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avfilter/vf_blend: cosmetics: reindent
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@ -601,44 +601,44 @@ static av_cold void uninit(AVFilterContext *ctx)
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av_expr_free(s->params[i].e);
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}
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#define DEFINE_INIT_BLEND_FUNC(depth, nbits) \
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static av_cold void init_blend_func_##depth##_##nbits##bit(FilterParams *param) \
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{ \
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switch (param->mode) { \
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case BLEND_ADDITION: param->blend = blend_addition_##depth##bit; break; \
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case BLEND_GRAINMERGE: param->blend = blend_grainmerge_##depth##bit; break; \
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case BLEND_AND: param->blend = blend_and_##depth##bit; break; \
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case BLEND_AVERAGE: param->blend = blend_average_##depth##bit; break; \
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case BLEND_BURN: param->blend = blend_burn_##depth##bit; break; \
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case BLEND_DARKEN: param->blend = blend_darken_##depth##bit; break; \
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case BLEND_DIFFERENCE: param->blend = blend_difference_##depth##bit; break; \
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case BLEND_GRAINEXTRACT: param->blend = blend_grainextract_##depth##bit; break; \
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case BLEND_DIVIDE: param->blend = blend_divide_##depth##bit; break; \
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case BLEND_DODGE: param->blend = blend_dodge_##depth##bit; break; \
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case BLEND_EXCLUSION: param->blend = blend_exclusion_##depth##bit; break; \
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case BLEND_EXTREMITY: param->blend = blend_extremity_##depth##bit; break; \
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case BLEND_FREEZE: param->blend = blend_freeze_##depth##bit; break; \
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case BLEND_GLOW: param->blend = blend_glow_##depth##bit; break; \
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case BLEND_HARDLIGHT: param->blend = blend_hardlight_##depth##bit; break; \
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case BLEND_HARDMIX: param->blend = blend_hardmix_##depth##bit; break; \
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case BLEND_HEAT: param->blend = blend_heat_##depth##bit; break; \
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case BLEND_LIGHTEN: param->blend = blend_lighten_##depth##bit; break; \
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case BLEND_LINEARLIGHT:param->blend = blend_linearlight_##depth##bit;break; \
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case BLEND_MULTIPLY: param->blend = blend_multiply_##depth##bit; break; \
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case BLEND_MULTIPLY128:param->blend = blend_multiply128_##depth##bit;break; \
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case BLEND_NEGATION: param->blend = blend_negation_##depth##bit; break; \
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case BLEND_NORMAL: param->blend = blend_normal_##nbits##bit; break; \
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case BLEND_OR: param->blend = blend_or_##depth##bit; break; \
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case BLEND_OVERLAY: param->blend = blend_overlay_##depth##bit; break; \
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case BLEND_PHOENIX: param->blend = blend_phoenix_##depth##bit; break; \
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case BLEND_PINLIGHT: param->blend = blend_pinlight_##depth##bit; break; \
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case BLEND_REFLECT: param->blend = blend_reflect_##depth##bit; break; \
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case BLEND_SCREEN: param->blend = blend_screen_##depth##bit; break; \
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case BLEND_SOFTLIGHT: param->blend = blend_softlight_##depth##bit; break; \
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case BLEND_SUBTRACT: param->blend = blend_subtract_##depth##bit; break; \
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case BLEND_VIVIDLIGHT: param->blend = blend_vividlight_##depth##bit; break; \
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case BLEND_XOR: param->blend = blend_xor_##depth##bit; break; \
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} \
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#define DEFINE_INIT_BLEND_FUNC(depth, nbits) \
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static av_cold void init_blend_func_##depth##_##nbits##bit(FilterParams *param) \
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{ \
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switch (param->mode) { \
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case BLEND_ADDITION: param->blend = blend_addition_##depth##bit; break; \
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case BLEND_GRAINMERGE: param->blend = blend_grainmerge_##depth##bit; break; \
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case BLEND_AND: param->blend = blend_and_##depth##bit; break; \
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case BLEND_AVERAGE: param->blend = blend_average_##depth##bit; break; \
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case BLEND_BURN: param->blend = blend_burn_##depth##bit; break; \
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case BLEND_DARKEN: param->blend = blend_darken_##depth##bit; break; \
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case BLEND_DIFFERENCE: param->blend = blend_difference_##depth##bit; break; \
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case BLEND_GRAINEXTRACT: param->blend = blend_grainextract_##depth##bit; break; \
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case BLEND_DIVIDE: param->blend = blend_divide_##depth##bit; break; \
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case BLEND_DODGE: param->blend = blend_dodge_##depth##bit; break; \
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case BLEND_EXCLUSION: param->blend = blend_exclusion_##depth##bit; break; \
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case BLEND_EXTREMITY: param->blend = blend_extremity_##depth##bit; break; \
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case BLEND_FREEZE: param->blend = blend_freeze_##depth##bit; break; \
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case BLEND_GLOW: param->blend = blend_glow_##depth##bit; break; \
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case BLEND_HARDLIGHT: param->blend = blend_hardlight_##depth##bit; break; \
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case BLEND_HARDMIX: param->blend = blend_hardmix_##depth##bit; break; \
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case BLEND_HEAT: param->blend = blend_heat_##depth##bit; break; \
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case BLEND_LIGHTEN: param->blend = blend_lighten_##depth##bit; break; \
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case BLEND_LINEARLIGHT: param->blend = blend_linearlight_##depth##bit; break; \
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case BLEND_MULTIPLY: param->blend = blend_multiply_##depth##bit; break; \
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case BLEND_MULTIPLY128: param->blend = blend_multiply128_##depth##bit; break; \
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case BLEND_NEGATION: param->blend = blend_negation_##depth##bit; break; \
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case BLEND_NORMAL: param->blend = blend_normal_##nbits##bit; break; \
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case BLEND_OR: param->blend = blend_or_##depth##bit; break; \
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case BLEND_OVERLAY: param->blend = blend_overlay_##depth##bit; break; \
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case BLEND_PHOENIX: param->blend = blend_phoenix_##depth##bit; break; \
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case BLEND_PINLIGHT: param->blend = blend_pinlight_##depth##bit; break; \
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case BLEND_REFLECT: param->blend = blend_reflect_##depth##bit; break; \
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case BLEND_SCREEN: param->blend = blend_screen_##depth##bit; break; \
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case BLEND_SOFTLIGHT: param->blend = blend_softlight_##depth##bit; break; \
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case BLEND_SUBTRACT: param->blend = blend_subtract_##depth##bit; break; \
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case BLEND_VIVIDLIGHT: param->blend = blend_vividlight_##depth##bit; break; \
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case BLEND_XOR: param->blend = blend_xor_##depth##bit; break; \
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} \
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}
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DEFINE_INIT_BLEND_FUNC(8, 8)
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DEFINE_INIT_BLEND_FUNC(9, 16)
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