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avcodec/atrac3plusdec: Use avpriv_float_dsp_alloc()
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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c5dc8cc03a
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@ -47,7 +47,7 @@
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typedef struct ATRAC3PContext {
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GetBitContext gb;
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AVFloatDSPContext fdsp;
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AVFloatDSPContext *fdsp;
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DECLARE_ALIGNED(32, float, samples)[2][ATRAC3P_FRAME_SAMPLES]; ///< quantized MDCT spectrum
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DECLARE_ALIGNED(32, float, mdct_buf)[2][ATRAC3P_FRAME_SAMPLES]; ///< output of the IMDCT
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@ -67,7 +67,10 @@ typedef struct ATRAC3PContext {
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static av_cold int atrac3p_decode_close(AVCodecContext *avctx)
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{
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av_freep(&((ATRAC3PContext *)(avctx->priv_data))->ch_units);
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ATRAC3PContext *ctx = avctx->priv_data;
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av_freep(&ctx->ch_units);
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av_freep(&ctx->fdsp);
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return 0;
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}
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@ -150,8 +153,6 @@ static av_cold int atrac3p_decode_init(AVCodecContext *avctx)
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ff_atrac3p_init_vlcs();
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avpriv_float_dsp_init(&ctx->fdsp, avctx->flags & CODEC_FLAG_BITEXACT);
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/* initialize IPQF */
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ff_mdct_init(&ctx->ipqf_dct_ctx, 5, 1, 32.0 / 32768.0);
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@ -167,8 +168,9 @@ static av_cold int atrac3p_decode_init(AVCodecContext *avctx)
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ctx->my_channel_layout = avctx->channel_layout;
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ctx->ch_units = av_mallocz_array(ctx->num_channel_blocks, sizeof(*ctx->ch_units));
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ctx->fdsp = avpriv_float_dsp_alloc(avctx->flags & CODEC_FLAG_BITEXACT);
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if (!ctx->ch_units) {
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if (!ctx->ch_units || !ctx->fdsp) {
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atrac3p_decode_close(avctx);
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return AVERROR(ENOMEM);
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}
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@ -265,7 +267,7 @@ static void reconstruct_frame(ATRAC3PContext *ctx, Atrac3pChanUnitCtx *ch_unit,
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for (ch = 0; ch < num_channels; ch++) {
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for (sb = 0; sb < ch_unit->num_subbands; sb++) {
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/* inverse transform and windowing */
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ff_atrac3p_imdct(&ctx->fdsp, &ctx->mdct_ctx,
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ff_atrac3p_imdct(ctx->fdsp, &ctx->mdct_ctx,
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&ctx->samples[ch][sb * ATRAC3P_SUBBAND_SAMPLES],
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&ctx->mdct_buf[ch][sb * ATRAC3P_SUBBAND_SAMPLES],
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(ch_unit->channels[ch].wnd_shape_prev[sb] << 1) +
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@ -299,7 +301,7 @@ static void reconstruct_frame(ATRAC3PContext *ctx, Atrac3pChanUnitCtx *ch_unit,
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for (sb = 0; sb < ch_unit->num_subbands; sb++)
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if (ch_unit->channels[ch].tones_info[sb].num_wavs ||
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ch_unit->channels[ch].tones_info_prev[sb].num_wavs) {
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ff_atrac3p_generate_tones(ch_unit, &ctx->fdsp, ch, sb,
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ff_atrac3p_generate_tones(ch_unit, ctx->fdsp, ch, sb,
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&ctx->time_buf[ch][sb * 128]);
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}
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}
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