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avcodec: add adpcm_argo encoder
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
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@ -11,6 +11,7 @@ version <next>:
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- Rayman 2 APM muxer
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- AV1 encoding support SVT-AV1
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- Cineform HD encoder
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- ADPCM Argonaut Games encoder
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version 4.3:
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@ -1098,7 +1098,7 @@ following image formats are supported:
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@item ACELP.KELVIN @tab @tab X
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@item ADPCM 4X Movie @tab @tab X
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@item APDCM Yamaha AICA @tab @tab X
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@item ADPCM Argonaut Games @tab @tab X
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@item ADPCM Argonaut Games @tab X @tab X
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@item ADPCM CDROM XA @tab @tab X
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@item ADPCM Creative Technology @tab @tab X
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@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
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@ -837,6 +837,7 @@ OBJS-$(CONFIG_ADPCM_AFC_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_AGM_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_AICA_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_ARGO_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_ARGO_ENCODER) += adpcm.o adpcmenc.o
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OBJS-$(CONFIG_ADPCM_CT_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_DTK_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_EA_DECODER) += adpcm.o adpcm_data.o
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@ -78,7 +78,8 @@ static av_cold int adpcm_encode_init(AVCodecContext *avctx)
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}
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if (avctx->codec->id == AV_CODEC_ID_ADPCM_IMA_SSI ||
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avctx->codec->id == AV_CODEC_ID_ADPCM_IMA_APM) {
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avctx->codec->id == AV_CODEC_ID_ADPCM_IMA_APM ||
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avctx->codec->id == AV_CODEC_ID_ADPCM_ARGO) {
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/*
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* The current trellis implementation doesn't work for extended
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* runs of samples without periodic resets. Disallow it.
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@ -156,6 +157,10 @@ static av_cold int adpcm_encode_init(AVCodecContext *avctx)
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return AVERROR(ENOMEM);
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avctx->extradata_size = 28;
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break;
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case AV_CODEC_ID_ADPCM_ARGO:
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avctx->frame_size = 32;
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avctx->block_align = 17 * avctx->channels;
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break;
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default:
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return AVERROR(EINVAL);
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}
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@ -481,6 +486,46 @@ static void adpcm_compress_trellis(AVCodecContext *avctx,
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c->idelta = nodes[0]->step;
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}
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static inline int adpcm_argo_compress_nibble(const ADPCMChannelStatus *cs, int16_t s,
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int shift, int flag)
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{
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int nibble;
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if (flag)
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nibble = 4 * s - 8 * cs->sample1 + 4 * cs->sample2;
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else
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nibble = 4 * s - 4 * cs->sample1;
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return (nibble >> shift) & 0x0F;
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}
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static int64_t adpcm_argo_compress_block(ADPCMChannelStatus *cs, PutBitContext *pb,
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const int16_t *samples, int nsamples,
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int shift, int flag)
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{
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int64_t error = 0;
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if (pb) {
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put_bits(pb, 4, shift - 2);
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put_bits(pb, 1, 0);
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put_bits(pb, 1, !!flag);
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put_bits(pb, 2, 0);
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}
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for (int n = 0; n < nsamples; n++) {
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/* Compress the nibble, then expand it to see how much precision we've lost. */
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int nibble = adpcm_argo_compress_nibble(cs, samples[n], shift, flag);
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int16_t sample = ff_adpcm_argo_expand_nibble(cs, nibble, shift, flag);
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error += abs(samples[n] - sample);
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if (pb)
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put_bits(pb, 4, nibble);
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}
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return error;
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}
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static int adpcm_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
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const AVFrame *frame, int *got_packet_ptr)
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{
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@ -741,6 +786,44 @@ static int adpcm_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
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flush_put_bits(&pb);
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break;
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}
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case AV_CODEC_ID_ADPCM_ARGO:
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{
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PutBitContext pb;
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init_put_bits(&pb, dst, pkt_size);
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av_assert0(frame->nb_samples == 32);
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for (ch = 0; ch < avctx->channels; ch++) {
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int64_t error = INT64_MAX, tmperr = INT64_MAX;
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int shift = 2, flag = 0;
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int saved1 = c->status[ch].sample1;
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int saved2 = c->status[ch].sample2;
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/* Find the optimal coefficients, bail early if we find a perfect result. */
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for (int s = 2; s < 18 && tmperr != 0; s++) {
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for (int f = 0; f < 2 && tmperr != 0; f++) {
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c->status[ch].sample1 = saved1;
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c->status[ch].sample2 = saved2;
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tmperr = adpcm_argo_compress_block(c->status + ch, NULL, samples_p[ch],
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frame->nb_samples, s, f);
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if (tmperr < error) {
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shift = s;
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flag = f;
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error = tmperr;
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}
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}
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}
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/* Now actually do the encode. */
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c->status[ch].sample1 = saved1;
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c->status[ch].sample2 = saved2;
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adpcm_argo_compress_block(c->status + ch, &pb, samples_p[ch],
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frame->nb_samples, shift, flag);
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}
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flush_put_bits(&pb);
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break;
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}
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default:
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return AVERROR(EINVAL);
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}
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@ -773,6 +856,7 @@ AVCodec ff_ ## name_ ## _encoder = { \
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.caps_internal = FF_CODEC_CAP_INIT_CLEANUP, \
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}
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ADPCM_ENCODER(AV_CODEC_ID_ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games");
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ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM");
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ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime");
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ADPCM_ENCODER(AV_CODEC_ID_ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive");
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@ -591,6 +591,7 @@ extern AVCodec ff_adpcm_afc_decoder;
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extern AVCodec ff_adpcm_agm_decoder;
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extern AVCodec ff_adpcm_aica_decoder;
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extern AVCodec ff_adpcm_argo_decoder;
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extern AVCodec ff_adpcm_argo_encoder;
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extern AVCodec ff_adpcm_ct_decoder;
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extern AVCodec ff_adpcm_dtk_decoder;
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extern AVCodec ff_adpcm_ea_decoder;
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@ -1479,6 +1479,7 @@ int av_get_exact_bits_per_sample(enum AVCodecID codec_id)
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switch (codec_id) {
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case AV_CODEC_ID_8SVX_EXP:
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case AV_CODEC_ID_8SVX_FIB:
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case AV_CODEC_ID_ADPCM_ARGO:
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case AV_CODEC_ID_ADPCM_CT:
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case AV_CODEC_ID_ADPCM_IMA_APC:
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case AV_CODEC_ID_ADPCM_IMA_APM:
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@ -28,7 +28,7 @@
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#include "libavutil/version.h"
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#define LIBAVCODEC_VERSION_MAJOR 58
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#define LIBAVCODEC_VERSION_MINOR 99
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#define LIBAVCODEC_VERSION_MINOR 100
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#define LIBAVCODEC_VERSION_MICRO 100
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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