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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-23 12:43:46 +02:00

avfilter/vf_xfade: add smooth transitions

This commit is contained in:
Paul B Mahol 2020-01-31 13:14:13 +01:00
parent 113bae5985
commit 53b4128ea0
2 changed files with 126 additions and 0 deletions

View File

@ -20065,6 +20065,10 @@ Set one of available transition effects:
@item fadeblack
@item fadewhite
@item radial
@item smoothleft
@item smoothright
@item smoothup
@item smoothdown
@end table
Default transition effect is fade.

View File

@ -46,6 +46,10 @@ enum XFadeTransitions {
FADEBLACK,
FADEWHITE,
RADIAL,
SMOOTHLEFT,
SMOOTHRIGHT,
SMOOTHUP,
SMOOTHDOWN,
NB_TRANSITIONS,
};
@ -143,6 +147,10 @@ static const AVOption xfade_options[] = {
{ "fadeblack", "fadeblack transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEBLACK}, 0, 0, FLAGS, "transition" },
{ "fadewhite", "fadewhite transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEWHITE}, 0, 0, FLAGS, "transition" },
{ "radial", "radial transition", 0, AV_OPT_TYPE_CONST, {.i64=RADIAL}, 0, 0, FLAGS, "transition" },
{ "smoothleft", "smoothleft transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHLEFT}, 0, 0, FLAGS, "transition" },
{ "smoothright","smoothright transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHRIGHT},0, 0, FLAGS, "transition" },
{ "smoothup", "smoothup transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHUP}, 0, 0, FLAGS, "transition" },
{ "smoothdown", "smoothdown transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHDOWN}, 0, 0, FLAGS, "transition" },
{ "duration", "set cross fade duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=1000000}, 0, 60000000, FLAGS },
{ "offset", "set cross fade start relative to first input stream", OFFSET(offset), AV_OPT_TYPE_DURATION, {.i64=0}, INT64_MIN, INT64_MAX, FLAGS },
{ "expr", "set expression for custom transition", OFFSET(custom_str), AV_OPT_TYPE_STRING, {.str=NULL}, 0, 0, FLAGS },
@ -679,6 +687,116 @@ static void radial##name##_transition(AVFilterContext *ctx,
RADIAL_TRANSITION(8, uint8_t, 1)
RADIAL_TRANSITION(16, uint16_t, 2)
#define SMOOTHLEFT_TRANSITION(name, type, div) \
static void smoothleft##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + x / w - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHLEFT_TRANSITION(8, uint8_t, 1)
SMOOTHLEFT_TRANSITION(16, uint16_t, 2)
#define SMOOTHRIGHT_TRANSITION(name, type, div) \
static void smoothright##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float w = width; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \
\
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHRIGHT_TRANSITION(8, uint8_t, 1)
SMOOTHRIGHT_TRANSITION(16, uint16_t, 2)
#define SMOOTHUP_TRANSITION(name, type, div) \
static void smoothup##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + y / h - progress * 2.f; \
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHUP_TRANSITION(8, uint8_t, 1)
SMOOTHUP_TRANSITION(16, uint16_t, 2)
#define SMOOTHDOWN_TRANSITION(name, type, div) \
static void smoothdown##name##_transition(AVFilterContext *ctx, \
const AVFrame *a, const AVFrame *b, AVFrame *out, \
float progress, \
int slice_start, int slice_end, int jobnr) \
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
const float h = out->height; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \
for (int x = 0; x < width; x++) { \
for (int p = 0; p < s->nb_planes; p++) { \
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
\
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
} \
} \
} \
}
SMOOTHDOWN_TRANSITION(8, uint8_t, 1)
SMOOTHDOWN_TRANSITION(16, uint16_t, 2)
static inline double getpix(void *priv, double x, double y, int plane, int nb)
{
XFadeContext *s = priv;
@ -785,6 +903,10 @@ static int config_output(AVFilterLink *outlink)
case FADEBLACK: s->transitionf = s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition; break;
case FADEWHITE: s->transitionf = s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition; break;
case RADIAL: s->transitionf = s->depth <= 8 ? radial8_transition : radial16_transition; break;
case SMOOTHLEFT: s->transitionf = s->depth <= 8 ? smoothleft8_transition : smoothleft16_transition; break;
case SMOOTHRIGHT:s->transitionf = s->depth <= 8 ? smoothright8_transition: smoothright16_transition;break;
case SMOOTHUP: s->transitionf = s->depth <= 8 ? smoothup8_transition : smoothup16_transition; break;
case SMOOTHDOWN: s->transitionf = s->depth <= 8 ? smoothdown8_transition : smoothdown16_transition; break;
}
if (s->transition == CUSTOM) {