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avfilter/avf_showspectrum: add option to set gain for calculating color intensity
Inspired by Sonic Visualizer. Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -14688,6 +14688,10 @@ Set orientation of time vs frequency axis. Can be @code{vertical} or
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Set ratio of overlap window. Default value is @code{0}.
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When value is @code{1} overlap is set to recommended size for specific
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window function currently used.
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@item gain
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Set scale gain for calculating intensity color values.
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Default value is @code{1}.
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@end table
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The usage is very similar to the showwaves filter; see the examples in that
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@ -14809,6 +14813,10 @@ Default value is @code{hann}.
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@item orientation
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Set orientation of time vs frequency axis. Can be @code{vertical} or
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@code{horizontal}. Default is @code{vertical}.
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@item gain
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Set scale gain for calculating intensity color values.
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Default value is @code{1}.
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@end table
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@subsection Examples
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@ -68,6 +68,7 @@ typedef struct {
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int win_size;
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double win_scale;
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float overlap;
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float gain;
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int skip_samples;
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float *combine_buffer; ///< color combining buffer (3 * h items)
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AVAudioFifo *fifo;
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@ -125,6 +126,7 @@ static const AVOption showspectrum_options[] = {
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{ "vertical", NULL, 0, AV_OPT_TYPE_CONST, {.i64=VERTICAL}, 0, 0, FLAGS, "orientation" },
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{ "horizontal", NULL, 0, AV_OPT_TYPE_CONST, {.i64=HORIZONTAL}, 0, 0, FLAGS, "orientation" },
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{ "overlap", "set window overlap", OFFSET(overlap), AV_OPT_TYPE_FLOAT, {.dbl = 0}, 0, 1, FLAGS },
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{ "gain", "set scale gain", OFFSET(gain), AV_OPT_TYPE_FLOAT, {.dbl = 1}, 0, 128, FLAGS },
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{ NULL }
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};
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@ -497,6 +499,7 @@ static int plot_spectrum_column(AVFilterLink *inlink, AVFrame *insamples)
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ShowSpectrumContext *s = ctx->priv;
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AVFrame *outpicref = s->outpicref;
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const double w = s->win_scale;
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const float g = s->gain;
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int h = s->orientation == VERTICAL ? s->channel_height : s->channel_width;
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int ch, plane, x, y;
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@ -562,7 +565,7 @@ static int plot_spectrum_column(AVFilterLink *inlink, AVFrame *insamples)
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float *out = &s->combine_buffer[3 * row];
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/* get magnitude */
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float a = w * magnitudes[y];
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float a = g * w * magnitudes[y];
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/* apply scale */
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switch (s->scale) {
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@ -814,6 +817,7 @@ static const AVOption showspectrumpic_options[] = {
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{ "orientation", "set orientation", OFFSET(orientation), AV_OPT_TYPE_INT, {.i64=VERTICAL}, 0, NB_ORIENTATIONS-1, FLAGS, "orientation" },
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{ "vertical", NULL, 0, AV_OPT_TYPE_CONST, {.i64=VERTICAL}, 0, 0, FLAGS, "orientation" },
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{ "horizontal", NULL, 0, AV_OPT_TYPE_CONST, {.i64=HORIZONTAL}, 0, 0, FLAGS, "orientation" },
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{ "gain", "set scale gain", OFFSET(gain), AV_OPT_TYPE_FLOAT, {.dbl = 1}, 0, 128, FLAGS },
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{ NULL }
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};
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