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avfilter/vf_v360: add options to h/w unflip input video
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@ -18084,6 +18084,10 @@ Default value is @b{@samp{ypr}}.
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@item d_flip
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Flip the output video horizontally/vertically/in-depth. Boolean values.
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@item ih_flip
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@item iv_flip
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Set if input video is flipped horizontally/vertically. Boolean values.
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@item in_trans
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Set if input video is transposed. Boolean value, by default disabled.
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@ -98,12 +98,15 @@ typedef struct V360Context {
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float yaw, pitch, roll;
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int ih_flip, iv_flip;
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int h_flip, v_flip, d_flip;
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int in_transpose, out_transpose;
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float h_fov, v_fov;
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float flat_range[3];
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float input_mirror_modifier[2];
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int planewidth[4], planeheight[4];
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int inplanewidth[4], inplaneheight[4];
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int nb_planes;
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@ -96,6 +96,8 @@ static const AVOption v360_options[] = {
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{ "h_flip", "flip out video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "h_flip"},
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{ "v_flip", "flip out video vertically", OFFSET(v_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "v_flip"},
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{ "d_flip", "flip out video indepth", OFFSET(d_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "d_flip"},
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{ "ih_flip", "flip in video horizontally", OFFSET(ih_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "ih_flip"},
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{ "iv_flip", "flip in video vertically", OFFSET(iv_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "iv_flip"},
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{ "in_trans", "transpose video input", OFFSET(in_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "in_transpose"},
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{ "out_trans", "transpose video output", OFFSET(out_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, "out_transpose"},
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{ NULL }
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@ -815,6 +817,9 @@ static void xyz_to_cube(const V360Context *s,
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face = s->in_cubemap_face_order[*direction];
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rotate_cube_face(uf, vf, s->in_cubemap_face_rotation[face]);
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(*uf) *= s->input_mirror_modifier[0];
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(*vf) *= s->input_mirror_modifier[1];
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}
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/**
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@ -1125,7 +1130,6 @@ static void xyz_to_cube3x2(const V360Context *s,
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new_vi = av_clip(roundf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
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}
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us[i + 1][j + 1] = u_shift + new_ui;
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vs[i + 1][j + 1] = v_shift + new_vi;
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}
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@ -1259,7 +1263,6 @@ static void xyz_to_cube1x6(const V360Context *s,
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new_vi = av_clip(roundf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
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}
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us[i + 1][j + 1] = new_ui;
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vs[i + 1][j + 1] = v_shift + new_vi;
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}
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@ -1337,7 +1340,6 @@ static void xyz_to_cube6x1(const V360Context *s,
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new_vi = av_clip(roundf(0.5f * ehi * (vf + 1.f)), 0, ehi - 1);
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}
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us[i + 1][j + 1] = u_shift + new_ui;
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vs[i + 1][j + 1] = new_vi;
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}
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@ -1387,8 +1389,8 @@ static void xyz_to_equirect(const V360Context *s,
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const float *vec, int width, int height,
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uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
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{
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const float phi = atan2f(vec[0], -vec[2]);
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const float theta = asinf(-vec[1]);
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const float phi = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
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const float theta = asinf(-vec[1]) * s->input_mirror_modifier[1];
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float uf, vf;
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int ui, vi;
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int i, j;
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@ -1420,19 +1422,51 @@ static int prepare_eac_in(AVFilterContext *ctx)
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{
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V360Context *s = ctx->priv;
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s->in_cubemap_face_order[RIGHT] = TOP_RIGHT;
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s->in_cubemap_face_order[LEFT] = TOP_LEFT;
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s->in_cubemap_face_order[UP] = BOTTOM_RIGHT;
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s->in_cubemap_face_order[DOWN] = BOTTOM_LEFT;
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s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
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s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
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if (s->ih_flip && s->iv_flip) {
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s->in_cubemap_face_order[RIGHT] = BOTTOM_LEFT;
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s->in_cubemap_face_order[LEFT] = BOTTOM_RIGHT;
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s->in_cubemap_face_order[UP] = TOP_LEFT;
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s->in_cubemap_face_order[DOWN] = TOP_RIGHT;
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s->in_cubemap_face_order[FRONT] = BOTTOM_MIDDLE;
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s->in_cubemap_face_order[BACK] = TOP_MIDDLE;
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} else if (s->ih_flip) {
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s->in_cubemap_face_order[RIGHT] = TOP_LEFT;
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s->in_cubemap_face_order[LEFT] = TOP_RIGHT;
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s->in_cubemap_face_order[UP] = BOTTOM_LEFT;
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s->in_cubemap_face_order[DOWN] = BOTTOM_RIGHT;
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s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
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s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
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} else if (s->iv_flip) {
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s->in_cubemap_face_order[RIGHT] = BOTTOM_RIGHT;
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s->in_cubemap_face_order[LEFT] = BOTTOM_LEFT;
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s->in_cubemap_face_order[UP] = TOP_RIGHT;
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s->in_cubemap_face_order[DOWN] = TOP_LEFT;
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s->in_cubemap_face_order[FRONT] = BOTTOM_MIDDLE;
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s->in_cubemap_face_order[BACK] = TOP_MIDDLE;
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} else {
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s->in_cubemap_face_order[RIGHT] = TOP_RIGHT;
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s->in_cubemap_face_order[LEFT] = TOP_LEFT;
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s->in_cubemap_face_order[UP] = BOTTOM_RIGHT;
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s->in_cubemap_face_order[DOWN] = BOTTOM_LEFT;
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s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
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s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
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}
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s->in_cubemap_face_rotation[TOP_LEFT] = ROT_0;
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s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
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s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
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s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
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s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
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s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
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if (s->iv_flip) {
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s->in_cubemap_face_rotation[TOP_LEFT] = ROT_270;
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s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_90;
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s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_270;
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s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_0;
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s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_0;
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s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_0;
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} else {
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s->in_cubemap_face_rotation[TOP_LEFT] = ROT_0;
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s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
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s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
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s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
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s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
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s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
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}
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return 0;
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}
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@ -1694,8 +1728,8 @@ static void xyz_to_dfisheye(const V360Context *s,
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const float ew = width / 2.f;
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const float eh = height;
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const float phi = atan2f(-vec[1], -vec[0]);
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const float theta = acosf(fabsf(vec[2])) / M_PI;
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const float phi = atan2f(-vec[1], -vec[0]) * s->input_mirror_modifier[0];
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const float theta = acosf(fabsf(vec[2])) / M_PI * s->input_mirror_modifier[1];
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float uf = (theta * cosf(phi) * scale + 0.5f) * ew;
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float vf = (theta * sinf(phi) * scale + 0.5f) * eh;
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@ -1818,8 +1852,8 @@ static void xyz_to_barrel(const V360Context *s,
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{
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const float scale = 0.99f;
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const float phi = atan2f(vec[0], -vec[2]);
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const float theta = asinf(-vec[1]);
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const float phi = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
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const float theta = asinf(-vec[1]) * s->input_mirror_modifier[1];
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const float theta_range = M_PI / 4.f;
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int ew, eh;
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@ -1832,7 +1866,7 @@ static void xyz_to_barrel(const V360Context *s,
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ew = 4 * width / 5;
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eh = height;
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u_shift = 0;
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u_shift = s->ih_flip ? width / 5 : 0;
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v_shift = 0;
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uf = (phi / M_PI * scale + 1.f) * ew / 2.f;
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@ -1841,7 +1875,7 @@ static void xyz_to_barrel(const V360Context *s,
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ew = width / 5;
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eh = height / 2;
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u_shift = 4 * ew;
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u_shift = s->ih_flip ? 0 : 4 * ew;
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if (theta < 0.f) { // UP
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uf = vec[0] / vec[1];
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@ -1853,6 +1887,9 @@ static void xyz_to_barrel(const V360Context *s,
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v_shift = eh;
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}
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uf *= s->input_mirror_modifier[0] * s->input_mirror_modifier[1];
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vf *= s->input_mirror_modifier[1];
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uf = 0.5f * ew * (uf * scale + 1.f);
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vf = 0.5f * eh * (vf * scale + 1.f);
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}
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@ -1869,7 +1906,6 @@ static void xyz_to_barrel(const V360Context *s,
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vs[i + 1][j + 1] = v_shift + av_clip(vi + i, 0, eh - 1);
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}
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}
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}
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static void multiply_matrix(float c[3][3], const float a[3][3], const float b[3][3])
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@ -1984,7 +2020,7 @@ static int config_output(AVFilterLink *outlink)
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int err;
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int p, h, w;
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float hf, wf;
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float mirror_modifier[3];
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float output_mirror_modifier[3];
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void (*in_transform)(const V360Context *s,
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const float *vec, int width, int height,
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uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv);
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@ -1995,6 +2031,9 @@ static int config_output(AVFilterLink *outlink)
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uint16_t *u, uint16_t *v, int16_t *ker);
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float rot_mat[3][3];
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s->input_mirror_modifier[0] = s->ih_flip ? -1.f : 1.f;
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s->input_mirror_modifier[1] = s->iv_flip ? -1.f : 1.f;
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switch (s->interp) {
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case NEAREST:
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calculate_kernel = nearest_kernel;
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@ -2212,7 +2251,7 @@ static int config_output(AVFilterLink *outlink)
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}
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calculate_rotation_matrix(s->yaw, s->pitch, s->roll, rot_mat, s->rotation_order);
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set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, mirror_modifier);
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set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, output_mirror_modifier);
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// Calculate remap data
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for (p = 0; p < s->nb_allocated; p++) {
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@ -2236,7 +2275,7 @@ static int config_output(AVFilterLink *outlink)
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else
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out_transform(s, i, j, width, height, vec);
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rotate(rot_mat, vec);
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mirror(mirror_modifier, vec);
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mirror(output_mirror_modifier, vec);
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if (s->in_transpose)
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in_transform(s, vec, in_height, in_width, r_tmp.v, r_tmp.u, &du, &dv);
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else
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