50 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
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int off = y * w_block;
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for (x = 0; x < w_block; x++) {
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ctx->tex_fun(p + x * 16, frame->linesize[0],
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d + (off + x) * ctx->tex_rat);
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if (texture_num == 0) {
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ctx->tex_fun(p + x * 16, frame->linesize[0],
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d + (off + x) * ctx->tex_rat);
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}
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}
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}
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return 0;
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}
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb)
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{
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return decompress_texture_thread_internal(avctx, arg, slice, thread_nb, 0);
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}
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static int hap_decode(AVCodecContext *avctx, void *data,
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int *got_frame, AVPacket *avpkt)
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{
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HapContext *ctx = avctx->priv_data;
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ThreadFrame tframe;
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int ret, i;
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int ret, i, t;
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int tex_size;
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int start_texture_section = 0;
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int tex_rat[2] = {0, 0};
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bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size);
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/* Check for section header */
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ret = hap_parse_frame_header(avctx);
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if (ret < 0)
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return ret;
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tex_rat[0] = ctx->tex_rat;
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/* Get the output frame ready to receive data */
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tframe.f = data;
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ret = ff_thread_get_buffer(avctx, &tframe, 0);
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if (ret < 0)
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return ret;
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for (t = 0; t < ctx->texture_count; t++) {
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bytestream2_seek(&ctx->gbc, start_texture_section, SEEK_SET);
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/* Check for section header */
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ret = hap_parse_frame_header(avctx);
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if (ret < 0)
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return ret;
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if (avctx->codec->update_thread_context)
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ff_thread_finish_setup(avctx);
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@ -357,7 +373,10 @@ static int hap_decode(AVCodecContext *avctx, void *data,
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}
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/* Use the decompress function on the texture, one block per thread */
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if (t == 0){
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count);
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}
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}
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/* Frame is ready to be output */
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tframe.f->pict_type = AV_PICTURE_TYPE_I;
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@ -385,6 +404,8 @@ static av_cold int hap_init(AVCodecContext *avctx)
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ff_texturedsp_init(&ctx->dxtc);
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ctx->texture_count = 1;
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switch (avctx->codec_tag) {
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case MKTAG('H','a','p','1'):
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texture_name = "DXT1";
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