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avfilter/vf_xfade: add smooth transitions
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@ -20065,6 +20065,10 @@ Set one of available transition effects:
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@item fadeblack
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@item fadewhite
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@item radial
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@item smoothleft
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@item smoothright
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@item smoothup
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@item smoothdown
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@end table
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Default transition effect is fade.
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@ -46,6 +46,10 @@ enum XFadeTransitions {
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FADEBLACK,
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FADEWHITE,
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RADIAL,
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SMOOTHLEFT,
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SMOOTHRIGHT,
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SMOOTHUP,
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SMOOTHDOWN,
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NB_TRANSITIONS,
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};
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@ -143,6 +147,10 @@ static const AVOption xfade_options[] = {
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{ "fadeblack", "fadeblack transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEBLACK}, 0, 0, FLAGS, "transition" },
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{ "fadewhite", "fadewhite transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEWHITE}, 0, 0, FLAGS, "transition" },
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{ "radial", "radial transition", 0, AV_OPT_TYPE_CONST, {.i64=RADIAL}, 0, 0, FLAGS, "transition" },
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{ "smoothleft", "smoothleft transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHLEFT}, 0, 0, FLAGS, "transition" },
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{ "smoothright","smoothright transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHRIGHT},0, 0, FLAGS, "transition" },
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{ "smoothup", "smoothup transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHUP}, 0, 0, FLAGS, "transition" },
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{ "smoothdown", "smoothdown transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHDOWN}, 0, 0, FLAGS, "transition" },
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{ "duration", "set cross fade duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=1000000}, 0, 60000000, FLAGS },
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{ "offset", "set cross fade start relative to first input stream", OFFSET(offset), AV_OPT_TYPE_DURATION, {.i64=0}, INT64_MIN, INT64_MAX, FLAGS },
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{ "expr", "set expression for custom transition", OFFSET(custom_str), AV_OPT_TYPE_STRING, {.str=NULL}, 0, 0, FLAGS },
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@ -679,6 +687,116 @@ static void radial##name##_transition(AVFilterContext *ctx,
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RADIAL_TRANSITION(8, uint8_t, 1)
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RADIAL_TRANSITION(16, uint16_t, 2)
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#define SMOOTHLEFT_TRANSITION(name, type, div) \
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static void smoothleft##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int width = out->width; \
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const float w = width; \
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\
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for (int y = slice_start; y < slice_end; y++) { \
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for (int x = 0; x < width; x++) { \
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const float smooth = 1.f + x / w - progress * 2.f; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
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\
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dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
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} \
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} \
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} \
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}
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SMOOTHLEFT_TRANSITION(8, uint8_t, 1)
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SMOOTHLEFT_TRANSITION(16, uint16_t, 2)
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#define SMOOTHRIGHT_TRANSITION(name, type, div) \
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static void smoothright##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int width = out->width; \
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const float w = width; \
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\
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for (int y = slice_start; y < slice_end; y++) { \
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for (int x = 0; x < width; x++) { \
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const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
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\
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dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
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} \
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} \
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} \
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}
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SMOOTHRIGHT_TRANSITION(8, uint8_t, 1)
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SMOOTHRIGHT_TRANSITION(16, uint16_t, 2)
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#define SMOOTHUP_TRANSITION(name, type, div) \
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static void smoothup##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int width = out->width; \
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const float h = out->height; \
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\
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for (int y = slice_start; y < slice_end; y++) { \
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const float smooth = 1.f + y / h - progress * 2.f; \
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for (int x = 0; x < width; x++) { \
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
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\
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dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
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} \
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} \
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} \
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}
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SMOOTHUP_TRANSITION(8, uint8_t, 1)
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SMOOTHUP_TRANSITION(16, uint16_t, 2)
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#define SMOOTHDOWN_TRANSITION(name, type, div) \
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static void smoothdown##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int width = out->width; \
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const float h = out->height; \
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\
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for (int y = slice_start; y < slice_end; y++) { \
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const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \
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for (int x = 0; x < width; x++) { \
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
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\
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dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
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} \
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} \
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} \
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}
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SMOOTHDOWN_TRANSITION(8, uint8_t, 1)
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SMOOTHDOWN_TRANSITION(16, uint16_t, 2)
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static inline double getpix(void *priv, double x, double y, int plane, int nb)
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{
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XFadeContext *s = priv;
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@ -785,6 +903,10 @@ static int config_output(AVFilterLink *outlink)
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case FADEBLACK: s->transitionf = s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition; break;
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case FADEWHITE: s->transitionf = s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition; break;
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case RADIAL: s->transitionf = s->depth <= 8 ? radial8_transition : radial16_transition; break;
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case SMOOTHLEFT: s->transitionf = s->depth <= 8 ? smoothleft8_transition : smoothleft16_transition; break;
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case SMOOTHRIGHT:s->transitionf = s->depth <= 8 ? smoothright8_transition: smoothright16_transition;break;
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case SMOOTHUP: s->transitionf = s->depth <= 8 ? smoothup8_transition : smoothup16_transition; break;
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case SMOOTHDOWN: s->transitionf = s->depth <= 8 ? smoothdown8_transition : smoothdown16_transition; break;
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}
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if (s->transition == CUSTOM) {
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