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avfilter/af_adynamicequalizer: rework processing
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@ -897,25 +897,17 @@ Set the amount of milliseconds the signal from detection has to fall below the
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detection threshold before equalization ends.
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Default is 200. Allowed range is between 1 and 2000.
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@item knee
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Curve the sharp knee around the detection threshold to calculate
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equalization gain more softly.
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Default is 1. Allowed range is between 0 and 8.
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@item ratio
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Set the ratio by which the equalization gain is raised.
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Default is 1. Allowed range is between 1 and 20.
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Default is 1. Allowed range is between 0 and 30.
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@item makeup
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Set the makeup offset in dB by which the equalization gain is raised.
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Default is 0. Allowed range is between 0 and 30.
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Set the makeup offset by which the equalization gain is raised.
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Default is 0. Allowed range is between 0 and 100.
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@item range
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Set the max allowed cut/boost amount in dB. Default is 0.
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Allowed range is from 0 to 200.
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@item slew
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Set the slew factor. Default is 1. Allowed range is from 1 to 200.
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Set the max allowed cut/boost amount. Default is 50.
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Allowed range is from 1 to 200.
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@item mode
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Set the mode of filter operation, can be one of the following:
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@ -939,6 +931,16 @@ Set the type of target filter, can be one of the following:
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@item highshelf
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@end table
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Default type is @samp{bell}.
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@item direction
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Set processing direction relative to threshold.
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@table @samp
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@item downward
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Boost or cut if threshhold is higher than detected volume.
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@item upward
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Boost or cut if threshhold is lower than detected volume.
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@end table
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Default direction is @samp{downward}.
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@end table
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@subsection Commands
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@ -34,13 +34,12 @@ typedef struct AudioDynamicEqualizerContext {
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double ratio;
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double range;
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double makeup;
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double knee;
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double slew;
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double attack;
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double release;
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double attack_coef;
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double release_coef;
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int mode;
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int direction;
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int type;
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AVFrame *state;
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@ -55,6 +54,12 @@ static int config_input(AVFilterLink *inlink)
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if (!s->state)
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return AVERROR(ENOMEM);
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for (int ch = 0; ch < inlink->ch_layout.nb_channels; ch++) {
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double *state = (double *)s->state->extended_data[ch];
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state[4] = 1.;
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}
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return 0;
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}
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@ -71,69 +76,6 @@ static double get_svf(double in, double *m, double *a, double *b)
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return m[0] * v0 + m[1] * v1 + m[2] * v2;
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}
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static inline double from_dB(double x)
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{
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return exp(0.05 * x * M_LN10);
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}
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static inline double to_dB(double x)
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{
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return 20. * log10(x);
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}
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static inline double sqr(double x)
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{
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return x * x;
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}
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static double get_gain(double in, double srate, double makeup,
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double aattack, double iratio, double knee, double range,
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double thresdb, double slewfactor, double *state,
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double attack_coeff, double release_coeff, double nc)
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{
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double width = (6. * knee) + 0.01;
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double cdb = 0.;
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double Lgain = 1.;
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double Lxg, Lxl, Lyg, Lyl, Ly1;
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double checkwidth = 0.;
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double slewwidth = 1.8;
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int attslew = 0;
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Lyg = 0.;
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Lxg = to_dB(fabs(in) + DBL_EPSILON);
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Lyg = Lxg + (iratio - 1.) * sqr(Lxg - thresdb + width * .5) / (2. * width);
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checkwidth = 2. * fabs(Lxg - thresdb);
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if (2. * (Lxg - thresdb) < -width) {
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Lyg = Lxg;
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} else if (checkwidth <= width) {
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Lyg = thresdb + (Lxg - thresdb) * iratio;
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if (checkwidth <= slewwidth) {
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if (Lyg >= state[2])
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attslew = 1;
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}
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} else if (2. * (Lxg - thresdb) > width) {
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Lyg = thresdb + (Lxg - thresdb) * iratio;
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}
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attack_coeff = attslew ? aattack : attack_coeff;
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Lxl = Lxg - Lyg;
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Ly1 = fmax(Lxl, release_coeff * state[1] +(1. - release_coeff) * Lxl);
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Lyl = attack_coeff * state[0] + (1. - attack_coeff) * Ly1;
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cdb = -Lyl;
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Lgain = from_dB(nc * fmin(cdb - makeup, range));
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state[0] = Lyl;
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state[1] = Ly1;
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state[2] = Lyg;
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return Lgain;
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}
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typedef struct ThreadData {
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AVFrame *in, *out;
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} ThreadData;
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@ -146,25 +88,24 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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AVFrame *out = td->out;
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const double sample_rate = in->sample_rate;
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const double makeup = s->makeup;
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const double iratio = 1. / s->ratio;
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const double ratio = s->ratio;
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const double range = s->range;
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const double dfrequency = fmin(s->dfrequency, sample_rate * 0.5);
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const double tfrequency = fmin(s->tfrequency, sample_rate * 0.5);
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const double threshold = to_dB(s->threshold + DBL_EPSILON);
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const double threshold = s->threshold;
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const double release = s->release_coef;
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const double irelease = 1. - release;
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const double attack = s->attack_coef;
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const double iattack = 1. - attack;
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const double dqfactor = s->dqfactor;
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const double tqfactor = s->tqfactor;
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const double fg = tan(M_PI * tfrequency / sample_rate);
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const double dg = tan(M_PI * dfrequency / sample_rate);
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const int start = (in->ch_layout.nb_channels * jobnr) / nb_jobs;
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const int end = (in->ch_layout.nb_channels * (jobnr+1)) / nb_jobs;
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const int direction = s->direction;
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const int mode = s->mode;
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const int type = s->type;
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const double knee = s->knee;
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const double slew = s->slew;
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const double aattack = exp(-1000. / ((s->attack + 2.0 * (slew - 1.)) * sample_rate));
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const double nc = mode == 0 ? 1. : -1.;
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double da[3], dm[3];
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{
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@ -175,7 +116,7 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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da[2] = dg * da[1];
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dm[0] = 0.;
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dm[1] = 1.;
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dm[1] = k;
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dm[2] = 0.;
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}
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@ -192,46 +133,63 @@ static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jo
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detect = listen = get_svf(src[n], dm, da, state);
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detect = fabs(detect);
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gain = get_gain(detect, sample_rate, makeup,
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aattack, iratio, knee, range, threshold, slew,
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&state[4], attack, release, nc);
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if (direction == 0 && mode == 0 && detect < threshold)
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detect = 1. / av_clipd(1. + makeup + (threshold - detect) * ratio, 1., range);
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else if (direction == 0 && mode == 1 && detect < threshold)
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detect = av_clipd(1. + makeup + (threshold - detect) * ratio, 1., range);
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else if (direction == 1 && mode == 0 && detect > threshold)
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detect = 1. / av_clipd(1. + makeup + (detect - threshold) * ratio, 1., range);
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else if (direction == 1 && mode == 1 && detect > threshold)
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detect = av_clipd(1. + makeup + (detect - threshold) * ratio, 1., range);
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else
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detect = 1.;
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switch (type) {
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case 0:
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k = 1. / (tqfactor * gain);
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if (detect < state[4]) {
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detect = iattack * detect + attack * state[4];
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} else {
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detect = irelease * detect + release * state[4];
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}
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fa[0] = 1. / (1. + fg * (fg + k));
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fa[1] = fg * fa[0];
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fa[2] = fg * fa[1];
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if (state[4] != detect || n == 0) {
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state[4] = gain = detect;
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fm[0] = 1.;
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fm[1] = k * (gain * gain - 1.);
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fm[2] = 0.;
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break;
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case 1:
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k = 1. / tqfactor;
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g = fg / sqrt(gain);
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switch (type) {
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case 0:
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k = 1. / (tqfactor * gain);
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fa[0] = 1. / (1. + g * (g + k));
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fa[1] = g * fa[0];
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fa[2] = g * fa[1];
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fa[0] = 1. / (1. + fg * (fg + k));
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fa[1] = fg * fa[0];
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fa[2] = fg * fa[1];
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fm[0] = 1.;
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fm[1] = k * (gain - 1.);
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fm[2] = gain * gain - 1.;
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break;
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case 2:
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k = 1. / tqfactor;
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g = fg / sqrt(gain);
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fm[0] = 1.;
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fm[1] = k * (gain * gain - 1.);
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fm[2] = 0.;
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break;
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case 1:
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k = 1. / tqfactor;
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g = fg / sqrt(gain);
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fa[0] = 1. / (1. + g * (g + k));
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fa[1] = g * fa[0];
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fa[2] = g * fa[1];
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fa[0] = 1. / (1. + g * (g + k));
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fa[1] = g * fa[0];
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fa[2] = g * fa[1];
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fm[0] = gain * gain;
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fm[1] = k * (1. - gain) * gain;
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fm[2] = 1. - gain * gain;
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break;
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fm[0] = 1.;
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fm[1] = k * (gain - 1.);
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fm[2] = gain * gain - 1.;
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break;
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case 2:
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k = 1. / tqfactor;
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g = fg / sqrt(gain);
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fa[0] = 1. / (1. + g * (g + k));
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fa[1] = g * fa[0];
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fa[2] = g * fa[1];
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fm[0] = gain * gain;
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fm[1] = k * (1. - gain) * gain;
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fm[2] = 1. - gain * gain;
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break;
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}
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}
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v = get_svf(src[n], fm, fa, &state[2]);
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@ -298,11 +256,9 @@ static const AVOption adynamicequalizer_options[] = {
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{ "tqfactor", "set target Q factor", OFFSET(tqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS },
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{ "attack", "set attack duration", OFFSET(attack), AV_OPT_TYPE_DOUBLE, {.dbl=20}, 1, 2000, FLAGS },
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{ "release", "set release duration", OFFSET(release), AV_OPT_TYPE_DOUBLE, {.dbl=200}, 1, 2000, FLAGS },
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{ "knee", "set knee factor", OFFSET(knee), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0, 8, FLAGS },
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{ "ratio", "set ratio factor", OFFSET(ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 20, FLAGS },
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{ "makeup", "set makeup gain", OFFSET(makeup), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 30, FLAGS },
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{ "range", "set max gain", OFFSET(range), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 200, FLAGS },
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{ "slew", "set slew factor", OFFSET(slew), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 200, FLAGS },
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{ "ratio", "set ratio factor", OFFSET(ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0, 30, FLAGS },
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{ "makeup", "set makeup gain", OFFSET(makeup), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 100, FLAGS },
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{ "range", "set max gain", OFFSET(range), AV_OPT_TYPE_DOUBLE, {.dbl=50}, 1, 200, FLAGS },
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{ "mode", "set mode", OFFSET(mode), AV_OPT_TYPE_INT, {.i64=0}, -1, 1, FLAGS, "mode" },
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{ "listen", 0, 0, AV_OPT_TYPE_CONST, {.i64=-1}, 0, 0, FLAGS, "mode" },
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{ "cut", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "mode" },
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@ -311,6 +267,9 @@ static const AVOption adynamicequalizer_options[] = {
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{ "bell", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "type" },
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{ "lowshelf", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "type" },
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{ "highshelf",0, 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, "type" },
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{ "direction", "set direction", OFFSET(direction), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, FLAGS, "direction" },
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{ "downward", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "direction" },
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{ "upward", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "direction" },
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{ NULL }
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};
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