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mlpdec_parser: fix a few channel layouts.
Signed-off-by: Justin Ruggles <justin.ruggles@gmail.com>
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@ -79,13 +79,13 @@ static const uint64_t thd_layout[13] = {
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AV_CH_LOW_FREQUENCY, // LFE
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AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT, // LRs
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AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT, // LRvh
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AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT, // LRc
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AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER, // LRc
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AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT, // LRrs
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AV_CH_BACK_CENTER, // Cs
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AV_CH_TOP_BACK_CENTER, // Ts
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AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT, // LRsd
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AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER, // LRw
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AV_CH_TOP_BACK_CENTER, // Cvh
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AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT, // LRw
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AV_CH_TOP_FRONT_CENTER, // Cvh
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AV_CH_LOW_FREQUENCY // LFE2
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};
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@ -109,7 +109,8 @@ static int truehd_channels(int chanmap)
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static uint64_t truehd_layout(int chanmap)
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{
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int layout = 0, i;
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int i;
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uint64_t layout = 0;
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for (i = 0; i < 13; i++)
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layout |= thd_layout[i] * ((chanmap >> i) & 1);
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